Content-Type: text/html Integrating Hypermedia Instruction into an Advertising Communications Graphics Classroom by Stacy James, Associate Professor University of Nebraska Lincoln College of Journalism and Mass Communications 49 Avery Hall Lincoln, NE 68588-0130 402-472-3069 [log in to unmask] http://www-class.unl.edu/advt498 Students and faculty of advertising and mass communications programs are wanting to learn more about the mechanics, and teaching and learning opportunities offered by the World Wide Web. This paper explores some of the pedagogical and theoretical issues with the content and delivery of hypermedia instruction in an advertising communications graphics elective laboratory course, and examines some of the benefits of and problems with integrating hypermedia instruction into the class-from the perspectives of the students and the instructor. For presentation in the Advertising Division Teaching Standards at the Association for Education in Journalism and Mass Communication Annual Convention Baltimore, Maryland August 5-8, 1998 Integrating Hypermedia Instruction into an Advertising Graphics Classroom Introduction -Rethinking instructional design and delivery with hypermedia Some of the most popular topics in higher education today are the World Wide Web, the Internet's graphical interface, and its integration with college-level instruction. As we move from the classroom to teaching off campus or on-line, distance learning and traditional teaching require distinctive considerations, methods and institutional mechanisms. "With virtuality now staring us in the face, we can no longer postpone making educational changes without risking disturbing consequences" (Bensusan, 1996). The Web may hold the key to better cooperative development and distance delivery of college-level instruction in quantitative fields such as critical thinking (Mesher, 1996). The Web's universally available system of linked hypertext messages and images have become valuable resources within many university classrooms, not the least of which are those classes called the "new media" or "multimedia" now emerging in many university journalism and mass communications programs. Although on-line classes are not new to college classrooms, it appears that many are moving beyond simple posting of class information to a Web site and into the next level of hypermedia curriculum design. Bazillion and Braun (1998) suggest that within constructivist learning theory there are several areas in which Web-based instruction promises effective results: active learning by exploring and navigating through the Web's virtual resources; individualization of different learning styles; cooperative learning through peer motivation, involvement and approval; critical thinking inasmuch as the Web can invite students to examine ideas or issues critically; contextual learning by exploring the many sites which relate to certain topics; and increasing basic Web and electronic learning skills. Students of advertising and public relations will benefit, especially, because the Web environment is a growth medium within the industry. Internet advertising is increasing at an explosive rate - from about $40 million in 1995, to about $300 million last year, or nearly 700% higher. While it is still only a tiny fraction of the total amount spent on advertising in all media, the Internet is the fastest-growing segment of the world' s advertising industry. A solid understanding of the environment and opportunities of the Web will be prerequisites for graduates of journalism and mass communications programs seeking employment in the marketplace of the new millennium (Levins, 1997). On-line instruction can benefit students of advertising and mass communications and can also serve as an incentive to faculty of all disciplines to re-think class content, delivery and outcome assessment. The technical and pedagogical challenges to Web-based instruction are considerable, but the solutions to what some are calling the new learning paradigm are out there. This paper explores some of the issues with on-line instruction within an advertising communications graphics laboratory course. It examines some of the current issues of teaching with hypermedia, and provides some preliminary student and faculty feedback to the class' Web-based content, design and methods. Background -The origins of hypertext and hypermedia communication The terms hypertext (non-linear text) and hypermedia are mostly synonymous and used interchangeably. Hypertext is a text-only base, and hypermedia includes other media such as graphics, sound and animation. Hypertext or hypermedia communication was originally developed for the scientific community, but is now easily developed for universal distribution and access on the Web. In the late 1980's a number of groups around the world saw the need for the development of open hypermedia systems and link services which are now being widely recognized by the user community as well. This growth of the Web now presents a set of communication protocols that enable the integration of all types of information processing tools (Hall, Davis and Hutchings, 1996). Both terms are credited to Ted Nelson of Brown University in the early 1960's in his vision of a universal hypermedia system he called Xanadu. The hypermedia systems are most fully envisioned in his 1981 book "Literary Machines." Nelson suggested that it would be possible to electronically store anything that anybody has ever written or photographed or filmed and to produce a system that can connect any piece of information to any other piece of information. As Nelson proposes in Literary Machines, "There are no intellectual subjects. For someone used to learning, to grabbing vocabulary and ideas, the elements of a new subject can come quickly. The more diagrams you have seen, the more words you know, the more theories you have heard, the more easily you can grasp the next one and assimilate it to the snowball of ideas already rolling around in your head." (Nelson, 1981). For the sake of clarity in this paper's discussion of new computer-generated media instruction, terms such as hypertext, hypermedia, multimedia, on-line, Internet and the World Wide Web will be used