Content-Type: text/html This paper was presented at the Association for Education in Journalism and Mass Communication in San Antonio, Texas August 2005. If you have questions about this paper, please contact the author directly. If you have questions about the archives, email rakyat [ at ] eparker.org. For an explanation of the subject line, send email to [log in to unmask] with just the four words, "get help info aejmc," in the body (drop the ""). (Feb 2006) Thank you. Elliott Parker ==================================================================== Social Presence, Interactivity and Engagement: A Human-Centered Approach Towards Instructional Technology Social Presence, Interactivity and Engagement: A Human-Centered Approach Towards Instructional Technology Abstract This paper looks at the question of technology in education from a communication perspective and attempts to make the case for a more human-centered approach. Concepts of social presence, engagement and interactivity are identified as key variables and the relevance of these are theorized. A results of a pilot study carried out to explore the effect of these variables on student satisfaction in an online course are encouraging. The limitations and future directions for the research are discussed. Introduction: Technology in Education & the Communication Discipline The relevance of technology, especially that of information technology in education has been an intensely debated topic over the last decade. Recent developments in technology challenge the traditional ways of approaching education. One reaction to these developments has been that of extreme optimism, fully committed to this new technology and accepting computer-mediated-communication (CMC) as an active component of the instructional tools. On the other hand there is extreme skepticism from the conservatives who see no reason to abandon proven traditional methods. Between these two approaches is an intermediate third approach that superficially incorporates information technology driven by commercial interests. This study approaches technology from a broader perspective, in the quest for a more meaningful understanding of its role in education in general and communication education in particular. Technology is manifest in our day-to-day life as material objects or tools, as knowledge, as activity and as volition (Mitcham, 1994). Seeing technology as volition – understanding its use and its consequences is perhaps most relevant to our discussion. But before getting into the discussions about the demands of technology in practice, it is important to stand back and look at the basic philosophical issues. In a society that is becoming increasingly technologically deterministic, it was only a matter of time before education felt the influence of the movement. Whereas other technologies such as video broadcast of classes and the ever popular PowerPoint presentations have come to be established as invaluable tools used to bolster teaching and learning, a great deal still remains to be said for the use of online classroom forums and their effectiveness as teaching tools from the point of view of engagement or the feeling of presence that is an important characteristic of traditional learning environments. Many scholars argue that technology is neutral and does not denigrate education (Russell, 1997) where as Norman(1993) argue that technology is not neutral. In fact, critics have pointed out the duality of technology even earlier (Mumford, 1934; Giedion, 1948). Norman (1993) reminds us that each technology has properties or in other words – affordances, which make it easier for doing certain tasks and harder for doing others. Norman goes on to argue that each technology possess a certain mindset or a particular way of thinking about it, which pervades those who use it. Leamnson (1999) points out another drawback of these technologies used in higher education. According to him "because many of these technologies can also be used to entertain or even misinform, none of them can be used indiscriminately" (p 127.) Leamnson (1999) and Norman (1993) are not alone in their distrust of the power of technology. Other media theorists like Neil Postman (1992) are even more pessimistic about the increased dependence on technology. Leamnson (1999) argues that technology is not the sole answer to all the social problems including education. Despite the reservations expressed by many of the above theorists, they are not quite dismissive of the technology either. They (Norman, 1993; Leamnson, 1999) recognize the positive aspects of the technology. Norman (1993) opines that technology also helps us to think better and to make more informed judgments, if used appropriately and judiciously. To sum up the discussion so far, technology is not neutral. It affects the course of the society as McLuhan (1964) points out and has its consequences and side effects. As educators and users of technology it is up to us to decide what is the appropriate course to take or how can we decide what is an appropriate technology? Depending on the locus, there are two points of view of