Content-Type: text/html This paper was presented at the Association for Education in Journalism and Mass Communication in San Antonio, Texas August 2005. If you have questions about this paper, please contact the author directly. If you have questions about the archives, email rakyat [ at ] eparker.org. For an explanation of the subject line, send email to [log in to unmask] with just the four words, "get help info aejmc," in the body (drop the ""). (Jan 2006) Thank you. Elliott Parker ==================================================================== Effects of Interactivity on Attitude Formation on Political Websites: A Test of Mediation Effect of Perceived Interactivity Given the development of networked communication technology in recent decades, interactivity has emerged as a key concept in the discussion of new media (Bucy, 2004a, 2004b; Chung & Zhao, 2004; McMillan, 2002b). Indeed, in defining what is new about new media, researchers have used the terms "interactive media" and "new media" interchangeably (Vorderer, 2000), implicitly distinguishing two-way communication channels from one-way platforms that lack opportunities for immediate feedback, user control, or audience participation (e.g., Morris & Ogan, 1996; Rafaeli, 1988; Sims, 1997). After a period of typologizing and classification, interactivity research has begun to focus on the effects of interactivity on various outcome measures, including emotional and evaluative responses to online news sites (Bucy, 2004b), advertising effectiveness (Chung & Zhao, 2004; Liu & Shrum, 2002), and political attitudes (Sundar, Hesser, Kalyanaraman, & Brown, 1998; Sundar, Kalyanaraman, & Brown, 2003). However, there have not been consistent results. Some studies have found positive effects of interactivity, for instance, when measuring attitudes toward advertisements (Cho & Leckenby, 1999; Chung & Zhao, 2004; McMillan & Hwang, 2002; McMillan, Hwang, & Lee, 2003), while other studies have found mixed or even negative effects of interactivity (Bucy, 2004b; Massey & Levy, 1999; McMillan, 2000; Sundar, 2000; Sundar et al., 1998; Sundar et al., 2003). These conflicting results are almost certainly due to inadequate, or competing, conceptualizations of interactivity. Different researchers have conceptualized, operationalized, and measured interactivity in myriad ways—all but guaranteeing inconclusive results about the effects of interactivity (see Bucy, 2004a; Liu, 2003). Therefore, it is not surprising that there Mediation Effect of Perceived Interactivity 2 have not been consistent results about the effects of interactivity. Given this history of conceptual inconsistency, this study seeks, firstly, to redefine the concept of interactivity by conceptually relocating the locus of interactivity further into user's perception and, secondly, to test a hypothesized model of website interactivity by examining the effect of user's perception on the relationship between interactive technology and various attitudes on political websites. Conceptualizing Interactivity: Objective vs. Perceived Interactivity As reviews of the literature attest, there has been little agreement among researchers about the conceptualization of interactivity (Bucy, 2004a). In terms of the locus of interactivity, some researchers assert that interactivity resides in the media system or in the process of message exchange, while others argue that it primarily resides in user perception. These three approaches are named the functional, contingency, and perceptual views, respectively in this study. In the functional view, interactivity is often used to describe technological features of the new media (Vorderer, 2000) and defined as "a measure of a medium's potential ability to let the user exert an influence on the content and/or form of the mediated communication" (Jensen, 1998, p. 201; see also Steuer, 1992). This view assumes that "the audience is not a passive receiver of information, but rather an active co-creator" (McMillan, 2002a). Thus, many researchers have defined interactivity based on how many and what types of features are available for users to fulfill interactive communication. In the context of the Internet, these features might include bulletin boards, search engines, registration and online ordering forms (McMillan, 1998); curiosity-arousal devices, games, user choice options, and surveys (Ha & James, 1998); or, e-mail links, feedback forms, and chatrooms (Massey & Levy, 1999). In this view, interactivity is thought to be objectively constant across people (Lee, 2000), while "the Mediation Effect of Perceived Interactivity 3 degree to which these functions are used and the extent to which they actually serve the dialogue or discourse function do not appear to be part of the concept's definition" (Sundar et al., 2003, p. 33). Definitions in the contingency view (see Sundar et al., 2003) are based on the ideal model of interpersonal communication. In this tradition, interactivity is conceptualized "as a process involving users, media, and messages, with an emphasis on how messages relate to one another" (Sundar et al., 2003, pp. 34-35); in other words, their degree of responsiveness. In this view interactivity often refers to a process of reciprocal influence between two users or between a user and a medium in a mediated communication. For example, Rafaeli (1988) defined interactivity as "an expression of the extent that in a given series of communication exchanges, any third (or later) transmission (or message) is related to the degree to which previous exchanges referred to even earlier transmission" (p. 111). Ha and James (1998) also proposed that "[i]nteractivity should be defined in terms of the extent to which the communicator and the audience respond to, or are willing to facilitate, each other's communication needs" (p. 461). More recently, Sundar et al. (2003) suggested that "for interactivity to be perceived, not only should the interface possess the functionality needed for mutual discourse, it should also ensure that the resulting messages are interconnected. For interactivity