interchangeably, even though their individual definitions may vary. They all express the basic process of the electronic and non-linear delivery of information in a universally distributed hypertextual environment such as the Internet and World Wide Web. -The pedagogical debate between traditional and the digital delivery methods In order to better understand how or why to re-think course content, design and delivery, especially when it may involve a radical technology shift and new teaching and learning curves, it is important to look at some of the issues framing the instructional debate. Much has been written about the impact technology is having within the classroom, and about how it should evolve. Some believe the digital information and delivery revolution is so pervasive and profound that educational equity and access to knowledge it represents is much like the invention of the printing press (Davis, 1993). Even though hypermedia instruction at the university level is not new, administrators and faculty are still uncertain about its classroom integration. Administrators are concerned about adequate funding for technology and how to encourage faculty adoption. Should faculty receive development time, or additional promotion and tenure incentives, or both? Some "more traditional" faculty eschew technology, and others are regular attendees at the institution's new media center's workshops and seminars. Faculty media adoption involves, "independent use," and is still the most basic level, and the level at which early adopters have operated for quite some time (Gilbert, 1995). As James Garner Ptaszynski (1997) states, "I think that we in the academy must be open to new instructional methods and pedagogies." The academy, Ptaszynski suggests, must accept that changes are inevitable, and while educators shouldn't roll over, they should become vigorously engaged in the changing paradigm of education. How, why and who should lead this teaching and learning shift are recurring questions. Because of the mass communications content of the advertising curriculum, advertising educators may have no choice but to integrate components of new media into their courses, exploring new media as systems of delivery and design as well as investigating the underlying processes of hypermedia communications. Those who are studying new media instruction believe that faculty need to be in the forefront of the technological change in the classroom. Both the early adopters and mainstream faculty can learn from each other and find value in technologies that improve teaching if teachers and not the technologists lead the way (Gilbert, 1995). As early adopting faculty and instructional technology divisions within universities are eager to develop their technology classrooms, perhaps another, and possibly more fundamental issue should be explored. It may be more important than ever before for faculty and student to enter into collaborative effort to develop the hypermedia approaches that will pass the pedagogy as well as the hypermedia tests. Educators are increasingly rejecting the existing models and searching for ways to involve students actively in the design of course materials. Maturing computer technology and emerging standards in educational hypermedia offer revolutionary opportunities for students to participate in producing lessons, designing topic reviews, and developing a course's knowledge base (Sedbrook, 1996). Theoretical Considerations -Serendipity, flow and self-efficacy of the non-linear user Much of the current instructional hypermedia design in is being overseen by instructional technology personnel within university computer services units. These technology specialists, often very young Web-savvy programmers, work hand-in-hand with faculty to adapt current course information into hypertext Web environments. However, as more research and consideration is given to the issue of content and design for on-line delivery, it may be important to re-think the whole process. Course content and design in the hypermedia classroom can no longer be considered without knowing more about the way in which the primary users interact with hypermedia, such as the Web. As everyone becomes more adept at using the Web for a variety of information gathering or instructional purposes, it is important to take into account the increasing sophistication of user activity and site design. Today, the 50.6 million users of the Internet in this country are involved with this medium for a variety of reasons. According to the Georgia Institute of Technology's recent WWW User Survey, in 1997 the most common Web activities were: to gather information (86.03%), followed by searching (63.01), browsing (61.29%), work (54.05%), education (52.21%), communication (47.02%), and entertainment (45.48%). In 1996, a story in U.S. News and World Reports said, "Cruising the Internet is like browsing through a used bookstore, where the rewards are serendipitous. A lot of junk on the net? Sure, and plenty of gems. When you turn up one, you can mark it. Over time you will develop a custom table of Web contents." The chief result of browsing is serendipity, which is defined as "an apparent aptitude for making fortunate discoveries accidentally." To maximize the opportunities with the non-linear structure of the Web, it will be necessary to understand the relationship the user has with it. Web and course content should foster serendipity (Fredin, 1997). Mass communications programs have for many years evaluated the impact of the audience on the communicator (Bauer, 1962). If we consider students as the primary audience or user, a more focused picture of pedagogically sound hypermedia approaches will develop. Eric Fredin's recent monograph on hypterstory prototypes and user models suggests, "A new model of the audience member is also needed because in hypermedia, more than any other medium, the user must be actively engaged, fundamentally because the user must make choices to keep the story moving. The user constructs his or her own story through making choices" (Fredin). Anyone who's surfed the Web will often describe this experience in terms of "losing track of time," and being "intensely focused on finding something." Fredin further described