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Subject: AEJ 05 ShufeldM ENT Under the (glue) gun: Containing and constructing reality in home makeover TV
From: Elliott Parker <[log in to unmask]>
Reply-To:AEJMC Conference Papers <[log in to unmask]>
Date:Sun, 5 Feb 2006 04:17:58 -0500
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This paper was presented at the Association for Education in Journalism and
Mass Communication in San Antonio, Texas August 2005.
         If you have questions about this paper, please contact the author
directly. If you have questions about the archives, email
rakyat [ at ] eparker.org. For an explanation of the subject line, 
send email to
[log in to unmask] with just the four words, "get help info aejmc," in the
body (drop the "").

(Feb 2006)
Thank you.
Elliott Parker
====================================================================

Under the (glue) gun:
Containing and constructing reality in home makeover TV

Submitted for

Entertainment Studies Interest Group
AEJMC 2005 National Conference

Submitted by:

Madeleine Shufeldt, doctoral student
University of Colorado- Boulder

and

Kendra Gale, Ph.D., Assistant Professor
University of Colorado – Boulder





Inquires should be directed to:

Madeleine Shufeldt
School of Journalism and Mass Communication
University of Colorado- Boulder
1511 University Avenue
478 UCB
Boulder, Colorado 80309-0478

[log in to unmask]
303-442-2441

Abstract


This paper presents a case study of two families over a 7 month 
period as they move from fan to applicant to cast of the home 
improvement reality TV program Trading Spaces: Family.   The paper 
details the discrepancies between the actuality of participation and 
the preferred "reality" of dramatic and collaborative interior 
design.  Strategies to maintain (or even increase) the producers' 
power over the unscripted events via program format, contracts and 
selective editing are highlighted.

	
Over the past five years, the already booming home improvement 
industry has seen a proliferation of reality-based home improvement 
television programs –many inspired by the phenomenal success of the 
quirky reality decorating show Trading Spaces which debuted on the 
cable network TLC in 2000. "Copycats and variations on the idea have 
been multiplying like wire hangers in a walk-in closet," argues 
television critic Anna Gates (2005).
When TLC launched Trading Spaces: Family in 2003 as its own spin-off 
from the original series, the show's executive producer explained it 
as a strategic business decision.  "We wanted to build on the success 
of Trading Spaces… but we won't have spinoffs to the point you don't 
recognize the show" (quoted in Freydkin, 2003, p. 8).  Indeed, 
Trading Spaces: Family bears a clear resemblance.  Both series from 
Banyan Productions share the premise of neighbors trading houses to 
redecorate one room in each other's home over just two days and with 
a budget of $1000.  Trading Spaces: Family replaces the 2-person 
teams of the original show with families of four, including at least 
one child between the ages of 9-14.  These two shows and others like 
them suggest that they let viewers in on the unpredictable and 
unglamorous realities of radical redecoration; TLC makes this claim 
explicit in its advertising slogan for such shows: "Life Unscripted."
	Yet, from an analytic perspective, the focus on how these shows 
produce stunning interior designs has obscured a focus on how these 
shows themselves are produced.  We seek here to explore how such 
shows contain the actuality of DIY labor and construct an ideal 
"reality" of home improvement.  The present study explores the real 
conditions of producing an episode of reality TV through a case study 
of two families who participated in Trading Spaces: Family.  By 
engaging with the perspective of the participants themselves, we were 
able to move beyond textual analysis and understand how their 
experiences differed from the televised reality.  We aim to situate a 
descriptive analysis of their actual experiences within the economic 
context of TV production and emerging theory about the constructed 
reality of reality TV.