technology according to Norman (1993). The first is a machine-centered view, which elevates the mechanical modes of thought as the ideal and the second or opposing is the human-centered view, which emphasizes the human values (Norman, 1993). He argues that it is time to change the our machine centered view of technology as emphasized by the motto of the 1933 Chicago's world fair "Science Finds, Industry Applies, Man Conforms" to a human centered view such as "People Propose, Science Studies, Technology Conforms" (Norman, 1993, p. 253). It is important to see how the human-centered approach towards technology is more suited for education. The need for a human – centered approach towards instructional technology Mitcham (1994) identifies two distinct philosophical perspectives in approaching technology: one based in engineering, which assumes technology as central to human life and the other based in humanities concerned with cultural and moral issues. Engineering philosophy of technology is focused on the "nature of technology itself – its concepts, its methods, its cognitive structures and objective manifestations" (Mitcham, 1994, p.62). He elaborates that hermeneutic (humanities) philosophy of technology seeks "an insight into the meaning of technology – its relation to the transtechnical: art and literature, ethics and politics, religion" (p.62). Thus the engineering approach towards technology is focused on the nature of technology and its internal structure where as the humanities approach is more concerned with the meaning of technology than its internal structure. This distinction assumes relevance when we realize that, in mass communication academic organizations and departments are classified along technological, rather than conceptual backgrounds (Dennis et al., 2003). There are still many courses which primarily address the skill issues or the nature of the technology especially in film and television studies. Despite the divisions based on technological lines, the focus of communication education is not primarily on teaching technology but "how communicators operate within the realm of a given technology" (Dennis et al., 2003, p. 298). The attempt to merge these two distinct traditions is perhaps the biggest contribution of the pragmatic school of philosophy, which is one of the three dominant schools of philosophy in the last century (the other two being phenomenology and logical positivism). This is most manifest in the contributions of John Dewey, American philosopher and renowned educator. Pragmatism emphasizes "primacy of human action, practicalities of human involvement, the materiality of the world, the interaction of the senses, and the formative power of technology" (Coyne, 1995, p17). The major influence on information technology has been the pragmatic philosophy of John Dewey and Martin Heidegger, and the 'media philosophy' of McLuhan. Pragmatic school of philosophy has its origin the work of philosopher C.S. Peirce and the pioneer of modern psychology, William James. However, pragmatism's most vocal advocate was John Dewey, who is best known for his contributions to the cause of liberalism in education (See Dewey, 1934; Dewey, 1938). Coyne (1995) establishes that there is a strong correlation between philosophical pragmatism and the pragmatic orientation to information technology, especially computer system design. Pragmatism advances the idea that the theory is a kind of practice and embraces liberalism. Dewey's pragmatic approach to technology portrays it in broad terms. For Dewey, technology is any tool that helps in the process of inquiry more than the final product and considers facts, ideas, and languages all qualify as technologies in addition to the 'engineering' notion of the term (Hickman, 1990). In the pragmatic tradition, technology and its use is seen against the backdrop of daily practice (Coyne, 1995). The use of a particular medium, a special language having its own characteristics, is the source of every art, philosophic, scientific, technological and esthetic. The arts of science, of politics, of history, and of painting and poetry all have finally the same material; that which is constituted by the interaction of the live creature with his surroundings. (Dewey, 1934, p.319-320) Dewey's ideas on education are based on his philosophy of experience. Extending his ideas on education to the use of technology, one can argue that technology should serve as a tool in enhancing experience. Again, the use of technology should be directed towards increasing student awareness and participation is social practices that result in an enriching experience. Having discussed the broader philosophical issues concerning technology, the focus can be moved onto the affordances and constraints that technology offers as a medium for instruction. CMC based instruction When referring to technology in education, one primarily refers to information technology or to computer-mediated-communication in particular. Since the questions raised by the use of technology in education are primarily communication questions, Lane and Shelton (2001) point out that the