this user activity within several psychological and behavioral perspectives. He cites Chicago psychologist Mihaly Czikszentmihalyi's study of the way people become immersed in their own state of play, which he called "flow." This state of flow describes how people can get so involved in something they forget themselves and pay undivided attention to the task. Czikszentmihaly found that people in all areas seek to achieve and maintain this pleasurable state of "often intense concentration and the experience not of being in control like driving, but of exercising control in a complex difficult activity." Satisfaction for someone in a state of flow comes from mastery of something, such as navigating through a series of links on the Web. In the context of pleasurable, immersed complex activity such as Czikszentmihaly's flow, it appears there are some exciting opportunities applicable to hypermedia, such as taking advantage of the attributes of an interactivity process such as Web surfing to encourage the self-sustaining actions found in curiosity and flow. Much like Huzuinga, Schramm and Szasz's concepts of pleasure and play, mass communications researcher William Stephenson's believed one of the key roles of mass communications is to provide the audience with communication pleasure, or subjective play (Stephenson, 1967). When considering user proficiency and technological confidence, important to the adoption of new technology use, Bandura and Schunk's (1981) theory of self-efficacy says that "people's judgments of their capabilities to organize and execute courses of action required to attain designed types of performances refer to beliefs in one's capabilities to mobilize the motivation, cognitive resources and courses of action needed to meet situational demands." More simply put, self-efficacy is how a person perceives he or she can perform a certain task. Fredin suggests that the higher the person's self-efficacy, the more the user might be motivated to continue to search through the hypermedia links. Should the user's sense of self-efficacy be supported and developed when designing the instructional hypermedia materials? The serendipity of flow and self-efficacy constitute some of the basic concepts in Fredin's user model. He concluded that the way in which hypermediated information is designed must take into account the way in which the user is involved. While these terms are drawn largely from psychology, the basic ideas refer to activities and states of being that one can readily experience in daily life. They describe a more active and dynamic audience member than is generally presumed with other news media. When considering the way in which the user interacts with the Web, a central consideration may be to let the user decide how much challenge he or she wants. As computer games manufacturers have discovered, the ability of a player to vary the level of challenge is a central aspect of what makes the games continually interesting. Therefore, in the classroom, maybe the rule of "first a little, then a lot," is one way to maintain user interest. Control over the level of challenges is also central to maintaining flow, which is characterized by intense concentration, because it can also minimize the distraction of extraneous or intrusive material. Ultimately, effective hypermedia classroom instruction (like any good educational pedagogy) will keep the user in an active and self-reflective state of mind. Although there is a tendency to think that people are motivated by whatever is easiest, most convenient, or most sensational, varied streams of research indicate that for many people and in many situations, what is motivating is a level of challenge that matches their skills (Fredin 1997). For educators, the non-linearity of the hypermedia environment and the increasing sophistication of the user are perhaps the medium's greatest potential in the classroom. The challenge, of course, is to learn how to design and produce materials that will maximize their potential for instructor and student alike. The Advertising Communications Graphics Classroom -Computing facilities and classrooms This paper involves the integration of a very basic hypermedia Web site for an advertising communications graphics course. In the mid-90's, the graphics and typography classroom was equipped with digital scanning equipment, laser printers and the wiring necessary to establish an AppleShare network. The college added a dedicated server in 1995, and the university established an ethernet network that connected classroom computers with each other across campus. This ethernet connection supported the Telnet software for student e-mails and Netscape browser software for immediate access to the Internet and World Wide Web. By the spring of 1996, the college had launched its own Web site and some faculty voluntarily integrated Web site information into their classes. In the fall of 1996 the elective advertising communications graphics course researched, developed, wrote and designed the advertising department's first Web pages. Today, this same course continues to focus much of its time on electronic technology and design, but the responsibility for the actual advertising Web site content and design has shifted to a newly hired a technology specialist who is responsible for equipment maintenance and Web site development. -Combining the ephemeral with the digital This elective communications graphics course, which explores the design of print and electronically delivered information, is now taught using both traditional and hypermediated instructional methods. The course has been taught by the same instructor since it was introduced, and Macintosh-based equipment is ethernetworked to the Internet. Students are required to have e-mail accounts, and have various proficiencies in Web surfing and html programming. In their prerequisite communications graphics course students are exposed preliminarily to Web-based concepts, terminology, some html programming, and class lectures and discussions about the integration of this new multimedia technology into the culture, commerce and the advertising industry. For the past two years, much of the course information for both the introductory and advanced