to be realized, messages should be exchanged between senders and receivers in a manner that leads to a thread of interdependent messages" (p. 34). A third body of literature has addressed the concept of interactivity from a perceptual approach. In this tradition, researchers have defined interactivity as a subjective state within the user that may be evoked by technological features (e.g., Bucy & Newhagen, 1999; Lee, 2000; McMillan, 2002b; Vorderer, 2000; Wu, 1999). Along these lines, Hwang and McMillan (2002) suggest that "interactivity should not be measured by counting features, but rather by Mediation Effect of Perceived Interactivity 4 investigating how users perceive and/or experience those features." From this perspective, a medium's technological features, while remaining objectively constant, are assumed to subjectively vary according to individual differences among users (Heeter, 2000). Indeed, users may perceive their communications to be interactive, and anticipate a response from the recipient, even though the communication process promises no actual feedback (Newhagen, Cordes, & Levy, 1995). Although various definitions of interactivity in these three traditions provide a good framework to identify different aspects of interactivity, "in many ways distinctions among these traditions are arbitrary" (McMillan, 2002a, p. 166), especially the distinction between systembased interactivity in the functional view and message-based interactivity in the contingency view (Lee, 2000). Jensen (1998) argued that "in most specific cases, it would be difficult to determine whether the 'interactivity' is directed toward a document or toward a platform" (p. 196). A more serious problem of conceptualizing interactivity in either functional or contingency view is that it is almost impossible to operationalize and measure interactivity in a consistent way due to the fact that a myriad number of interactive technologies continues to develop and message exchange behaviors are different among people. Accordingly, it seems better to focus on the psychological process occurred within user's mind than to categorize and quantify interactive technologies and messages. In addition, the fact that users may perceive a communication or a medium as interactive even when it lacks requisite qualities of interactivity, which have been identified in the functional and contingency views, suggests an important role for perceived interactivity (Bucy, 2004a). However, this should not be interpreted as objective aspects of interactivity including media system and message exchange have nothing to do with user perceptions. Instead, both technological features of a medium and Mediation Effect of Perceived Interactivity 5 the way in which messages are exchanged influence user perceptions of that medium's interactivity in disparate ways, depending on the various individual factors such as, for example, gender, expertise, or experience of individual users. To summarize, the objective aspect of interactivity affects the subjective (or perceptual) aspect of interactivity but the relationship between these two differential aspects is not necessarily linear—an important proposition overlooked in most studies. Based on this consideration, this study suggests that interactivity be conceptually understood and defined as residing in the relationship between available features and user perceptions during the process of message exchange in the context of mediated communication. Therefore, this study makes a distinction between objective and perceived interactivity in order to conceptually define interactivity. Objective interactivity is conceptualized as the technological potential of a medium to allow users to directly engage with the system or content. By contrast, perceived interactivity is defined as the degree to which users actually experience a sense of interactivity (regardless of the amount of technological features) during the communication process. As aforementioned, if a communication medium does not have enough potential of interactivity, in other words if the medium does not provide sufficient objective interactivity through technological features that may facilitate reciprocal and synchronous message exchange, the user will not experience perceived interactivity that much. However, it should be also kept in mind that increasing objective interactivity does not necessarily guarantee higher levels of perceived interactivity (Bucy, 2004a). For example, it might be possible that one perceives communication through asynchronous e-mail as more interactive than synchronous communication through Instant Messenger (IM) even though objectively (technologically) the Mediation Effect of Perceived Interactivity 6 opposite appears true. In this sense, it can be said that objective interactivity is a necessary condition but not a sufficient condition for perceived interactivity. A Mediation Model of Interactivity A shortcoming of previous interactivity research has been a reluctance to empirically investigate the relationship between the concept's objective and perceived aspects. It has been naïvely assumed that there would be a positive relationship between objective and perceived interactivity: the more a medium provides interactive features with various technological applications, the more users would perceptually experience interactivity. In this view, the sheer presence of certain interactive technologies is sufficient evidence of perceived interactivity (Sundar et al., 2003). Unfortunately, this groundless assumption about the relation between objective and perceived interactivity has been adopted by most researchers, even when they define interactivity as a perceptual variable. Sundar and his colleagues (2003), for example, proposed such a hypothesis that "[p]articipants' ratings of a Web site's interactivity [i.e., a form of perceived interactivity] will be a direct positive function of the degree of message contingency present in the site [i.e., a form of contingent interactivity]" (p. 36), and then manipulated message contingency on political