Literature Review
Reality TV is a difficult genre to define.  Although its emergence as 
a major phenomenon is closely tied to popular culture and economic 
trends of the 1990s, its roots can be traced back to the early 1970s 
(Kompare, 2004; Murray, 2004).  In their introduction to an 
insightfully edited volume on the genre of reality TV, Murray and 
Ouellette (2004) point out commonalities and suggest that reality TV 
can best be understood as "an unabashedly commercial genre united 
less by aesthetic rules or certainties than by the fusion of popular 
entertainment with a self-conscious claim to the discourse of the 
real" (p. 2).  Its hallmarks are a world peopled by non-professional 
actors and without formal scripts although the action that evolves 
may be partially scripted and the amateur cast may be joined by 
celebrity hosts or guests.
In the early years of reality TV, there were few scholarly 
investigations of the form and its implications; however, in recent 
years, television scholars have turned their attention primarily to 
three emergent sub-genres christened with the neologisms "docudrama," 
"docusoap," and "gamedoc" (See, for example, Kraszewski, 2004; Paget, 
2004; Smith & Wood, 2003).  While early shows such as Cops would now 
be classified as a docudrama, The Real World is a docusoap and 
Survivor appears to be the quintessential gamedoc.  A fourth subgenre 
of makeover programs –those shows that document the transformation of 
real people, actual houses or even entire towns guided by expert 
designers-- have received far less scholarly attention.  When they 
have been studied, shows that enact personal transformations such as 
What Not To Wear or Queer Eye for the Straight Guy have drawn more 
attention (Hall & Hebert, 2004; Heller, 2004).  Despite their immense 
popularity and frequent coverage in the popular press, shows like 
Trading Spaces that emphasize improvement projects for the home have 
been significantly understudied.  Just two scholars have addressed 
these reality home improvement texts to date (Everett, 2004; 
Shufeldt, 2004). Everett (2004) christens this subspecies 
"Transformation TV." She considers the development of this subgenre 
as well as some of its hallmarks.  Shufeldt's (2004) textual analysis 
of Trading Spaces explores how the show mediates meanings of home and 
ideologies of style within the reality TV/do-it-yourself context.
	Beyond the variations in content and unique implications of the 
transformation TV subgenre, an issue frequently discussed across 
subgenres considers how reality is contained and constructed in 
reality TV programming.  This paper emphases three distinct modes of 
containing the real that serve to maintain (or even increase) the 
producers' power over the unscripted happenings in front of the 
camera: logistical control through the program format, contractual 
agreements, and narrative control achieved through manipulation or 
selective editing.  Each of these will be explored in detail in the 
pages that follow, but first we must establish a frame for 
understanding the general construction of TV and reality TV in particular.
Murray and Ouellette (2004) recognize that "Although reality TV whets 
our desire for the authentic, much of our engagement with such texts 
paradoxically hinges on our awareness that what we are watching is 
constructed and contains 'fictional' elements" (p. 5).  In this case, 
"fictional elements" refers not to the on-screen relationships but 
begins from the very premise of each program. For example, John 
Corner argues of the British reality hit Big Brother that it 
"operates its claims to the real within a fully managed 
artificiality, in which almost everything that might be deemed to be 
true about what people do and say is necessarily and obviously 
predicated on the larger contrivance of them being there in front of 
the camera in the first place" (Quoted in Couldry, 2004, p. 
58).  This selective reflexiveness is not only characteristic of 
reality TV, but it is found across television genres (Allen & Hill, 
2004).  Allen and Hill (2004) argue in their wide-ranging Television 
Studies Reader that television eagerly reveals certain aspects of its 
production (through behind-the-scenes footage, celebrity discourse 
about their work, etc.) but obscures others.  They suggest that the 
aspects revealed are not intended to "provide viewers with a 
systematic, comprehensive account of the imperatives, goals, logics, 
costs, and implications of the production processes upon which 
various forms of television are based, but rather to present partial, 
self-promotional glimpses of what they would like us to see" (p. 
268).  In reality TV, this selective reflexivity may be even more 
problematic.  Viewers are shown the hidden cameras and the un-edited 
dialogue –in the case of home makeover shows, elements of production 
reality such as construction projects and budget constraints are even 
incorporated into the format of the show.
	In the case of Trading Spaces: Family, these aspects are hallmarks 
of format; scenes of project labor, budget discussions, and handheld 
camera work are tropes that appear only slightly modified not only on 
Trading Spaces: Family but also Trading Spaces, Trading Spaces: Boys 
vs. Girls, and the original British production Changing 
Rooms.  Format-driven television programs are becoming increasingly 
common due to changes in the television industry and market 
globalization, argues Moran (2004).  For this reason, he sees format 
as an essential analytical category for exploring how the standard 
elements of a show function economically and artistically. Moran 
points out that format-based shows are far less risky for producers 
than completely original programming because the format streamlines 
production and reduces uncertainty about the viability of the 
concept.  Madger (2004) concurs and, in an analysis of the business 
of reality TV, points out that formats and their associated business 
models are also cost-saving devices for producers. For a show like 
Trading Spaces: Family, adherence to the format is what allows all 
filming to be completed for an hour-long episode in three 
days[1].  The format contains cost and takes some of the risk out of 
reality, but this is not the only means of containing the situation.
	Working with real people –the non-professional actors who gamely 