communication discipline is in essence the core of this discussion. Lane and Shelton stress that any healthy pedagogy for implementing technology should address practical and evaluative considerations such as accessibility, judicious use, potential consequences, need for a healthy criticism and the importance of working from pedagogy to technology than the other way round. Computer Mediated Communication (CMC), defined by December (1997) as the process by which people, create, exchange, and perceive information using networked telecommunications systems, has been an area of growth since it was first introduced in the 1980's. The exponential growth in technology, in terms of the ever increasing speed of processors and enhanced capabilities of microchips used in the computing process, along with the rapid networking of computers to form the Internet, have helped to create other areas in which computer mediation has become applicable. The potential of this new medium for distance education was quickly realized and soon was seen as an alternative to traditional distance learning classes offered through correspondence. CMC is broken down as, either asynchronous, where communication is protracted, as is the case of such media as email, bulletin boards and listservs, or synchronous, where communication is real time, as in the media of chatting, the use of group software and electronic databases (Ferris, 1997; Junge, 1999). In terms of functions and applications, CMC encompasses such areas as electronic messaging (Johansen, Vallee & Spangler, 1979), distributed decision-making (Wellens, 1993), and computer assisted instruction (CAI) (Santoro, 1995). These features make CMC a highly flexible medium in terms of interactivity and level of engagement and thus ideal for a broad range of distance education courses. Elements in a human–centered approach towards CMC based learning: social presence, The discussion so far points towards the need to approach computer based instruction from a social – psychological perspective. In order to study CMC from a social psychological perspective, it is important to understand the importance of "presence" (Gunawardena & Zittle, 1997). The concept of presence is relevant for the development and evaluation of a broad range of media systems and as such important for the field of communications. The Webster's dictionary defines presence as "the fact or condition of being present" and its adjective present is defined as "being at a specified or understood place". Integration of the two definitions as suggested by Kim and Biocca (1997) define presence as the subjective experience of "being there" at a mediated place. Conceptualizations of presence across disciplines deal with humans as subjects. Lombard and Ditton (1997) identify six different conceptualizations of presence: presence as social richness, presence as realism, presence as transportation, presence as immersion, presence as social actor within a medium and presence as medium as social actor. They identify the "perceptual illusion of non-mediation" as the common thread among these conceptualizations which vary widely. This can occur in two distinct ways, either when the medium appears invisible or transparent and when the medium transforms into something more than a medium, a social entity (Lombard & Ditton, 1997). In a mediated social environment such as text based virtual environments, presence is defined as a sense of "being together" or "co-existence" a rather than as "being there" (Greef & IJsselsteijn, 2001; Towell & Towell, 1997; Nass & Lee, 2003). Social presence is operationalized as the extent to which other beings exist in the virtual world and respond to the subject. Presence is generally thought to positively correlate with improved task performance. A distinction can be made between physical and social presence in the theoretical definitions. The physical presence category would include all definitions which approach presence as an experience of "being there". The social presence category would include all definitions which include those which approach presence as experience of "being together" and interacting with others in the mediated environment. Interaction and Engagement The learning process is the act of creating relationships through interactions and as such there are many aspects to the interactions that take place in the classroom environment and beyond the boundaries of the class. The first of such interactions is the teacher-content interaction, which takes place when the teacher, both in the online and traditional classroom, prepares the information to be imparted to the student. The second of the interaction processes is the teacher- student interaction or the act of teaching itself. Although much of the research in this area has been focused in classroom study, it has been found that some of the same measures of this interaction can be applied in the online environment (Garrison, Anderson & Archer, 2000). The process of student–student interaction is most evident when collaborative or group learning strategies are encouraged or employed by the instructor. Research