Websites by providing different numbers of Webpage layers (i.e., a form of functional interactivity). In Bucy's (2004b) study, interactivity on news Websites was manipulated as to be either interactive or non-interactive by having subjects to vote in a poll, view a slide show, and e-mail the news organization (i.e., a form of functional interactivity) or by asking subjects only to read three stories on the Websites. In both studies (Bucy, 2004b; Sundar et al., 2003), these manipulations of interactivity were checked by a single-item measure of perceived interactivity that asked, for example, "how Mediation Effect of Perceived Interactivity 7 interactive would you rate this Website" (Sundar et al., 2003, p. 41). However, use of the singleitem measure of perceived interactivity leaves much room for doubt in order to support the correspondence between objective and perceived interactivity. In addition, in analyzing the effects of interactivity on dependent variables based upon the assumption that website features would directly influence outcomes independent of user perceptions, they did not utilize the perceptual measures in their statistical analyses, downplaying the distinctive role of perceived interactivity. The real problem in previous interactivity research, which can be directly attributed to the misunderstanding of the relationship between objective and perceived interactivity, is that the very mechanism of mediated communication through which the medium's objective aspects such as interactive technology result in certain outcomes has not been explained in a logical and theoretical way. This theoretical inability to explain how interactive technologies affect certain outcome variables becomes more conspicuous especially when researchers try to explain the socalled threshold effects (Bucy, 2004a) or interactivity paradox (Bucy, 2004b) found in recent interactivity studies. For example, in the previous studies that examined the effects of interactivity on various outcomes including memory (Massey & Levy, 1999), emotions (Bucy, 2004b), and political attitudes (Sundar et al., 1998; Sundar et al., 2003), it was found that, contrary to the optimistic expectation that positive outcomes would be the direct function of interactivity, increasing interactivity did not always result in positive outcomes. Sundar and his colleagues (2003) found that moderate interactivity on a political website enhanced the political candidate's appeal, character, and the level of voter agreement with the candidate's position on various policy issues, but high interactivity seemed to detract from those positive attitude formation effects. They Mediation Effect of Perceived Interactivity 8 simply inferred that "interactivity at higher levels may impose greater navigational demands on users, which serve to counteract its positive effects on users' impression of the site" (p. 49) without suggesting any theoretical mechanism in order to explain how cognitive demands cancel out positive effects of interactivity. The lack of theoretical explanation about such an unexpected result (i.e., threshold effects of interactivity) may be due to the fact that interactivity researchers have examined only the effects of objective interactivity, while not paying enough attention to the role of perceived interactivity that may significantly affect the direct relationship between objective interactivity and outcome variables. That is, the measures of perceived interactivity have been seldom utilized for the statistical analyses in previous interactivity research. However, as Norman (1998) has usefully observed, the gap between the set of possible actions, or affordances, that a medium makes possible and what users actually perceive to be available (and know how to use) can be sizeable. According to Norman, an affordance "is not a property, it is a relationship" (p. 123) between the medium and the user—and the same medium may have different affordances for different users. Here, it is useful to distinguish between real and perceived affordances. Perceived affordances inform the user what actions can be performed and, to some extent, how to perform them. If a technology's actual properties or real affordances are not detected and understood, then, like a hidden program icon in an applications folder, they will have little value. Not recognizing real affordances because they are hidden or obscured, or wrongly perceiving a false affordance as real, may lead to mistakes. Perceived affordances, then, distinguish usable interfaces from those that are mysterious and unfathomable (Norman, 1998). Overall, interface designers contend, "what makes a system successful is how well the design model is communicated to the user" (Mohnkern, 1997 n.p.). Mediation Effect of Perceived Interactivity 9 The point is that, since perceived interactivity is not the direct function of objective interactivity, it must be separated from objective interactivity both conceptually and operationally. Therefore, perceived interactivity must be measured as another variable independent from objective interactivity and then included in the analysis with objective interactivity in order to better explain the effects of interactivity. If such is done, for instance, a possible explanation about the case of the people who perceive e-mail as more interactive than IM in the aforementioned example is that objective interactivity may overload the amount they can accept, expect, or need so that the residual objective interactivity afforded by the IM application may be processed negatively and can not be internalized into perceived interactivity. Similarly, if perceived interactivity had been measured in a more stringent way by using a welldeveloped scale instead of a single-item question and put into the statistical analyses, some of the subjects in previous studies might have been found to experience more perceived interactivity in the low objective interactivity condition than in more objectively interactive conditions, which may hint why increasing objectivity does not necessarily guarantee more positive