compete in exotic locales or open up their suburban homes to the 
television cameras – has the benefit of cost-effectiveness but the 
significant drawback of unpredictability and legal liability.  These 
drawbacks are contained in detailed contracts that participants must 
sign relieving the production company of medical or legal 
liabilities.  Halbert (2003) provides one striking example in her 
in-depth analysis of the contract signed by participants on CBS's 
Survivor: Australian Outback. She argues that this contract, in 
effect, gives CBS control over reality, but "it is a reality mediated 
by the legal matrix of contract law.  Any contesting of the reality 
conveyed by the show is prohibited, both legally and publicly" (p. 
52).  In the case of Survivor, participants forfeit their right to 
their own images and even life stories granting the network the right 
to willfully misrepresent the player "for the purposes of 
fictionalization, dramatization or any other purposes including 
without limitation to achieve a humorous or satirical effect" (quoted 
in Halbert, 2003, p. 45).  Such contracts also ensure that program 
content is kept secret until the show airs; contestants agree not to 
reveal anything about their experiences under penalty of hefty fines. 
Raphael (2004) likewise argues that such contracts represent a 
further boon to producers because contracts with the ordinary people 
who participate in reality shows are much easier to negotiate than 
labor contracts with unionized production workers and 
writers.  Overall, the contractual arrangements contain risk and 
restore decision-making power to those behind the camera and in the 
editing suites while rending much of the authentic power from the 
unscripted participants.  Unscripted does not mean uncontrolled.
With complete legal power, the producers are free to build in 
narratives that draw viewers and construct reality.  This is the 
third key way in which the power of the producers is affirmed and 
messy reality is contained.  Some editing is essential to fit a 
coherent story into a 60-minute slot.  But on some deeper level, 
looking for narrative in unscripted programming seems 
counterintuitive; yet narratives can be constructed in any medium 
–even those that lack traditional characters and story-telling 
elements (Ryan, 2004). Halbert (2003) avers that, in fact, 
"television producers are far more adept at creating 'reality' than 
everyday people.  It takes hundreds or thousands of hours of footage 
to construct a 30-60 minute program and editorial genius can erase 
the banality of human life" (p. 49). By 2005, we have become quite 
used to the idea that reality TV is carefully edited together for the 
biggest dramatic impact.
In the context of reality TV, elements of narrativity (including 
character development, dramatic tension and resolution) build a 
dramatic narrative rather than presenting merely a collage of scenes 
from everyday life.  Savvy viewers recognize that editing for 
narrative in reality TV does far more than this. Couldry (2004) 
argues that the editing process "polices any differences of 
interpretation about what that reality should be, ruling out any 
behavior excluded by the production choices it makes and ruling in 
the so-called positive selves that it presumes the public wants to 
see and contestants want to display" (p. 71). Editing in these shows 
can vilify a participant or create a steamy romance that isn't 
there.  For example, Patkin (2003) cites examples from Survivor: 
Australian Outback in which the winning participant was consistently 
depicted as an outsider in part by emphasizing footage that showed 
him going naked on the beach and excluded footage that showed other 
players engaging in the same behavior.  As Couldry and Patkin have 
noted, editing is used to create good guys and bad guys, and a 
preferred reality containing the unpredictable nature of actual 
reality.  This does not mean that the preferred reality will 
necessarily be rosy.  Dramatic conflict is one feature of the 
narratives of reality TV across subgenres; participants form 
alliances and betray friendships on gamedocs such as Survivor, just 
as roommates tire of one another and bicker on the docusoap shows 
such as Big Brother or Real World.  Makeover or transformation shows 
are not exempt from conflict either.  While some conflict may be 
naturally occurring, producers are unlikely to gamble on the natural 
occurrence of a "useable" conflict that will draw in viewers.  In 
addition to highlighting tension through editing, conflicts can also 
be developed through structural inducements to heighten tension 
(Syvertsen, 2001; Godard, 2003).
In the Trading Spaces family of shows, one structural inducement to 
heightened tension is developed in the power differential between 
designer and participants that is carefully supported by the format 
of the show.  Shufeldt's (2004) textual analysis of Trading Spaces 
found that "Even when the designs 'fail' the judgment of homeowners 
at the reveal, the designer's position is not threatened.  …In each 
episode, the homeowners' moment of judgment is bookended by 
designers' commentary before and [the host's] sign-off after 
thanking, by name, the designers –not the homeowners" (p. 
18).  Shufeldt also suggests that in addition to structural 
inducements toward conflict, tensions are heightened in Trading 
Spaces simply because the show deals with real homes –a meaning-laden 
highly personal space.  Since the home is an extension of its owner, 
redecorating choices are also understood as suggestions for personal 
transformation.  Shufeldt's textual analysis contributed a 
preliminary understanding of the meanings presented in tightly edited 
episodes of Trading Spaces, however, such an analysis could not 
reveal the lived experiences of homeowners nor the process of 
constructing/containing reality.	
	Thus, the present study contributes a case study of the lived 
experiences of two participants and their families.  We ask how they 
experience the power dynamics as everyday participants and the 
construction of their reality.  We seek to understand how the Trading 
Spaces: Family format, the contractual agreements between 
participants and producers, and the narrative constructed through 
editing serve to contain the messy or banal reality and create the 
television reality of a highly successful program.