communications graphics courses have been available in both paper and hypermediated form. Each class has its own Web site, and student are encouraged, but not required, to access much of their classroom information on-line. The mechanics of the both classes' site production, such as the html and java scripting programming, incorporation of graphic images, are worth noting. The instructor was responsible for the content development of the site and an undergraduate senior-level student, working on an independent study with the instructor, was responsible for the actual screen design and the programming of the site. Although the class is not delivered as an exclusively on-line course, such as some of the distance education classes, students are still expected to integrate much of what is available on-line into their weekly class activities. For example, they are encouraged to access specific Web sites for information about certain kinds of design projects, such as the virtual design library of Communications Arts Magazine, http://www.commarts.com. They are encouraged to utilize many of the graphics ideas now available in on-line image libraries, such as artville.com, or adobestudios.com, or non-copyrighted gif or jpeg graphic images available within many Web sites. A brief overview of each of the class' Web components is discussed below: -Current Projects Current assignments and projects are posted, in their entirety, on the Web site. Students are given this information on paper, as well, but are encouraged to use the Web site versions to refer to specific portions quickly, or when they want to review everything on-screen simultaneously. -Previous Projects Archived projects from previous semesters are part of the current Web site. Students are encouraged to visit previous assignments for their own informational purposes such as learning more about the instructor's style, expectations and grading policies. Prospective students are encouraged to surf the entire site, but also to explore the kinds of assignments and projects that have been offered over the past several years to determine if they want to take this elective course. -Readings On-line readings are an integral part of this Web site. The readings were selected because of their relevance to the course content, and to supplement the textbook and other required textbook materials, such as the Design or Advertising Annuals of Communications Arts magazine. These were assigned as required reading materials. It is interesting to note that Communication Arts Magazine now has an electronic equivalent so that students may refer to a paper copy as well as an electronic on-line version of this well-known graphic design resource. -Syllabus A complete course syllabus, including lecture and laboratory dates, class overview and expectations, instructor's name, address, e-mail and office hours, is available on-line. -Individual and group e-mail Each student's individual e-mail address is linked to the site, along with a group e-mail address. Students are encouraged to e-mail each other or the entire class, and the instructor uses individual or the group address to send information to the students or the class at any time of the day or night. -Student "Home Pages" Each semester, as students complete this class, they may choose to create their own Web home page. This class Web site "serves" as a home site for these electronic student creations. Past, present and future students are encouraged to view the html design efforts of their classmates. Students have hands-on opportunities to become a part of cyberspace. -On-line instruction via tutorials This semester, student-written and designed tutorials of Adobe PageMill, File and Website Hierarchy, Gif Animation with Freehand 3.1, and Animated Gif Creation were added to the course Web site. Students are able to access and work through assignments with this tutorial instruction-at their convenience. As with any of the class Web site information, hard copies of any of these materials can be printed at the student's discretion and expense. -On-line conversation via the Web discussion board This semester, the 15 students in this advanced communications graphics class were introduced to what is called a Web discussion board. Building on the concept of the chat room, the Web discussion board enables students to conduct conversations with each other and the instructor about a variety of class-related issues. Because only a few (20%) of the students had had experience with these on-line discussions other than e-mail, almost a full lab was devoted to practicing posting and answering questions to the Web discussion board. Then as outside-of-class assignments, students were required to read two of the on-line readings each week. The readings were selected and posted to the Web site based upon the relevance they had to issues, topics and trends in both print and electronic communications graphics. Students could navigate to these readings by selecting one of the javascript buttons at the top of the class Web page. Once on the front page of the class readings section, another frame on the right side of the page outlined the following assignment: "For each reading you will use the following question stems to formulate a question for one of your classmates to answer. When you are finished writing your question, answer one posed by a classmate. Post questions and answers to the Web discussion board under the thread corresponding to the title of the reading. Do not duplicate questions or answer a question to which someone has already posted a response. If answering your question requires background information, be sure to post the URL. You are free to incorporate information presented, not only in the reading itself, but from lectures, other readings or Web sites, and from other courses had by you and your classmates. These may include Mass Media and Society, History of Mass Media, and Communications Law. Check the board frequently and be prepared to defend your answers or elaborate upon your questions." -Examples of Web discussion board question stems Although students could formulate their own questions, these question "stems" were supplied to help guide them in this new form of electronic