outcomes. This, in turn, suggests that perceived interactivity might mediate the relationship between objective interactivity and outcomes. Considering the effects of interactivity on political attitudes, it can be hypothesized that the formation of positive attitudes in mediated communication may be the indirect function of objective interactivity through perceived interactivity rather than the direct function of objective website features. In other words, perception of interactivity experienced on a political website will mediate the direct effects of interactive features embedded in the website on political attitudes formed on the website. Mediation Effect of Perceived Interactivity 10 Summarizing the arguments presented thus far, objective interactivity does not directly result in corresponding outcomes. Instead, objective interactivity is first translated into perceived interactivity. However, perceived interactivity is not the simple direct function of objective interactivity because there are many third variables that may moderate the process of translation from objective interactivity into perceived interactivity—the very mechanism overlooked by most of interactivity researchers, especially, who fails to explain the so-called threshold effects of interactivity. To better understand the effects of interactivity in the (computer) mediated communication, the role of perceived interactivity as a potential mediator between objective interactivity and outcome variables should be more fully appreciated. Method Experimental Design and Participants To test the mediation model of interactivity, the present study employed a two-betweengroup (low vs. high objective interactivity) experiment. The participants (N = 78) were undergraduate students enrolled in three communications classes at a large mid-western university who participated in this study for extra credit. They were randomly assigned and exposed to either low (n = 39) or high (n = 39) objective interactivity condition. Stimulus Material and Experimental Conditions In discussing the results of their manipulation check, Sundar et al. (2003) admitted that interactivity cannot be easily operationalized by the number of hyperlinks present on a website and proposed that "[t]he actions initiated by the website (by guiding the user through a series of hierarchical hyperlinks) are as important as the organization of message content in determining the degree of interactivity of a website, especially as perceived by a user" (p. 48). Considering Mediation Effect of Perceived Interactivity 11 this suggestion and adopting Bucy's (2004b) activity-oriented manipulation of interactivity, two different versions of a stimulus site were adapted (with permission) from the actual campaign site of incumbent Governor John E. Baldacci of Maine. The site of an out-of-state office holder was selected to minimize familiarity effects and avoid activating partisan sentiments associated with a more familiar candidate. The two stimulus sites were designed to have identical content but were structured differently via hyperlinks to individual pages. In addition, the stimulus sites were designed to maximize the variance between the low and high interactivity conditions by offering various interactive features and applications only to the high interactivity condition. However, to control for ideological orientation, the issue content was carefully chosen to represent a moderate viewpoint, so as not to be seen as either too liberal or too conservative. As a result, in the low interactivity condition, the site featured just one layer of content, without any hyperlinks or applications (i.e., a one-layer, reading-only condition). A brief biography of the candidate was presented at the top of the page and, along with a few photographs, was followed by his positions on various policy issues, including the economy, health care, education, the environment, and defense/veterans issues (in that order). On the other hand, in the high interactivity condition, the site featured hyperlinks that connected three layers of web pages and provided users with an e-mail link to the candidate and an interactive budget calculator, plus the online poll application (i.e., a three-layer browsing, polling, e-mailing, and budget calculating condition). The main page on the first layer showed the same content and format as did the low condition but also included an e-mail link to the candidate and a link to a budget calculator. Five pages on the second layer were hyperlinked for a total of 16 sub-pages that provided the most specific agendas related to the main policy issues: Mediation Effect of Perceived Interactivity 12 four for the economy; three for health care; three for education; three for environment; and three for defense/veterans. Variables Objective Interactivity. For the purpose of statistical analysis, dummy coding was used so that the low objective interactivity condition was coded as "0" and the high objective interactivity condition as "1." Perceived Interactivity. Participants' perceived interactivity was measured by utilizing a scale developed by Liu (2003), which includes 15 items that tap three subdimensions of perceived interactivity: Two-Way Communication, Active Control, and Synchronicity. However, for the purpose of statistical analysis for the mediation test, all the responses on the15 items were averaged and treated as a single-dimension variable. Each item was measured using a sevenpoint Likert-type scale ranging from 1 = "strongly disagree" to 7 = "strongly agree." The overall reliability of the scale was high (_ = .97). Attitudes toward the Website. To measure participants' attitude toward the political website after exposure, a scale developed by Chen, Clifford, and Wells (2002) was utilized. Through a series of scale-development studies (Chen et al., 2002; Chen & Wells, 1999), the scale for measuring attitudes toward websites has been found reliable and robust across various kinds of websites and respondent groups. The scale is composed of a single dimension that includes six items, such as "I would like to visit the website again in the future" and "I feel surfing the website is a good way for me to spend my time." These items were also measured on the sevenpoint Likert-type scale, ranging from 1 = "strongly disagree" to 7 = "strongly agree." Scale reliability was acceptable (_ = .88). Mediation Effect of Perceived Interactivity 13 Attitudes toward the Politician. To measure users' attitudes toward the candidate for whom the website was designed, a set of questions borrowed from Sundar et al's (1998) study was utilized. The scale is composed of a total of 16 items depicting various aspects of the politician such as qualities as a politician, the politician's attention to constituent concerns, and charisma. Each item was measured on the seven-point Likert-type scale ranging from 1 = "strongly disagree" to 7 = "strongly agree." The reliability of this scale was also high (_ = .92). Attitudes toward Policies. To measure participants' attitudes toward the candidate's issue positions, including opinions about the economy, health care, education, the environment, and defense/veterans, a set of items asked users the extent to which they agreed on each of the proposed policies. Each item was measured on the seven-point Likert-type scale ranging from 1 = "strongly disagree" to 7 = "strongly agree" and then all five items were averaged into a single score to represent the general attitude toward the policies proposed by the politician on the website. Scale reliability was acceptable, too (_ = .85). Procedure The experiment was administered to small groups of participants in a communication research laboratory equipped with five lap-top computers connected to the Internet. Upon arrival, participants were asked to complete the informed consent process, after which they were given a laptop computer and completed an online pre-experiment questionnaire designed to obtain basic demographic information. Then, participants were randomly assigned to one of two experimental conditions: a low- or high-interactivity website. They were asked to browse the site and engage in a series of designated activities for 15 minutes. To prevent contamination, participants who sat on the same side of the table were assigned to different experimental conditions and were asked not to talk to each other during the experiment. After exposure to the stimulus site, participants' Mediation Effect of Perceived Interactivity 14 perceived interactivity and attitudes were measured via an online post-experiment questionnaire. Participants were then debriefed, thanked for their participation, and dismissed. Statistical Analysis Mediation implies a causal relationship in which an independent variable causes a mediator which then causes a dependent variable. Figure 1 illustrates the mediation model of interactivity where perceived interactivity (M) mediates the relationship between objective interactivity (X) and attitudes (Y). To test the mediation model of interactivity proposed in Figure 1, this study conducted a series of regression analyses, following the steps suggested by many researchers (Baron & Kenny, 1986; Judd & Kenny, 1981; MacKinnon & Dwyer, 1993). In each step, the following regression analyses were conducted and significance of the coefficients was examined: Step 1: Simple regression with X predicting Y to test for path c alone, Y = C1 + Bc1X + e1 Step 2: Simple regression with X predicting M to test for path a alone, M = C2 + Ba2X + e2 Step 3: Simple regression with M predicting Y to test for path b alone, Y = C3 + Bb3M + e3 Step 4: Multiple regression with X and M predicting Y to test for indirect path b through a, Y = C4 + Bc4 + Bb4 + e The purpose of the simple regression analyses in Step 1 through 3 is to examine whether there is a zero-order relationship between two variables. In other words, mediation can be said to occur when (1) the independent variable X significantly affects the dependent variable Y in Step 1 regression, (2) the independent variable X significantly affects the mediator M in Step 2 regression, and (3) the mediator M has a significant effect on the dependent variable Y in Step 3 Mediation Effect of Perceived Interactivity 15 regression. After all these conditions are met, some form of mediation is supported (4) if the direct effect of mediator M (i.e., Bb4) remains significant after controlling for the independent variable X in Step 4 regression. Note that, among these four steps suggested, Step 1 and 3 are not required because the significances of paths b and c are implied if Step 2 and 4 are met. So, the essential steps in analyzing mediation effect are Step 2 and Step 4. In Step 4, if the direct effect of independent variable X on the dependent variable Y (i.e., Bc4) is no longer significant when the mediator M is controlled, the finding supports full mediation. If both direct effect of independent variable X (i.e., Bc4) and direct effect of mediator M (i.e., Bb4) are significant, the finding indicates partial mediation. To calculate the indirect effect of independent variable X through the mediator M, Judd and Kenny's (1981) differences of coefficients approach was adopted. This approach involves subtracting the partial regression coefficient obtained in Step 4 (Bc4) from the simple regression coefficient in Step 1 (Bc1): Bindirect = Bc1 – Bc4 And, the significance of the indirect effect was tested by conducting the Goodman (I) version of the Sobel test which is recommended by Baron and Kenny (1986). This test enables us to have a z-value based on the following equation: Here, s = standard error of the coefficient The reported p values are drawn from the unit normal distribution under the assumption of a twotailed z-test of the hypothesis that the mediated effect equals to zero in the population. Therefore, z = ±1.96 is the critical value of the test at p = .05. Mediation Effect of Perceived Interactivity 16 Results Attitude toward Website Step 1. Simple regression was conducted to investigate how well objective interactivity (X) predict attitude toward the political website (Y). The results were statistically