in this area has shown that this style of learning is beneficial when students share common concerns, a characteristic that is very true for adult students (Brookfield, 1987) who form a sizeable portion of the distance learning community. The area of student- content interaction is one in which the most interactions take place. Students spend the majority of their time relating to content both in the classroom and in technology aided or mediated learning. Through the use of modern day technology, content, which was once viewed as static, can be thought of as animated and can be geared to make student- content interactions more active (Garrison & Anderson, 2003). The ever-expanding use of computer mediation in the learning process and the need to explore its effectiveness as a learning tool is the driving force behind this research. One of the contributions to the literature on CMC in education comes from Kearsley and Shneiderman (1999), who based on their experiences have developed Engagement Theory. Engagement Theory is based on the fundamental idea that "students must be meaningfully engaged in learning activities through interaction with others and worthwhile tasks." These researchers are of the view that technology although not necessary for engagement to occur, can be used to "facilitate engagement in ways which are difficult to achieve otherwise." This body of research goes to counter Postman's (1992) view that "including technology in the classroom curriculum will replace instruction, create a colder, more impersonal atmosphere, and corrupt the recipients from creative learning." They point to engagement theory as a framework for the development of technology based teaching and identify three criteria for the effectiveness of achieving engagement namely group learning, the use of projects within the class and using implements with a focus that is outside of the class material. Although this research does have benefits, it does not consider other methods of engaging the student with the material of the class. One such method would be to encourage students to involve in a dialogue especially in situations where group projects are not applicable. Student Satisfaction in online courses Current literature on distance education especially CMC based distance education have focused on evaluating the multiple components of the distance education programs such as teacher effectiveness, student achievement, providing feedback and comparisons with conventional classroom courses among other things (Harrison, Saba, Seeman, Molise, Behm & Williams, 1991). However, one aspect that has received relatively less attention is the impact of this CMC based instruction on learner satisfaction. It is important to study learner satisfaction for two reasons. The first reason as Harrison et al. (1991) point out is that assessing learner satisfaction is crucial to identify and validate the main components of the distance education program in which they share a stake. Secondly, organizational success which is crucial to any online learning community is directly dependent on the maintenance of interest and satisfaction of the participants as suggested by Barnard's (1938) participant-satisfaction model (Harrison et al., 1991). Keeley (1978, p. 277) states that the importance of any organization depends on "the ability of the system to maintain itself by returning human benefit in sufficient degree to induce participant cooperation". The measures aim to capture students' attitudes and behavior regarding their satisfaction towards the CMC based distance education. Research Question & Hypotheses Based on the above discussion, this study examines the influence of social presence and interaction on learner satisfaction in online learning environments. We are primarily interested in learner satisfaction than on learner's academic performance, since a lot of other personal factors including intelligence affect performance. Learner satisfaction on the other hand is a more direct consequence of the mediating environment. The main research question addressed by this study is "what is the influence of social presence and interaction & engagement on student satisfaction in online courses?" Based on this research question the following two hypotheses are proposed. H1: The higher the level of social presence in an online learning environment, the greater the learner satisfaction. H2: The greater the engagement and interaction in an online learning environment, the greater the learner satisfaction. Since theories on presence including those on social presence identify engagement and interaction as one of the key factors contributing to the feeling of presence, we propose a third hypothesis; H3: Greater the engagement and interaction, greater the feeling of presence. Method: Participants & Procedure This pilot study was conducted as a survey at a large university in the mid-Atlantic region of the United States. The survey was administered to the students of introductory mass communication class offered by the university as part of its distance education program offered completely via the Internet. The