Method
This research was conducted as a multi-method case study extending 
over a period of seven months from pre-selection application and 
interviews through the filming, the airing of the episode and 
post-air interviews.  Research included formal recorded interviews, 
informal conversations, pure observation, participant-observation, 
document and textual analysis. Grounded theory, or the 
constant-comparative method, informed this study and allowed us to 
identify emerging themes throughout the process (Glaser & Strauss, 1967).
Initial contact was made through a mutual acquaintance when the 
families were in the audition process. When Connie Baker and Abby 
Thomas agreed on behalf of their families to include us in the 
process, we were added to an email distribution list that routinely 
updated interested friends and family about their status. [2]  The 
Bakers became our primary contact throughout the process. Once 
accepted as an official family for the Trading Spaces Family program, 
participants are contractually prohibited from conducting interviews 
or allowing anyone to photograph the rooms once designed.
In lieu of interviews, the Baker and Thomas families agreed to keep a 
journal of the process with a new set of questions to be addressed at 
each phase: pre-filming, between filming and the day the episode 
aired, and after the episode aired.  The writing prompts primarily 
concerned expectations of and questions about the experience, e.g., 
how did you select your swap mates?  Did you suggest any changes to 
the designers? What was most surprising in viewing the 
episode?   Journals could not be collected until after the program 
aired.  Obviously, this precluded the opportunity to ask follow up 
questions in a timely fashion but this was deemed preferable to 
having participants reconstruct the entire experience 
retroactively.  Finally, formal recorded interviews were conducted 
and transcribed just before and after the program aired.
In addition, the research team was able to view the production 
process from the street, see one of the rooms shortly after the 
filming and have an informal conversation with the homeowner about 
her experience, and attend viewing parties in each home.  Both 
researchers independently completed fieldnotes observing some of the 
filming process, when meeting participants and seeing the rooms for 
the first time, after the viewing parties when the episode aired and 
of independent viewings of the program.   Each of these approaches 
allowed the development of "sensitizing" probes for subsequent 
interviews and observation.  Finally, fan sites were monitored for 
program information and response to the Baker-Thomas episode.
Opportunities for triangulation of data arose from multiple methods, 
two interviewers who conducted interviews jointly as well as 
separately, multiple interviews with the same person, and multiple 
informants on the same process, e.g., how both families or different 
family members perceived the same event.  The longitudinal process 
afforded the opportunity to identify and explore disjunctures in the 
data more thoroughly (Wallendorf & Arnould, 1991) in order to achieve 
both descriptive and interpretive validity.