communication. What is a new example of________? How would you use ______ to ______? What would happen if______? What are the strengths and weaknesses of ______? What do we already know about ______? How does ______ tie in with what we learned before? Explain why ______. Explain how ______. How does ______ affect______? Once they had read the on-line readings and determined what question and answers they wanted to pose, they navigated to the Web discussion board button on the class Web site. This took them into the actual Web discussion board on which they could post their questions, and provide follow up answers to the questions they selected. As the semester has evolved, the Web discussion board conversation has grown. The instructor has the sole control over the removal of messages from the board. Findings -Student feedback to hypermedia and the graphics classroom Web site Student questionnaires about the Web site and its contents were given the tenth week of the semester. The purpose of the questionnaire was to collect feedback on the usefulness and effectiveness of the Web-related components of the course, and to provide the instructor with sufficient data to continue to refine the Web site and its contents. Unfortunately the sample is very small with just 15 students in this laboratory class (16 is the maximum allowed) responding. However, it will serve as a baseline for future inquiry with subsequent classes. The following provides response numbers or ranks to the 15 students' responses. (Because the sample was small, simple tallies, rather than percentages are used in most cases): 1. Is this the first course in which you've had access to on-line course information, like the syllabus and readings? yes-5 no-10 2. Is this the first course in which you've been required to do on-line assignments like the Web discussion board?, or had access to course information on-line? yes-12 no-3 3. What do you like most about being able to access class information on-line? (Listed in order of most liked) 1-Access to current class projects and assignments with deadlines 2-Access to current syllabus and student e-mails 3-Access to on-line readings 4-Access to web discussion opportunities like the Web discussion board 5-Access to previous class projects/assignments 4. What do you like least about having to access class information on-line? (Listed in order of least liked) 1-Lack of time 2-Computer availability 3-Don't like reading on-line 4-Still learning about the technology 5. How do you prefer getting course information, such as the projects, readings and syllabus? on paper-3 on-line-0 both-12 6. Where do you do most of your on-line classwork, such as the readings or the Web discussion board? home-6 office-1 school-8 7. Assuming you had unlimited access to a computer, on-line classwork, assignments and readings would be more convenient. 9-Strongly Agree 3-Agree 2-Neutral 1-Disagree 0 Strongly Disagree 8. I like to "surf the Web." 9-Strongly Agree 2-Agree 4-Neutral 0-Disagree 0-Strongly Disagree 9. Right now, I use the Internet for (give approx. percentages of time to equal 100%) E-mail (46.86%) Term papers, research, general information (24.96%) Specific classes I'm taking (13%) Entertainment (11.8%) Other (3%) 10. The design of the ADVT 498 Website was easy to navigate. 5-Strongly Agree 8-Agree 2-Neutral 0-Disagree 0-Strongly Disagree 11. I liked the content of the ADVT 498 Website. 4-Strongly Agree 9-Agree 2-Neutral 0-Disagree 0-Strongly Disagree 12. Learning how to use the Internet for a class will help me learn how to use it more effectively on the job. 9-Strongly Agree 4-Agree 1-Neutral 1-Disagree 0-Strongly Disagree 13. I liked having access to class readings via the ADVT 498 Website. 4-Strongly Agree 7-Agree 3-Neutral 1-Disagree 0-Strongly Disagree 14. I can save money with on-line readings rather than buying a course packet. 9-Strongly Agree 5-Agree 0-Neutral 0-Disagree 1-Strongly Disagree 15. I comprehend information from the screen just as well as I do from paper. 3-Strongly Agree 2-Agree 5-Neutral 5-Disagree 0-Strongly Disagree 16. I feel more comfortable discussing certain issues with my classmates on-line, rather than in a large classroom. 2-Strongly Agree 3-Agree 5-Neutral 5-Disagree 0-Strongly Disagree 17. This kind of on-line "interaction" sharpens my critical thinking skills. 2-Strongly Agree 6-Agree 5-Neutral 2-Disagree 0-Strongly Disagree 18. This kind of on-line interaction with my classmates improves my comprehension of the information. 3-Strongly Agree 5-Agree 7-Neutral 0-Disagree 0-Strongly Disagree 19. The on-line readings and my activity with the Web discussion board made me want to explore subjects further. 1-Strongly Agree 5-Agree 5-Neutral 4-Disagree 0-Strongly Disagree 20. I would have read the assigned readings on my own even if I didn't have to post questions to the Web discussion board. 0-Strongly Agree 2-Agree 7-Neutral 6-Disagree 0-Strongly Disagree 21. Web discussion groups like the Web discussion board are useful to aid in learning about certain subjects. 5-Strongly Agree 6-Agree 4-Neutral 0-Disagree 0-Strongly Disagree 22. Would it make a difference in your attention and comprehension to the readings if you had been tested over them, rather than just having to post questions to the Web discussion board? 0-Strongly Agree 5-Agree 4-Neutral 5-Disagree 1-Strongly Disagree 23. The Web discussion board would be best used to: (responses below ranked in order of preference) 1-Supplement traditional classroom methods 2-Give students additional ways in which to access reading information 3-Give students better ways to interact or demonstrate level of interest with professor 4-Give students ways to build upon their existing on-line library 5-Give students the opportunity to talk to each other on-line, rather than in classroom 24. The next generation of college students will probably get most of their class information on the Internet. 6-Strongly Agree 5-Agree 1-Neutral 3-Disagree 0-Strongly Disagree 25. One of the reasons I like the Internet is because it's more like play than work. 4-Strongly Agree 7-Agree 1-Neutral 3-Disagree 0-Strongly Disagree 26. When I use the Internet, I can forget time. 6-Strongly Agree 7-Agree 1-Neutral 1-Disagree 0-Strongly Disagree 27. When I use the Internet, I feel in control. 