students were invited to take part in the survey by their instructor through an e-mail request with a link to the URL of the questionnaire website. After reading the informed consent page which described the purpose of the study and other details, the students on agreeing to participate were taken to the questionnaire page. The responses of the students were recorded automatically in a text file. At no point was any personal information about the student revealed, and this helped maintain total anonymity. The fact that the survey was conducted online also allowed taking the survey in total privacy. There were 19 respondents to this pilot study, of which the responses of 2 participants were dropped due to incomplete items. Operationalization of variables and development of measures Independent Variables The study had two primary independent variables: • level social presence and • level of interaction & engagement Social Presence Presence has been operationalized variously as the level of awareness and as task performance. As discussed earlier, presence is a multi-dimensional concept and research into developing reliable measures for presence is still its infancy. At present there is no single accepted standard measure for presence and as such a variety of approaches have been taken. Broadly presence measures can be divided into two categories: subjective and objective. Presence is primarily a subjective experience and therefore the earlier attempts to measure presence relied on subjective report such as post test questionnaires. A presence questionnaire administered by Slater, Usoh and Steed (1994) immediately after a virtual experience sought to measure presence based on the responses to three questions on Likert scale. The questions attempted to measure the participants sense of 'being there', the number of times the virtual world became the dominant reality shutting out real world and the extent to which it was an experience of 'places visited' as opposed to 'things seen'. In a mediated social environment such as that of an online course, presence or more specifically social presence is defined as a "sense of being together" or "co-existence" rather than as "sense of being there" (Greef & IJsselsteijn, 2001; Towel & Towell; Nass & Lee, 2003). Social presence in this study was operationalized as the extent to which • one feels part of an online community • discussions are impersonal • able to form individual impressions of other students. Interaction & Engagement Interaction and engagement was operationalized in this study as the extent of communication between the • student and content (how many messages posted) • student and instructor (instructor feedback, extent of moderating discussions etc.) • student and student (response to postings or comments, llevel of understanding of each others comments etc. The level of social presence was measured by 10 items on the questionnaire based on the operationalization discussed above with some items adapted from Gunawardane & Zittle (1997). The level of interaction & engagement was measured using 8 items, again based on the operationalization discussed above. The responses were made on a likert type scale from "1 = totally disagree" to "7 = completely agree". In addition, two items measured the frequency of interaction by the "number of messages posted per week" by each student and the "number of times the instructor was contacted over the semester". Also included in the questionnaire were items pertaining to demographics. Dependent Variable Student Satisfaction Student satisfaction is operationalized variously as: the perceived ability of the students to learn using CMC (cognitive measures), motivation to do additional research on the topics discussed or the extent of effort on the part of the student (attitudinal measures) and motivation to take part in similar classes in the future themselves or recommend the course to other participants (behavioral measures). Student satisfaction, based on the operationalization discussed above was measured using 13 items on a 7 point likert scale from "1 = totally disagree" to "7 = completely agree". See Appendix – 1 for the questionnaire. Results Factor Analysis & Factor Loadings One of the primary objectives of the study is to identify the shortcomings of the survey instrument and improve it for the larger study. Each set of items measuring the independent and dependent variable were therefore subjected to a factor analysis and the 60-40 rule of factor loading was applied to eliminate any weak item. The factor analysis of the level of social presence loaded into two different factors. The two items measuring the impersonal nature of the medium loaded separately from the other items. Therefore, an additive index measuring the impersonal nature of the medium by combining the above two items was created. An additive index of the remaining 8 items was constructed (by averaging the items) as a measure for level of social presence. The descriptive statistics of these two variables are described in table – 1. The level of social presence index had a high Cronbach's alpha (0.9693) where the