  Findings
	Our interactions with and observations of the Baker and Thomas 
families throughout this experience made it clear that viewing the 
final hour-long episode of their redecorating adventures would leave 
the viewer with a very limited understanding.  Therefore, this 
analysis begins by considering how their experience is presented on 
TV.  We proceed from there to unpack this constructed reality by 
exploring the application process, the families' accounts of filming 
the episode, the editing of the episode and the contractual 
agreements underlying the whole project.
	As the episode begins, Abby and Scott Thomas with their teenage 
daughters, Beth and Kim, propel water balloons at the Baker 
team.  The Thomas family is introduced as daring and artistic; we 
learn that they want to turn a guest bedroom into a studio workspace 
for Abby and the girls.  Connie and Sam Baker fire back as a 
voice-over introduces their team as young and energetic.  We learn 
that they want to transform their dining room into a sophisticated 
space for entertaining, but they also want to keep an element of 
fun.  The youngest member of the Baker team, Andrew (age 9), suggests 
a game theme in the dining room explaining that Sam really likes to 
play poker.  Over the next 48 hours collapsed into 60 minutes of 
high-speed montage, the two teams will work in each other's houses 
painting walls, sewing curtains, refinishing furniture and tiling 
floors late into the evening under the direction of two designers who 
work alongside them, Barry and Laura. Throughout the episode, it's 
clear the teams are working hard, but they take breaks for 
light-hearted play such as a game of musical chairs or some impromptu 
dancing.
	After the work is completed, the exhausted and anxious families are 
led into their rooms for "the reveal."  The Thomases unanimously love 
their new studio custom-designed with separate work areas for Abby 
and the girls and featuring a desk painted with bright stripes, 
rustic slate tile flooring, and an abstract mural on one wall.  They 
applaud the designer's funky and eclectic style and say it is just 
what they wanted.  On the other hand, down the street, the Bakers are 
less enthusiastic about their dual-purpose dining room.  The new 
space features a richly patterned fabric on the windows and cornice, 
sleek black tile flooring, a faux antler chandelier, and an octagonal 
dining table that converts to a poker table.  Neither Connie nor Sam 
seems pleased with the designer's concept.   Connie is especially 
appalled by the chandelier; Sam says the only thing he likes is the 
paint color although he also judges the poker table and a dartboard 
hidden behind framed artwork to be "cool."  Despite their obvious 
disappointment, they are good sports about it stoically accepting 
their new room and even agree, when asked by the host, that they had 
a good time doing Trading Spaces: Family.  The emotions conveyed at 
the reveal are real and unscripted, but the episode summary above 
certainly does not capture the whole experience of participating in the show.
The Reveal revealed
	The fast-paced montage of redecorating work and the requisite 
"after" images of the transformed rooms do not reveal a number of 
design flaws. In the Thomas's new studio, only half of the floor has 
slate tiles; the other half is bare concrete painted red.  A piece of 
molding has been tacked down to create a threshold between the two 
halves of the room.  The mural has sloppily painted lines and the 
colors are streaky. In the Baker's dining room, trim around one 
window is only partially painted, and this same window is covered 
with a curtain pieced together from mismatched fabric that isn't the 
right size for the window.  One of the new black floor tiles has 
already been cracked and the break partially obscured with black 
marker.  The dining room chairs have been painted red, but the paint 
work is gloppy and uneven.  The poker/dining table is too small to 
function efficiently for either poker or dining; as Connie later 
explained, "The table is too small for even our family of four.  We 
can put a casserole in the middle and that's it."
Our analysis reveals that these design misfires were not the fault of 
lazy homeowners nor are they completely attributable to capricious 
celebrity designers.  They can be better understood as the 
by-products of a tight production schedule and the pressure to create 
good TV-- but not necessarily good design.
Crafting realities
	The application process
	As Abby Thomas explained, "it all started with an ad in the [local 
paper]."  Abby and her daughter Beth spotted the ad and encouraged 
Connie to apply.  All were casual fans of the show, but neither Abby 
nor Connie knew much about participating in the show.  Abby didn't 
even watch the show regularly, but Connie previously had mentioned in 
passing that she would like to be on Trading Spaces.  Both families 
approached the application thinking primarily that it would be "a fun 
experience." Still, everyone was quite savvy about marketing 
themselves as ideal participants and promoting their houses as ideal 
sites for redecoration.	
The initial application stage requires would-be team members to 
complete a packet with basic background information about the 
families, their houses, and the rooms to be redone.  They are also 
required to submit photos of the room and of the teams.  The Baker 
and Thomas teams went beyond the requirements and submitted humorous 
family photos along with portraits, photos of their neighborhood and 
town (even recommending a hotel where the crew could stay), and 
helpful hints about the nearest Home Depot (a major sponsor of the 
show).  They also included logistical information beyond what was 
required that indicated a high level of awareness about production 
requirements such as suggesting space to park the large crew truck 
and set up the carpentry shop and pointing out that their newly 
developed neighborhood was secluded and quiet so filming 
interruptions and security concerns would be minimized.  Finally, 
their application materials indicated a familiarity with other tropes 
of the show and the personalities of the various Trading Spaces 
designers.  They wrote that they were willing to "fall victim to the 
whims of your designers" suggesting that they would be game 
participants who would welcome bold designs.
After passing the first stage of the selection process, the families 
were interviewed by phone and eventually a location scout was sent to 
meet them and survey their homes. Before the scout's visit, the teams 
were primed for their interview with him through preliminary 
information sent by the production company.  Among other things, this 
material encouraged them to be "as outgoing as you can" and affirmed 
how important it is to "sparkle and relax on camera." The families 
approached this in-person interview with the same enthusiasm they 
showed in completing the application packet and set about "seducing" 
the location scout with an array of food and a party atmosphere. 
However, they soon discovered that he was, as Abby Thomas explained, 
"all business." Despite their clear display of knowledge about the 
show, it is at this point that the Baker and Thomas families begin 
their own transformation from well-informed fans to show participants 
socialized to the requirements and norms of production.
During their interview with the location scout, the families were 
introduced to the logistical concerns guiding the televised 
redecorating.  The rooms each team had chosen to redecorate were 
quickly dismissed as possibilities as the scout explained that the 
show's $1000 budget would not be sufficient for the task of 
redecorating such large rooms.  He guided them toward selecting 
smaller rooms where the makeover would be more dramatic.  Bedrooms 
were also vetoed with the explanation that the show had already done 
too many bedrooms. This is how the Baker's dining room and the 
Thomas's guest room were hastily selected rather than the family 
rooms each had initially proposed.  Just a few minutes later, each 
family was sitting in front of a camera explaining what redesign they 
would like to see in the room more or less selected for them.  Prior 
to the location scout's visit they had put thought into transforming 
the larger spaces, but they were now essentially re-imagining 
decorating schemes on the fly.  If selected for the program, these 
videotapes would be the primary information the professional 
designers had on which to base their plans.  But these were also 
audition tapes, so at this point, Connie and Abby report that they 