4-Strongly Agree 6-Agree 3-Neutral 2-Disagree 0-Strongly Disagree 28. When I use the Internet, I am rarely bored. 4-Strongly Agree 6-Agree 2-Neutral 2-Disagree 1-Strongly Disagree When asked about suggestions they would have to make the class Web site better, students responded with these comments, "It will only be better once everyone has a computer and that just takes time because it is frustrating when I don't have a computer at home and others in class do." Two students responded, "Allow more in-class time for working with the Web discussion group and other on-line projects," and "Allow more class time." Another said, "I find the setup we have now to be very usable and understandable. It's possible the information may stick more if we discussed it in class also." Another student commented that "editing and constant updates" to the Web discussion group would be helpful. Another student commented that she would like to be able to "hand in creative assignments on-line," as is a file transfer or a graphic file transfer application such as Adobe Acrobat. -Faculty feedback to hypermedia and the graphics classroom Web site Even though this feedback comes from "a faculty of one," there is enough data to report on some of the instructor's experiences in this course. This instructor has taught it over a continuum of time, and has been teaching the communications graphics courses for 10 years within this department. 1) The visual richness of the Web environment. Anyone who has taught a graphics course within an advertising curriculum understands the importance of the availability of a variety of visual information. The graphical nature of the Web gives communications graphics students a virtual library of visual material, and another method by which to develop and incorporate visual design elements into their assignments and projects. It's a natural medium for a graphics class to study. Students were eager to learn more about the many opportunities for visual communication they could incorporate into their creative assignments, and feel more confident about their own Web skills. 2) Student assessment. With the on-line discussion groups or assignments, there is a different kind of student interaction. The instructor could access and store this discussion information easily on-line, at any time of the day or night. If necessary, the student interaction with the Web discussion board could also be printed for paper files. Student assessment is facilitated within a Web environment because the information is available on-line. As students became more comfortable with interactive class assignments and on-line discussions, their proficiencies were assessed in several areas such as: a.) communication skills, especially writing; b.) attention to and completion of assignments and on deadline; c.) understanding of the assigned materials; d.) individual competence as compared to the whole; 5.) general interest and awareness of particular topics 6.) willingness to go beyond the basic expectations; 7.) willingness to explore new areas of learning, such as technology. 3) Collaboration with faculty and students. The instructor maintained responsibility over course content, but developed strategic alliances with interested students more proficient in Web programming. Students were eager to be involved and felt empowered over their own educational processes. This relationship-building between faculty and student strengthened student confidence of the whole class when they realized they too were actively involved in the development of course material and class processes. 4) Faculty convenience with on-line information. By publishing routine information such as the course syllabus, schedule changes, advising hours, classroom policies, lab hours, and frequently asked questions to a class Web site, faculty can direct more time toward professional development. By maintaining an active file of immediately available information, the instructor was able to minimize needlessly repetitive interaction, lost syllabi, assignments, or other details that become particularly challenging with skills courses. Faculty and student use of e-mails has become popular within the past several years, and it continues to be a primary benefit to everyone. This Web site's individual and group e-mails, for students and instructor, were available on-line as part of the Web site, which meant that these addresses could be accessed from anywhere there was a computer connected to the Internet. Otherwise, most student and faculty e-mail accounts are available only through the networked Telnet software which may or may not be available off campus. By shifting e-mails to a Web's browser, e-mail access to these addresses is possible for anyone, not just faculty and students. 5) Teaching computer skills and proficiencies through on-line tutorials. By making beginning and advanced, easy-to-follow tutorials available on the class Web site, there was more time for instruction beyond the time-consuming process of teaching computer skills to beginning or intermediate users. It's more important for students to learn about other things besides skills (Sydney Brown, 1997). Through the use of tutorials, students could learn at their own speed, after scheduled class times, or wherever they had access to a computer and the Web. Therefore class time could be used to develop the conceptual and critical thinking skills important for communications designers. Once these tutorials go on- line, they become part of the virtual library of instructional material and an on-going method for students to continue to develop their skills at their time and convenience even after they've completed the course. 