significant F(1, 76) = 20.53, p < .001. The identified equation to understand this relationship was attitude toward website (Y) = 3.27 + 1.21*(X: objective interactivity). The adjusted R2 value was .20. This indicates that 20% of the variance in attitude toward website was explained by objective interactivity. Step 2. Simple regression was conducted to examine the relationship between objective interactivity (X) and perceived interactivity (M). The results were statistically significant F(1, 76) = 136.94, p < .001. The identified equation to understand this relationship was perceived interactivity (M) = 3.06 + 2.58*(X: objective interactivity). The adjusted R2 value was .64, indicating that 64% of the variance in perceived interactivity was explained by objective interactivity. Step 3. The results of simple regression with perceived interactivity (M) predicting attitude toward website (Y) were statistically significant F(1, 76) = 69.46, p < .001. The identified equation to understand this relationship was attitude toward website (Y) = 1.43 + .56*(M: perceived interactivity). The adjusted R2 value was .47, which indicates that 47% of the variance in attitude toward website was explained by perceived interactivity. Step 4. Multiple regression was conducted to examine the linear combination of independent variable (X: objective interactivity) and moderator (M: perceived interactivity) for predicting the dependent variable (Y: attitude toward website). The combination of objective interactivity (X) and perceived interactivity (M) significantly predicted attitude toward website Mediation Effect of Perceived Interactivity 17 (Y), F(2, 75) = 37.77, p < .001. The identified equation was attitude toward website (Y) = 1.03 - .68*(X: objective interactivity) + .73*(M: perceived interactivity). However, the beta weights, presented in Table 1, indicate that only perceived interactivity (M) significantly contributes to predicting attitudes toward website (Y), while objective interactivity (X) does not. The adjusted R2 value was .49, indicating that 49% of the variance in attitude toward website was explained by the combination of objective interactivity and perceived interactivity. To summarize the results from Step 1 to Step 4 (see Table 1), (1) objective interactivity (X) significantly affected attitude toward website (Y) in the absence of perceived interactivity (M), (2) objective interactivity (X) significantly affected perceived interactivity (M), and (3) perceived interactivity (M) significantly affected attitude toward website (Y). Therefore, all the basic conditions for mediation model were met. And, (4) the direct effect of perceived interactivity (M) remained significant after controlling for objective interactivity (X), while the direct effect of objective interactivity (X) on attitude toward website (Y) was no longer significant when perceived interactivity (M) was controlled. The coefficient of the indirect effect of objective interactivity through perceived interactivity on attitude toward website was statistically significant, Bindirect = 1.886, z = 5.726, p < .001. Therefore, in the case of attitude toward website as the dependent variable, full mediation was supported. Attitude toward Politician Step 1. Simple regression was conducted to examine the relationship between objective interactivity (X) and attitude toward politician (Y). The results were statistically significant F(1, 76) = 4.97, p < .05. The identified equation to understand this relationship was attitude toward politician (Y) = 4.58 + .43*(X: objective interactivity). The adjusted R2 value was .05, indicating that 5% of the variance in attitude toward politician was explained by objective interactivity. Mediation Effect of Perceived Interactivity 18 Step 2. The results of simple regression with objective interactivity (X) predicting perceived interactivity (M) were the same with those of Step 2 for attitude toward website described above. Step 3. Simple regression was conducted to investigate how well perceived interactivity (M) predict attitude toward politician (Y). The results were statistically significant F(1, 76) = 24.14, p < .001. The identified equation to understand this relationship was attitude toward politician (Y) = 3.65 + .26*(M: perceived interactivity). The adjusted R2 value was .23. This indicates that 23% of the variance in attitude toward politician was explained by perceived interactivity. Step 4. Multiple regression was conducted to examine the linear combination of independent variable (X: objective interactivity) and moderator (M: perceived interactivity) for predicting the dependent variable (Y: attitude toward politician). The combination of objective interactivity (X) and perceived interactivity (M) significantly predicted attitude toward website (Y), F(2, 75) = 16.13, p < .001. The identified equation was attitude toward politician (Y) = 3.24 - .70*(X: objective interactivity) + .44*(M: perceived interactivity). The beta weights, presented in Table 2, indicate that both objective (X) and perceived interactivity (M) significantly contribute to predicting attitudes toward politician (Y). The adjusted R2 value was .28, indicating that 28% of the variance in attitude toward politician was explained by the combination of objective and perceived interactivity. To summarize the results (see Table 2), (1) objective interactivity (X) significantly affected attitude toward politician (Y) in the absence of perceived interactivity (M), (2) objective interactivity (X) significantly affected perceived interactivity (M), and (3) perceived interactivity (M) significantly affected attitude toward politician (Y). Therefore, all the basic conditions for Mediation Effect of Perceived Interactivity 19 mediation model were met. And, (4) the direct effect of perceived interactivity (M) remained significant after controlling for objective interactivity (X). The coefficient of the indirect effect of objective interactivity through perceived interactivity on attitude toward politician was statistically significant, Bindirect = 1.251, z = 