wanted to be seen as easygoing, fun, risk takers. Connie explained, 
"We were hamming it up to try to get on the show" but if they had it 
to do over, in retrospect, "we would definitely try to be more honest 
than trying to get on the show… I might have been more persuasive 
about what I wanted."  The families were already aware that they were 
both positioning themselves as ideal applicants (sparkling for the 
camera) and establishing their tastes and desired outcomes.
After this interview, both families were increasingly optimistic that 
they would be selected.  Once the good news came, they had roughly 
one month to complete the preparatory work (signing contracts, 
arranging a property assessment for insurance purposes, and 
requesting the days of the shoot off from work and school) before the 
crew arrived and the filming began.
The Shoot
	The arrival of the crew for filming was no small affair; as the 
families had been warned, Trading Spaces is a very large project 
including 21 crew members, lights, cameras and equipment trucks.  As 
the trucks were unloaded, their houses were transformed into 
"locations."  All the filming takes place over three busy days, 
although the redecorating work happens in just two days as presented 
in the episodes.  Throughout Day Zero (how the production crew refers 
to the first day of filming before the redecorating begins on Day 
One), the Baker and Thomas families were likewise transformed into 
unscripted actors in the episode.
Filming began with the water balloon fight that would be used for the 
opening sequence –the "goofing around shots" that are characteristic 
of the Trading Spaces: Family format.  The teams had originally 
suggested going somewhere in their town to show off its natural 
beauty and fun things to do, but the crew assured them that, in the 
interest of time, a scene shot right in their driveway would be 
fine.  Day Zero filming also included interviews with each team about 
what they would like to see in their own rooms and what 
transformation they envisioned for their neighbor's rooms.  These 
conversations were essentially recreations of the impromptu 
interviews done on camera with the location scout a month 
earlier.  However, the teams were not shown those videos or reminded 
of what they had said.  Beth Thomas explained to us that this 
recreation may account for some of the discrepancies between what 
families say they want in the episodes and what designers have 
planned since what families request is likely to change between the 
two interviews as they have more time to think things over. By the 
end of Day Zero, the transformation of the family members into 
episode characters was well underway.  Their personas had been 
established in the interviews and they had been directed as actors in 
the water balloon scene. Furthermore, the privacy of their homes had 
been radically altered with the addition of production 
equipment.  Connie wrote half-jokingly, "We have cameras somewhat 
permanently attached to our walls, microphones to our bodies, and… 
and… and glue guns?!? Say it isn't so."
On the first day of redecorating (Day One, but the second day of 
filming), the families learned that what the program bills as two 
days of redecorating is actually closer to twelve hours of work as 
their design projects were woven into complex production 
schedules.  Early scenes including the "key swap," meeting with the 
designers for the first time, and the "load out" (removing existing 
furniture from the rooms) were shot swiftly and sequentially to 
support the before and after structure of the program.  However, 
after that, filming was dominated by production needs and the teams 
often found themselves waiting around to be called for their 
"scenes."  This scattered schedule allowed just two small camera 
crews to film all the action, but it also served –whether 
purposefully or not –to keep the families in suspense about specific 
projects and reduce opportunities for creative disagreements.
In the Thomases' case, after shooting the initial meeting with their 
designer and emptying the room, Abby and Scott were whisked away to 
wait out of sight for at least an hour while their daughters Beth and 
Kim, under the direction of their designer, Laura, began removing the 
carpet from the Baker's dining room.  Abby and Scott were told that 
they were kept sequestered so that the cameras would be able to 
record their surprised reaction, but Abby surmised that it might 
really have been because the producers thought that adults would put 
up a fight about removing perfectly good carpet while kids would 
acquiesce to the design decision.
In fact, this pattern was repeated several times.  In order to keep 
up the work flow without interrupting shooting schedules, many 
projects were begun without the whole team agreeing to – or even 
knowing about - the design plan. Certain projects were begun entirely 
by the off-camera crew without the presence of any team members.  For 
instance, Connie and Sam Baker arrived in the Thomases' backyard to 
film a scene and discovered that the crew had already primed Abby's 
new desk for painting so there was little point in objecting to the 
decision even though they expressed dissatisfaction with the colors 
the designer had chosen.  Likewise, Connie explained that she would 
have fought the decision to put slate tiles in the Thomases' studio, 
but the crew "already had three rows down when we got there.  Sam and 
I looked at each other.  Oh, it was bad."  Overall, while the show 
suggests that the homeowners and designers are completing the work on 
each project, a great deal is actually done by behind-the-scenes crew 
members; none of the team members worked on any sewing projects, but 
Connie Baker and Scott Thomas both filmed sewing machine scenes.  The 
"actors" were also directed for scenes not directly related to design 
projects.  The Thomas family was asked to play musical chairs despite 
their protests that it was a "dorky" thing to do.  According to Abby, 
the producer said, "Yeah, I know it's stupid.  Come on, do it."
By the end of shooting, it is clear to the teams that everything is 
"for the camera."  When Abby and Kim Thomas complained about the 
sloppy coats of red paint that the crew had applied to the dining 
chairs for the Baker's room, they were assured that it would look 
fine on camera.  Connie Baker had a similar encounter when she 
attempted to critique one crew member's haphazard painting as they 
worked together on the mural in the Thomases' studio.  She explained, 
"It was at this time that I realized that we were the outsiders and 
that these traveling people were their own 'family.'  When I 
[criticized] one, they all came to his defense." The crew's somewhat 
cavalier attitude about their work stands in sharp contrast to the 
homeowners' realization, as they received their "homework 
assignments," that their labor was very real and often tedious.
Both teams were assigned to complete tiling projects in their 
respective rooms after the production crew had left for the day, and 
they set about doing so in a careful, professional manner once freed 
from the crew's admonishments to hurry up and not worry because 
everything will look good on camera.  Both teams had previous tiling 
experience and recognized that it was a job that shouldn't be rushed; 
they reported working hard because they wanted it to be nice for 
their friends.  The Thomases also took advantage of their homework 
time to attempt to improve upon the sloppy painting the crew had 
begun on the chairs.
Their careful workmanship was undercut by the cast or crew in at 
least two instances.  In the Baker's freshly tiled dining room, the 
designer walked in wearing spiky high heels and promptly cracked a 
tile.  There was no time to fix it properly, so a frustrated Scott 
Thomas was only able to hide the flaw with black marker.  In the 
Thomases' studio, when a crew member joined in the work to mix grout 
for the tiled floor, he accidentally splattered grout onto the 
freshly painted wall, which the Bakers then had to painstakingly 
clean before the grout dried.
As indicated in all of the above examples, the families had little 
input or control over design decisions.  This was due to the shooting 
schedule, the vague way in which plans were explained to them, and 
the fact that many elements were not explained until the last 
minute.  Connie explained that their designer, Barry, brought out 
several items of furniture and decorative accessories only as they 
were finishing the room.  Consequently, the Bakers didn't have a 
sense of the over all design until all the elements started coming 
together a few hours before the reveal.  As they worked on various 