6) Archiving and retrieval of on-line materials. The class Web site included archived materials, such as previous course information, assignments, students, student home pages, and on-line research results. Students could directly build upon the knowledge gained by previous classes. Since this communications graphics class is an elective, the instructor uses the Web site to inform prospective students about its scope and content. Casual surfers can navigate to the class URL and non-majors can also explore some of the departmental offerings. One of the interesting benefits for on-line class information such as this is that it serves as an instant "electronic brochure," for recruiting and information purposes. Students who are interested in transferring from one campus to another, or from one major to another are given the URL in other college literature and can retrieve as much information as they want. This class Web site also gives anyone else an opportunity to look into the course's offerings. Parents, administrators, legislators, prospective students, and colleagues, can easily explore just about any facet of the instruction. Some faculty may find this intimidating, but most will be delighted to be able to share class information in ways never before possible. 7) More customized instruction. These varying degrees of competency are especially evident in advertising skills lab courses such as layout, design and copywriting, where some students are entering with computer proficiencies beyond those of the instructor. The Web's secondary and tertiary resources provided the students with additional areas of study with which they might not have been previously familiar, and for which they might have exceptional aptitude. Some educators are now calling this synchronous and asynchronous education. Both approaches are worthwhile; and to have an environment in which these can take place was advantageous. 8) Utilizing more natural bio-rhythms. In making as much of a course available 24-hours a day, seven days a week, students and the instructor had the chance to consume information when they were most likely to efficiently process and retain it. By using interactive tools such as an e-mail list or the Web discussion board, questions could be posed at the discretion of the user. The instructor uses on-line communication at home, which meant that e-mails or discussion threads could be edited in the office or at home. Discussion This study is not intended to provide any "big news" finding, but to begin to take a few new technological steps into some different teaching methodologies and opportunities. It will be important to continue to query students and instructors about computer attitudes, behaviors, access, likes and dislikes vis a vis classroom instruction. Most likely these attitudes will change as quickly as the technology. As further research is developed and as individual instructional experiences are shared, no doubt Web-based classroom instruction will grow. A number of commercially produced Web-based instructional software are now available, although it will be up to individual faculty to determine whether to create their own version of Web-based materials, or to opt for commercial products. From the experience in this communications graphics class, there are many fertile areas for discussion and further inquiry: 1) Is Web-based instruction best used by itself or in conjunction with traditional classroom methods? It appears from this class' comments that students prefer a combination of traditional paper along with on-line delivery. Even though these students are more Web-savvy and computer proficient than most, and it would be counter-intuitive to think they would not give high scores to this classroom technology, they're still not certain about how on-line instruction fits into their particular learning preferences. The fact is that student and instructor are both learning how to best adapt course information on the Web. There are areas in which on-line interaction, such as the Web discussion group pose exciting new student interaction and communication opportunities, but there are also some downsides. For example, access to the Web discussion board in this class was not password protected, so anyone who knew the URL could post information to the board. There was no evidence of student abuse, but considering the potential for others to post information to the board without permission, or to have students use other's work, there are possible concerns. However, it is relatively easy to build in these user safeguards. For certain kinds of instruction, such as an advertising graphics course like that in this study, Web based instruction is more of a natural outgrowth of the computer technology students have been having to learn for some time. So, we may see a proliferation of hypermedia activity in these "pre-disposed" courses. The real test will be to see how on-line technologies are introduced into more "low-tech" or traditional content courses. Ultimately, it will be the responsibility of student and instructor to work together to continue to build materials that maximize student interest and instructional pedagogy. The opportunities to build truly different relationships between faculty and students have never been so rich as they are today and will be as the technology evolves. 2) Does Web-based instruction work for some classes, and not for others? In the case of this communications graphics class, the richness of the Web's visual, textual and information resources make it a natural for further development in advertising and public relations courses. As more classes "go on-line," building a body of data will help us better understand the kinds of courses that work best for Web-based instruction. However, there may be courses in which traditional methods of delivery or classroom instruction are not only adequate, but better than in a hypermedia format. Faculty who want to learn about hypermedia instruction will be challenged to explore new and innovative ways to do this, and even those whose subject matter doesn't lend itself to an on-line method may still feel compelled to develop on-line courses. In this context, both instructor and student will benefit. 