impersonal nature of the medium had a low Cronbach's alpha (0.7068). Hence the latter was dropped from the rest of the analysis. -------------------------------------------- Insert Table – 1 about here -------------------------------------------- Factor analysis of the 9 items measuring interaction and engagement revealed three factors based on the Eigen value and 60 – 40 rule of factor loading. The item comparing involvement with face to face classroom loaded separately from others. Also the two items measuring the student feedback to their colleagues' postings and instructor feed back loaded separately from the remaining. Thus an additive index for feedback was created by averaging these two items. Due to low value of Cronbach's alpha (0.5882) this index was discarded. The remaining 5 items measuring interaction were combined to create an index for interaction (Cronbach's alpha = 0.9561). The descriptive statistics of these variables are described in table – 2. -------------------------------------------- Insert Table – 2 about here -------------------------------------------- Factor analysis of the 13 items measuring satisfaction loaded into 2 factors. All items except ease of using the interface loaded together. Out of the remaining one item was discarded based of the 60-40 rule of factor loading and an additive index of satisfaction (Cronbach's alpha = 0.9662) was created from the remaining 11 items. The descriptive statistics of satisfaction variables are described in table – 3. -------------------------------------------- Insert Table – 3 about here -------------------------------------------- Regression Analysis To test each hypothesis, a simple linear regression analysis was carried out between the independent and dependent variables. The findings of these analyses are reported below. H1: Higher the level of social presence in an online learning environment, the greater the learner satisfaction. A simple linear regression was run with satisfaction as the dependent variable and level of social presence as the independent variable. The results were statistically significant at Pearson's r = 0.8576 at p < .0001, R2 for the model was 0.7355 and adjusted R2 was 0.7134. Thus H1 is supported. H2: Greater the engagement and interaction in an online learning environment, the greater the learner satisfaction. Regression analysis revealed that interaction predicted satisfaction and the results were statistically significant at Pearson's r = 0.8089 at p = 0.0005, R2 for the model was 0.6544 and adjusted R2 was 0.6256. Thus H2 is supported. H3: Greater the engagement and interaction, greater the feeling of presence. It was expected that the engagement and interaction would show a significant positive relationship with satisfaction. The results of the regression analysis (Pearson's r = 0.9610 at p < 0.0001, R2 for the model was 0.8895 and adjusted R2 was 0.8816.) revealed that engagement & interaction was a significant predictor of presence. Thus H3 is supported. Table – 4 sums up the results of the statistical analysis. -------------------------------------------- Insert Table – 4 about here -------------------------------------------- Discussion Being a pilot study, the sample size is small and therefore the results should be interpreted with caution. However, since the results are highly significant, chance of type – 2 error which usually occurs in small sample are somewhat reduced. The findings of the study reveal that the social presence and interaction and engagement contributed significantly to the student satisfaction in online courses. This underlies the need for further emphasis for a more human centered approach towards technology, especially educational technology. One of the primary aims of this study was to verify the validity and reliability of the measures before undertaking a detailed study. The study reaffirms the validity and reliability of the social presence items in the questionnaire drawn from previous research. Earlier section detailed the development of measures based on attitudinal, behavioral and cognitive aspects for learner satisfaction in online learning environments. The results indicate that the satisfaction scale (Cronbach's alpha = 0.9662) is highly reliable. The high correlation between social presence and interaction and engagement may be a pointer towards interaction effects among the independent variables which needs to be explored in the detailed study. Earlier studies have shown that presence is a multi-dimensional concept (Kalawsky et al., 1999), comprised of many factors. This study revealed that there is a strong correlation between interaction and engagement and social presence. Interaction and engagement may therefore themselves be factors contributing to ones feeling of presence in a mediated social environment such as an online classroom. While the social presence items in the survey measured the students sense of 'being together in a mediated community', the interaction and engagement items measured the extent of interaction among students and between the student and the teacher. Our study reveals that the extent of interaction