4.64, p < .001. However, the direct effect of objective interactivity (X) on attitude toward website (Y) was also significant even though perceived interactivity (M) was controlled. Therefore, in the case of attitude toward politician as the dependent variable, partial mediation was supported. Attitude toward Policies Step 1. Simple regression was conducted to investigate how well objective interactivity (X) predict attitude toward policies (Y). The results were not statistically significant F(1, 76) = 1.95, ns. Step 2. The results of simple regression with objective interactivity (X) predicting perceived interactivity (M) were the same with those of Step 2 for attitude toward website described above. Step 3. The results of simple regression with perceived interactivity (M) predicting attitude toward policies (Y) were not statistically significant F(1, 76) = .15, ns. Step 4. Multiple regression was conducted to examine the linear combination of independent variable (X: objective interactivity) and moderator (M: perceived interactivity) for predicting the dependent variable (Y: attitude toward policies). The combination of objective interactivity (X) and perceived interactivity (M) was not statistically significant in predicting attitude toward policies (Y), F(2, 75) = 1.73, ns. To summarize the results, although the most important condition among three basic conditions for mediation was met in Step 2, the direct effect of perceived interactivity (M) was Mediation Effect of Perceived Interactivity 20 not significant after controlling for objective interactivity (X). In addition, the direct effect of objective interactivity (X) on attitude toward website (Y) was not significant, either, when perceived interactivity (M) was controlled. Therefore, in the case of attitude toward policies as the dependent variable, mediation was not supported. Discussion This study proposed a new approach to interactivity research based on the idea that perceived interactivity might mediate the nuanced relationship between website structure (objective interactivity) and various outcomes such as political attitudes. The reason for dividing the concept of interactivity into objective and perceived interactivity is that objective aspects of interactivity or technological aspects of interactivity do not always correspond to the perceptual or subject aspects of interactivity. And, more importantly, if this is true, the direct relationship between objective interactivity and an outcome is a spurious one that previous interactivity research has in vain tried to explain. In this situation, it is hoped that this study may provides a new start point for researchers to study the effects of interactivity by examining the mediating role of perceived interactivity. The results supported the mediation model for predicting political attitudes formed on a political website. The influence of the subjective variable (perceived interactivity) mediated the effect of objective interactivity on attitudes toward the political website as well as attitude toward the politician for whom the website was designed. However, in the case of attitude toward policies proposed on the political website, the mediation effect of perceived interactivity was not found. Rather, attitude toward policies was found to be affected neither by objective interactivity nor by perceived interactivity. This suggests that formation of attitude toward policies may not be formed through emotional or perceptual experiences. Indeed, considering that the stimulus Mediation Effect of Perceived Interactivity 21 website and the politician were new to the subjects but all the policy issues discussed in the website were very general topics which might be familiar to the subjects, attitudes toward the website and the politician were likely to be newly formed mainly through emotional and perceptual experiences, whereas attitude toward policies were likely to be simply expressed based on the subjects' existing opinions while less affected by interactivity. We will discuss more about this later in relation to another third variable, interest in politics. Interestingly, when the mediation model was supported, objective interactivity was found to have positive impact on attitudes. However, when it was examined with perceived interactivity together, objective interactivity was found to negatively affect attitudes. These results support that interactive presentations do not uniformly elicit positive evaluations and that too many interactive functions embedded in a website, rather than having an salutary affect on outcomes, may instead provoke negative attitudes—especially when they are offered to users who do not internalize their online experience with a strong sense of perceived interactivity. Considering that the participants in this study were college students, who are generally more practiced online than the general public to which political websites are targeted, the significance of design considerations for political websites becomes evident. However, still unknown is what makes some users perceive their mediated experience to be more interactive than other users, even when the same interface features are presented. That is, what factors determine each individual's threshold point up to which objective interactivity is well translated into perceived interactivity but after that point increasing objective interactivity negatively affects certain outcomes. A potential variable, for example, is Internet self-efficacy. According to Bandura's (1997) social cognitive theory, an individual possesses a self-system that enables him to exercise a measure of control over his thoughts, feelings, motivations, and Mediation Effect of Perceived Interactivity 22 actions. The self-system provides reference mechanisms and a set of sub-functions for perceiving, regulating, and evaluation behavior, which results from the interplay between the system and environmental sources of influence. In this self-referent process, self-efficacy plays a key role in mediating subsequent behaviors (Bandura, 1994a, 1994b, 1997, 2001). The