3) How do we find the time to develop more Web-based courses? Most of the faculty reluctance to new technology has to do with a lack of time, not a resistance to become more computer proficient or to integrate new technologies into their classroom. Basic computer skills are necessary for faculty to understand the processes of hypertext information and design and how to get it from paper to computer screen. As Web sites become more advanced, interactive and graphically sophisticated students will require more effective and innovative design. Just where is this development going to take place? Should faculty be given additional incentives or leave time to develop the wherewithal to develop Web-based materials for their classes? One relatively simple and immediate answer will be to develop partnerships between faculty and web savvy students. Many campuses are gearing up their instructional technology personnel and high tech classrooms for this very purpose. Collaboration among faculty, students and technology specialists should enhance campus-wide interaction and serve as a common denominator for discussion about teaching, distance education, and new technologies. 4) Who has access to computer classrooms and servers? Web-based instruction can take place only if the classroom is equipped with the proper facilities, and if there is adequate access to servers where information can be loaded. In this study, and in most university advertising programs, classrooms linked to new technology and mass have been standard classroom equipment for several years. But in other, less high tech or skills based programs, faculty and students will need to have access to lab computers if they do not have the equipment at home. Some of the students in this survey expressed the concern about computer access, and until computers are more universally available, computer access will be an impediment to the hypermedia classroom. Some universities, such as the University of North Carolina at Chapel Hill are "committed to preparing our students to live and work successfully in the knowledge-based economy of the 21st century," UNC Chancellor Michael Hooker announced in a February 12 news release. Freshmen entering the UNC in 2000 will be required to have laptop computers. The requirement is part of an ongoing effort to enhance the academic curriculum through the use of computers, the Internet, the World Wide Web, e-mail, CD-ROM and other technologies. Nationwide, several public and private campuses are introducing computer requirements as part of a trend that has picked up steam in recently. Georgia Institute of Technology made laptops mandatory for freshmen in the fall of 1997. So have private campuses such as Wake Forest and Carnegie-Mellon universities. In the summer of 1998, the University of Florida will begin requiring all students to at least have access to a computer. In the fall of 1998, Virginia Tech University will become the first large public campus to require all students to own a computer and Western Carolina University will make computers mandatory for freshmen. 5) How do we develop more effective user and communicator models. Considering the audience, psychological and learning perspectives outlined earlier, perhaps the greatest opportunities for Web-based curriculum and instruction are with the development of more innovative course content and hypermedia design models. Students in this study liked many things about the interactive Web-based course content and design. They liked much of the convenience, the opportunity to save money with on-line readings, the unlimited access to the information at their convenience. The students in this study believed they would benefit from learning more about hypermedia interaction, the comprehension of information, and the opportunity to enhance the learning experience. As we learn more about the interactive, non-linear nature of the Web, we'll learn more about how to put together material to maximize the student's serendipitous involvement with the Web. In the context of the flow and serendipity of student Web users, additional research will shed light on whether hypermedia truly adds to the classroom pedagogy, with answers to questions like "Is the student really learning something?", or "Is 'flow' just an extended time waster as students jump around, or try to learn a technology they don't like or understand?" 6) Continuing student assessment. Although this study's sample was very small, and it is difficult to make any major generalizations from it, there appeared to be some ambivalence on the part of even computer proficient students about this technology in the classroom. From this data, it's impossible to say why. We may discover that students are less eager about this instructional method than we may presume. The attitude that all young people are embracing the Web may not be valid, at least not at this point in time. An on-going analysis of past and present student attitudes concerning their assessment of flow, self-efficacy and involvement with the Web will help us better define an appropriate user model, and ultimately help us design Web-based instruction that will enhance classroom approaches. The data in this study is insufficient to correlate some important criteria, such as grades with specific attitudes about the Web-based materials, such as those who were more satisfied with the on-line syllabus and page design got more A's, or those who used the Web Discussion Board developed more critical thinking skills. Further study can help us determine whether, according to Bazillion and Braun, critical thinking skills are affected, enhanced, reduced or whatever. 7) Finding faculty "comfort zones." Faculty need to find their own level of familiarity with classroom technology and develop an approach, if at all, that works best for them. On most university campuses, it appears that a smaller percentage of faculty are actively engaged in this kind of instruction, while still a majority are not. As some have described the new catch phrases of certain teaching approaches, it is "the sage on the stage," who embraces traditional instruction, and the "guide on the side," who is eager to integrate the new media into the classroom. The forces and advantages of technology are strong, and don't appear to be subsiding. Since instruction in a hypermedia environment can accommodate so many different perspectives-virtually anyone can access it unless it's unlinked or password protected-it will become an incentive for colleges and departments to start to re-think and improve the content and design of many of their courses. Computers and hypermedia instruction can add to the learning that takes place in the classroom. 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