projects throughout Day One, Connie and Sam were left to trust that 
ultimately everything would come together as a coherent design.
Editing: Some assembly required
	The fact that scenes are shot out of sequence is not a surprise to 
anyone at all familiar with conventions of production.  In addition 
to practical concerns of time efficiency, the disjointed shooting 
schedule and subsequent editing of footage into a linear narrative 
seemed to serve multiple purposes.  This manner of filming allowed 
mistakes made by the designers, carpenter and off-camera crew members 
to be hidden.  It also functions to enhance the appearance that the 
teams are closely involved in making design decisions for their 
neighbors' room.	
	As a practical matter, it makes sense that scenes of the designers 
explaining their building projects to the carpenter would be shot on 
Day Two after the projects have already been completed.  By Day Two 
much of the carpenter's work is completed, so he has time to shoot 
and reshoot conversational scenes.  For example, we witnessed the 
designer Barry asking for a set of shelves that were in reality 
already completed and stacked a few feet away off camera.  Yet, 
shooting these scenes out of order also allows for design mishaps to 
be erased from the narrative so the designers retain power and 
authority. As part of the same scene between designer and carpenter, 
Barry explains his plan to put slate tiles on the floor.  When the 
carpenter replies that it is an ambitious project to tile the whole 
floor, the designer replies that he is only tiling some of it.  This 
exchange suggests that Barry has designed a mixed floor plan with 
some tiling, but in reality he had planned to do the entire floor but 
ran over budget and had to return half of the tiles.  The format of 
Trading Spaces includes budget limitations in the narrative but this 
budget miscalculation was erased from the episode.
	Shooting the designers' chats with the carpenter on Day Two also 
allowed for an intense conflict between the designer Laura and the 
carpenter to be excluded from the narrative.  When Laura discovered 
that the carpenter had built her dining/poker table at a 
significantly smaller size than she had wanted, the Thomases report 
that she was livid with him for making that executive decision to 
alter her plans.  For the rest of the day the two of them reportedly 
did not speak to each other.  Yet, none of this is reflected in the 
episode.  When they discuss her plans, she mentions that her sketch 
is drawn to scale and the carpenter teases her about her drafting 
abilities, but that is the extent of the conversation.  Surprisingly, 
the editing of the episode does emphasize a different point of 
tension with the carpenter.  The host repeatedly accused him of 
pouting about not being asked to help with the tiling projects. Both 
the Thomases and the Bakers reported that they were surprised to see 
this emphasis in the episode since it wasn't an issue at all during 
the shoot.
	Editing also allows for the erasure of sloppiness and voiced 
concerns about the quality of work.  As discussed above, the 
families' concerns over the gloppy red chairs, the messy lines in the 
mural and the cracked tile were not mentioned in the episode. When 
mistakes are included, the designer's expertise is not threatened; 
for instance, when designer Laura misapplied silver leafing to the 
Baker's table, she cavalierly assured the team- and the camera -that 
it could be fixed later.  Yet, it never did get fixed in the episode 
or in the real off-camera work process. The edited episode also does 
not reveal that she did not really know how to apply the paint 
technique she wanted to use in the room. Scott Thomas reported that 
Laura simply decided to work by trial and error.  Those experienced 
with home improvement projects (both participants in the episode and 
fans watching the show) would recognize these examples as 
problematic.  Indeed, on the on-line discussion boards for this 
episode, fans wondered whether Laura had thought to add a protective 
coating to the silver-leafed table and questioned the quality of 
other projects that seemed hastily completed.  The success of the 
editing techniques can be seen in the fact that several of these fans 
simply assumed that surely such details were worked out behind the scenes.
Most significantly, the editing of the episode also suggests that the 
teams have extensive input into the design decisions or at least 
approve the majority of the plans.  In the episode, it seems that 
each step of the redesign was discussed with the team early on and 
they have ample opportunity to accept, modify or reject the 
plans.  This expectation is also supported by language in the packet 
sent by the production company stating that design is a collaborative 
process and team members should feel free to speak up.  However, 
avenues for input are effectively closed off by the disjointed 
shooting schedule.  Instead, scenes in which team members endorse 
isolated design decisions are emphasized. In some cases, these 
approval scenes involve only part of the team (the Thomas girls 
enthusiastically ripping out carpet while their parents were kept in 
the dark), were approved by the youngest member of the team (9-year 
old Andrew endorsed the desk project in the Thomas's studio and the 
building of a poker-table dining room), or were filmed well after the 
projects were underway or completed.  In fact, the team members had 
just as little control over the designs for their neighbor's room as 
they had had for their own room.
The contracts
All this is not to say that the Baker and Thomas families did not 
enjoy their experience.  Certainly they did enjoy themselves, but 
their comments reveal that the experience was far from all 
roses.  The teams recognized that when they entered in they were 
taking a risk –with their rooms and in appearing on national TV.  The 
contracts they signed offer them $75 for cleaning and the assurance 
that changes to other areas of the property would be restored, but 
the contract gave them little other protection.  To get a full view 
of the conditions of their participation, we need to take a closer 
look at the contractual agreements limiting Trading Spaces's liability.
	Each member of the teams signed two contracts with Banyan 
Productions–a location liability release and an appearance release. 
The location liability release provides the production company with 
the right to use any area of the property as may be necessary and to 
represent the property on film in the episode.  This contract 
stipulates that the production company cannot be held responsible for 
dissatisfactory results in the redecorated room.  The contract does 
give the homeowners the opportunity to protect other areas of the 
house or items in it by specifying these in writing in the 
contract.  In this case, neither team mentioned any additional items 
or areas.  They report that they just assumed that the crew would use 
common sense and it didn't occur to them to list things like not 
using the oriental rugs as a workspace or not setting up a project 
area on a freshly seeded lawn.  In retrospect, both families 
indicated that they would consider this clause of the contract more 
carefully if they had it to do over.
	As for the appearance release, this contract gives Banyan and TLC 
the right to represent the participants in any way, to use their 
images, voices and personalities in the program, to promote the 
program and in the future for unspecified purposes.  In this case, 
the two families thought that they were represented fairly and had no 
complaints on that score.  Had they any concerns about how they were 
depicted, they would have had no legal recourse.  Finally, this 
contract and the location liability release both include 
confidentiality clauses binding the participants to secrecy about 
every aspect of the shoot, the redecoration and even the contract 
itself until 5 days after the episode premiers.  Violations of this 
agreement are punishable by hefty $100,000 fines.
	While the production process socializes the families as participants 
and directable actors, the contracts cement their legal 
vulnerability.  They assume a substantial risk – financially, for 
breaches of contract and personally, in opening up their homes for 
radical redesigns.  Presumably the redecorated room valued at $1000 
(or $1600 fair market value for tax purposes) is their reward, but as 
the discussion above indicates, once engaged these two families 
quickly realized that participating in Trading Spaces: Family isn't 
about the design, it's about making TV.