importance of self-efficacy in explaining computer use has been well documented. Hill, Smith, and Mann (1987) found that computer self-efficacy affected whether individuals chose to use computers or not. Similarly, individuals with high self-efficacy used computers more than those with low self-efficacy (Compeau & Higgins, 1995). Hill and Hannafin (1997) studies the influence of perceived self-efficacy on strategies employed in an Internet search. Participants' self-efficacy beliefs in using computer technologies and information searching systems affected both the number and types of strategies they employed. Those with high selfefficacy explored the systems more vigorously while those with low self-efficacy retreated or concentrated on simply locating information. In previous research on uses and gratifications of the Internet, it was also that Internet self-efficacy was positively related to expected gratification (Ebersole, 1999; LaRose, Mastro, & Eastin, 2001). These results suggest that Internet selfefficacy may be a key factor that moderates the relationship between objective interactivity and perception about it, which results in the threshold effects. That is, it can be hypothesized that people with high Internet self-efficacy will more likely to perceive interactivity than those with low self-efficacy. Another potential variable that may also moderate the relationship between objective and perceived interactivity, causing individual differences in the location of threshold points, is interest in the subject matter. In the context of political communication, for instance, it was found that for politically apathetic people greater (objective) interactivity tended to result in Mediation Effect of Perceived Interactivity 23 higher levels of affinity to the candidate but not for the politically savvy people (Sundar et al., 1998). Interestingly, politically savvy participants in the high (objective) interactivity condition tended to have most negative perceptions of the candidate, while the medium condition enhanced their affinity to the candidate. To interpret these results based upon the mediation model suggested in this study, politically savvy people might not internalize high objective interactivity into perceived one because they were likely to spend most of their cognitive capacity in careful scrutiny of the issue-based contents. Therefore, their low levels of perceived interactivity in high objective interactivity condition might lead to negative attitudes toward the politician. On the contrary, politically apathetic people might experience higher levels of perceived interactivity as the level of objective interactivity increased, because they were more likely to be susceptible to the inherent appeal of interactive features of the website while not paying enough attention to the issue-based contents. Therefore, their high levels of perceived interactivity increased by the direct function of objective interactivity might positively affect the impression about the politician. Under similar reasoning, the finding in this study that neither objective interactivity nor perceived interactivity affected formation of attitude toward policies can be explained. Since the policy issues presented in the stimulus website included very broad and general topics such as economy, health care, education, environment, and defense, when the subjects express their positions about the policies suggested on the stimulus website they might be based on their own existing opinions regardless of the level of interactivity rather than based on their perceptual experiences of interactivity. Mediation Effect of Perceived Interactivity 24 Although this study proposed here only two potential variables (Internet self-efficacy and interest in subject matter) that may affect the effects of interactivity, future research should consider more possible factors to better understand the paradoxical relationship between objective and subjective aspects of interactivity as an important source of persuasive influence. As well, it is necessary to validate the mediation model by utilizing more stringent and advanced statistical methods such as path analysis and structural equation modeling. However, most importantly, the role of perceived interactivity as a mediator between objective interactivity and outcome variables should be fully grasped first before including other third variables. Mediation Effect of Perceived Interactivity 25 References Bandura, A. (1994a). Self-efficacy. In V. S. Ramachaudran (Ed.), Encyclopedia of human behavior (Vol. 4, pp. 71-81). New York: Academic Press. 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Perceived interactivity and attitude toward Website. Paper presented at the annual conference of American Academy of Advertising, Albuquerque, New Mexico. Mediation Effect of Perceived Interactivity 29 Tables and Figures Figure 1. Mediation Model of Interactivity M b a Y X c X = Objective Interactivity M = Perceived Interactivity Y = Attitudes Table 1: Regression Analyses Summary for the Mediation Model Predicting Attitude toward Website Step Outcome Variable Predictor Variable X Y 1 Note. R2 = .21; F(1, 76) = 20.53, p < .001. X M 2 Note. R2 = .64; F(1, 76) = 136.94, p < .001. M Y 3 Note. R2 = .48; F(1, 76) = 69.46, p < .001. X Y 4 B 1.21 2.58 .56 -.68 .73 M Note. R2 = .50; F(2, 75) = 37.77, p < .001. SEB .27 .22 .07 .36 .11 X = Objective Interactivity; M = Perceived Interactivity; Y = Attitude toward Website. *p < .001. _ .46* .80* .69* -.26 .90* Mediation Effect of Perceived Interactivity 30 Table 2: Regression Analyses Summary for the Mediation Model Predicting Attitude toward Politician Step Outcome Variable Predictor Variable X Y 1 Note. R2 = .06; F(1, 76) = 4.97, p < .05. X M 2 Note. R2 = .64; F(1, 76) = 136.94, p < .001. M Y 3 Note. R2 = .24; F(1, 76) = 24.14, p < .001. X Y 4 B .43 2.58 .26 -.70 .44 M Note. R2 = .30; F(2, 75) = 16.13, p < .001. SEB .19 .22 .05 .28 .09 X = Objective Interactivity; M = Perceived Interactivity; Y = Attitude toward Website. *p < .05; **p < .001. _ .25* .80** .49** -.41* .82**