and engagement among students contribute significantly to their satisfaction. The above finding highlights the importance of the affordances of the medium with respect to interaction and engagement in improving learner satisfaction and building stronger online learning communities. This implies that while choosing a CMC based medium for distance learning or as a complement to regular face-to-face classrooms, due attention should be paid to the affordances which the medium offers in terms of enhancing a feeling of community and supporting online interactions. The study reveals that the social presence results are highly correlated with student satisfaction supporting the findings of earlier studies by Gunawardane and Zittle (1997). This indicates the need for a computer based instruction mediums which enhance presence and take a human centered view of instructional technology rather than get caught up in the technical aspects of the medium in terms of what it can do. The discussion in this section has so far concentrated on the implications of the findings of this study. The next section addresses the limitations of the study and directions for future research. Limitations of the study and directions for future research The main limitation of this study is its relatively small convenience sample and as such the results should be interpreted with caution. Again due to the constraints of time, the online survey instrument did not include qualitative measures such as user comments. An elaborate study under review for human subjects' participation by the office of research protection includes qualitative measures such as user comments and textual analysis of discussion and chat transcripts in addition to the modified measurement instrument from this pilot study. Most of the web based courses are asynchronous in nature and adopt predominantly text-based model of communication. With advances made in multimedia technology, specifically the ones aimed at the internet, now we have a wide range of tools to choose from for computer-based instruction. This study was carried out in a predominantly text – based asynchronous online course and is intended to set a theoretical direction from a human centered perspective to computer based instruction. This study can be extended to other online courses employing more interactive multi-media to get a clearer idea of how the inherent nature of the medium may influence both the sense of presence and learner satisfaction. Though this study approaches computer-based instruction more from a human-centered perspective, it is not to say that the technology itself is not important. Presence, engagement etc and other aspects of a human-centered approach are all multidimensional concepts and future research should aim to understand how relative contributions of different components of the technology in terms of modalities, screen size etc affect each of these. Again the technology should be evaluated in terms of the affordances it offers as a computer based instruction medium. For this, a variable task approach as proposed by Nass & Mason (1990) is most ideal. Nass and Mason (1990) point out that the theories that are operationalized in terms of one technology cannot be applied to another since it is difficult to determine what feature or characteristic of the technology led to the effect under study. An alternative would be approach the question from a communications perspective focused on the variable – centered approach. In a variable centered approach as proposed by Nass and Mason (1990), technologies are to be approached in terms of specific variables that they embody. The variable task approach is the most appropriate one to understand the effect of each system variable on the concepts under study. The advantage of adopting a variable-centered approach is that the findings of the research can be extended to other technologies, which use one or more of these components. In other words adopting such a strategy would make the findings more generalizable. While attempting to understand an information rich medium such as computer-based instruction from a human-centered point of view, it is important to look at aspects of cognition. Lang's (2000) limited capacity model of mediated message processing will be an ideal backdrop to analyze how the display contents are processed. According to the limited capacity model, information processing is considered as a set of simultaneously occurring component processes that the viewer performs on the display stimuli and the mental representation of the stimuli they construct (Lang, 2000, p. 47). Lang's model suggests that the processing resources allocated to one sub process (encoding, storage or retrieval) may result in insufficient resources for another sub process when both are happening simultaneously. Lang's model may be ideal to theorize about the processing mechanisms in our minds which have a direct bearing on both presence and satisfaction. 