Discussion
	Making good TV, in this case study of a Trading Spaces: Family 
episode, seems to hinge on strategies for containing banal reality 
and constructing a preferred reality.  Significantly, this 
necessitated that the artistic process of redecorating the two rooms 
become a secondary concern.  We found that this happens in three main 
ways that mirror the themes suggested by the literature on reality TV 
more broadly.  Contractual agreements, narratives constructed through 
editing and a reliance on format all significantly shaped the 
experiences of the Baker and Thomas families.  This actuality is 
obscured from the televised reality.
	In this case study, the contracts participants signed did not cause 
or mitigate any major legal conflicts. Without explosive legal 
battles to point to, it might be easy to conclude that the contracts 
are merely a formality and that they don't shape the process in a 
meaningful way.  However, our analysis indicates that the legal 
agreements give the production crew broad authority to use houses as 
sets, furnishings as props, and homeowners as actors. Further, the 
financial liabilities the families incur for breaches of the 
contracts effectively secure their cooperation throughout the 
production process.
	As for narrative through editing, this case study did not reveal 
clear instances of participants being painted as villains or heroes 
as in the examples Patkin (2003) cited from Survivor: Australian 
Outback.  But, as Couldry (2004) suggested, the editing does reveal 
the process by which some behaviors, attitudes or meanings are "ruled 
in" while others "ruled out."  We found that the crew's sloppy work 
and the designers' mistakes were ruled out of the constructed reality 
through editing choices.  Echoing Shufeldt's (2004) finding, 
selective editing in this instance did place the designers in 
positions of authority.  The show's selective reflexivity regarding 
schedule, budgets, and labor also serves to rule out the complexity 
of DIY home improvement in favor of the view that DIY redecoration 
can be done quickly, cheaply and by anyone –even children- and still 
look good.  This finding raises provocative questions about the 
specific ways in which reality home makeover programs serve to 
support consumption in the home improvement industry (and at stores 
like Home Depot, a leading sponsor of Trading Spaces: Family).
	Our findings suggest that the most significant mode of containing 
and constructing reality occurred through strict adherence to the 
proven Trading Spaces format.  The format allows the production crew 
to have a clear picture of what scenes need to be shot even though 
they are ostensibly working without a script; unlike in some of the 
docusoap programs, the families were not constantly under the gaze of 
the cameras.  Instead they were called in for "scenes" as the format 
dictated.  As any Trading Spaces fan could attest, typical scenes in 
the format include the "key swap," the "load out," team members 
sewing, team members working with power tools in "Carpentry World," 
designers assigning homework, and of course, "the reveal."  We found 
that the redecorating work at the heart of the show is entirely 
organized around filming these requisite scenes. The format provides 
a common set of expectations for the crew and the producers; to the 
extent that participants were aware of the show's format, it also 
serves to shape their expectations.  However, as we saw, even such 
well-informed fans as the Bakers and the Thomases did not anticipate 
how much the technical aspects of filming would outweigh the design 
process. While the families were concerned with completing their 
design projects in a professional manner, the producers were 
primarily concerned with filming just a few minutes of each project 
underway. While we were not able to collect information regarding the 
budget for producing an episode of Trading Spaces: Family, it is 
clear that, in general, reliance on format is time-efficient and 
cost-effective (Madger, 2004; Moran, 2004).  In this case study we 
observed that indeed the work is done in a short amount of time and 
with a limited crew.
Clearly, the format of Trading Spaces has been hugely successful. 
However, observations drawn from on-line fan discussions and reviews 
of the most recent debuts in the transformation TV subgenre indicate 
that this particular format may have grown stale. As of this writing, 
speculation among fans suggests that Trading Spaces: Family won't be 
renewed for a third season and that the original Trading Spaces may 
end after its upcoming sixth season.  Meanwhile new shows with 
formats based more on philanthropy have garnered accolades. 
Ironically, Extreme Makeover: Home Edition and Town Haul, the leading 
examples of this new style, star former cast members of Trading 
Spaces.  Is the decline of Trading Spaces a natural evolution or does 
it reflect a frustration with the nature of a format that does not 
significantly empower its participants?
Conclusions
	Our analysis indicated that Trading Spaces: Family's claim to 
represent the unscripted redecorating mayhem when two families trade 
houses was not borne out by the experiences of the Baker and Thomas 
families.  They enjoyed the experience, but they concluded 
definitively that the process was much more about making a television 
show than about making good design.  The realities of their 
experiences –including an incoherent work routine, little or no input 
into design choices, and the crew's acceptance of sloppy work—were 
not visible in the televised episode chronicling their room 
switch.  Rare among studies of reality TV programs, the present study 
contributes a detailed sense of the discrepancies between actualities 
of participating in reality/transformation TV and the constructed 
reality that is aired on television from the perspective of the 
participants themselves.  Because this study followed the Baker and 
Thomas families throughout the process from application to 
completion, we were able to understand how they themselves were 
socialized into the production process from an early position as 
eager fans of the show to participants who ultimately felt they 
learned a lot about TV but nothing about design.
Clearly the present research is a case study of two families and one 
television show and consequently cannot be generalized, but our 
research demonstrates the utility of this approach and sheds some 
light on the transformation TV genre.  Following Moran's (2004) 
suggestion that format is useful as an analytic category for 
understanding creative and economic impacts, our finding that the 
format of Trading Spaces: Family (and the family of Trading Spaces 
shows) dictates that good design is a secondary concern raises 
significant questions about the premise and promise of such 
participatory DIY programs.  We commonly assume that fans apply to be 
on these shows because they are seeking celebrity interior decorating 
and empowerment for transforming their living spaces, but our 
research suggests they are more likely to get a lesson in television 
production.
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[1]  For the 2001-2002 season, Trading Spaces production costs were 
just $.09 million per episode.  By comparison, Survivor's budget 
reached $1.4 million, but even this pales in comparison to the $7 
million budget of the half-hour sitcom Friends (Madger, 2004).
[2]  Pseudonyms are used for all family participants.  

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