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Towell, J., & Towell, E. (1997). Presence in text-based networked virtual environments or "MUDS". Presence: Teleoperators and virtual environments, 6(5), 590-595. Wellens, A. R. (1993). Group situation awareness and distributed decision making. In N. J. Castellan, Jr. (Ed.), Individual and group decision making (pp. 267-293). Hillsdale, NJ: Lawrence Erlbaum. Table – 1 Descriptive Statistics of the social presence items Variable N Min. Max. Mean Std. Dev. Level of Social Presence (8 items, alpha = 0.9693 ) 17 2 7 4.6618 1.8502 Impersonal Nature of the Medium ( 2 items, alpha = 0.7068 ) 17 1 6.5 3.2941 1.5916 Table – 2 Descriptive Statistics of the interaction and engagement items Variable N Min. Max. Mean Std. Dev. Interaction (5 items, alpha = 0.9561 ) 16 2 7 4.775 2.0987 Feedback ( 2 items, alpha = 0. 5882) 17 2.5 7 5 1.5712 Involvement compared to FTF 17 1 7 5.1176 1.9327 Table – 3 Descriptive Statistics of the satisfaction items Variable N Min. Max. Mean Std. Dev. Level of Satisfaction (11 items, alpha = 0.9662 ) 14 2 7 4.7272 1.9930 Table – 4 Correlations Social Presence Interaction & Engagement Involvement Satisfaction Social Presence - 0.9610** .0629 .8576** Interaction & Engagement - - -0.0560 0.8089** Involvement - - - 0.1691 ** p <.001 Appendix – 1 Survey Questionnaire Social Presence Scale 1. The messages on the online discussion board were impersonal. 1 2 3 4 5 6 7 Not at all Very Much 2. I felt comfortable introducing myself online. 1 2 3 4 5 6 7 Not at all Very Much 3. I felt comfortable participating in online discussions. 1 2 3 4 5 6 7 Not at all Very Much 4. The instructor created a sense of an online community. 1 2 3 4 5 6 7 Not at all Very Much 5. The instructor moderated the discussions on the message board. 1 2 3 4 5 6 7 Not at all Very Much 6. Discussions using this online medium tend to be more impersonal than face-to-face discussions. 1 2 3 4 5 6 7 Not at all Very Much 7. I felt comfortable interacting with other participants online. 1 2 3 4 5 6 7 Not at all Very Much 8. I felt that other participants understood my point of view in the online class. 1 2 3 4 5 6 7 Not at all Very Much 9. I was able to form individual impressions of other students in this online course. 1 2 3 4 5 6 7 Not at all Very Much 10. I felt that I was part of an online community. 1 2 3 4 5 6 7 Not at all Very Much Satisfaction Scale 1. I learned the course content through this medium. 1 2 3 4 5 6 7 Not at all Very Much 2. I learned from online class discussions. 1 2 3 4 5 6 7 Not at all Very Much 3. I was stimulated to do additional reading or research on class topics. 1 2 3 4 5 6 7 Not at all Very Much 4. I would participate in another online course in the future as a result of my experience with this course. 1 2 3 4 5 6 7 Not at all Very Much 5. I made new acquaintances through my participation in this class. 1 2 3 4 5 6 7 Not at all Very Much 6. The diversity of topics covered in class prompted me to participate in the discussions. 1 2 3 4 5 6 7 Not at all Very Much 7. I had to put a great deal of effort to learn the interface to participate in the discussions. 1 2 3 4 5 6 7 Not at all Very Much 8. This distance education program is a cost-effective way for me to get the courses I need. 1 2 3 4 5 6 7 Not at all Very Much 9. I am satisfied discussing ideas in this online forum. 1 2 3 4 5 6 7 Not at all Very Much 10. Online courses are effective in using time efficiently. 1 2 3 4 5 6 7 Not at all Very Much 11. How satisfied are you with the online course? 1 2 3 4 5 6 7 Not at all Very Much 12. How helpful was the class website in understanding the course content? 1 2 3 4 5 6 7 Not at all Very Much 13. How satisfied are you with the course compared to the conventional classroom courses? 1 2 3 4 5 6 7 Not at all Very Much Interaction / Engagement Scale 1. The course website was easy to navigate. 1 2 3 4 5 6 7 Not at all Very Much 2. I felt less "involved" in this class than in classes with face-to-face interaction. 1 2 3 4 5 6 7 Not at all Very Much 3. The instructor gave prompt feedback on my postings and assignments. 1 2 3 4 5 6 7 Not at all Very Much 4. Other students responded to my postings or comments. 1 2 3 4 5 6 7 Not at all Very Much 5. I responded to comments in online discussions. 1 2 3 4 5 6 7 Not at all Very Much 6. It is difficult to offer feedback to the site. 1 2 3 4 5 6 7 Not at all Very Much 7. I communicated more with other students in this online class than in classes with face-to-face interaction. 1 2 3 4 5 6 7 Not at all Very Much 8. The online course made it convenient to contact the instructor. 1 2 3 4 5 6 7 Not at all Very Much Demographics 1. [ ] Male [ ] Female 2. Age ______ 3. Have you taken other courses online? [ ] Yes [ ] No 4. Does your online course use electronic discussion groups? [ ] Yes [ ] No 5. Was participation in the electronic discussion group a class requirement? [ ] Yes [ ] No 6. On average how many messages did you post to the electronic discussion group per week? [ ] Not at all [ ] 1-3 messages [ ] 4-7 messages [ ] 8-12 messages [ ] more than 12 messages 7. How often did you contact the instructor through e-mail or discussion board this semester? [ ] Not at all [ ] 1-3 messages [ ] 4-7 messages [ ] 8-12 messages [ ] more than 12 messages