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This paper was presented at the Association for Education in Journalism and Mass Communication in San Antonio, Texas August 2005. If you have questions about this paper, please contact the author directly. If you have questions about the archives, email rakyat [ at ] eparker.org. For an explanation of the subject line, send email to [log in to unmask] with just the four words, "get help info aejmc," in the body (drop the "").
(Jan 2006) Thank you. Elliott Parker ====================================================================
Jung-Sook Lee Competition Interactivity and Online News Sites A reader with a question. One with a story idea. One who wants to use an article as a springboard into community discussion. An angry reader. One who wants to see and hear the faces and voices in a story, not just read about them. A reader who wants to find local information about a national story. In the past, a newspaper's readers or could write a letter or make a phone call, but online news sites make feedback a click away. The Internet provides the technical capability for a user to read an article and interact in a way that other media do not have a natural conduit for. An online news site can provide e-mail access or discussion forums that make journalists accessible and also can foster community discussion. The initiating medium contains this communication potential, and it is changing the definition of news on the Web, Sands (2004) said. News online provides the opportunity to develop a whole new way to present journalism, and Jan Schaffer (2001) of the Pew Center for Civic Journalism suggested that this be done with a "much more interactive toolbox." Interactivity is one of the things that gives the Internet value as a medium. Newspapers can provide in-depth stories, and television gives pictures and sounds. When providers offer these things online, users often confront technological limitations. The technical obstacles may be overcome in a few years, but Web journalism still should be able to offer something more, something unique now. If interactivity is the Internet's outstanding characteristic (Morris, 2001), it seems that online journalism should be taking advantage of it. Some media have been slow to use interactive elements, though (Tankard & Ban, 1998; Dibean & Garrison, 2001; Singer, 2002; Greer & Mensing, 2003). The current environment has media trying to determine whether online news is complementary or competitive for their Online interactivity 2 operations (Dutta-Bergman, 2004) and journalists trying to understand how to work in multiple media platforms (Huang et al., 2003). In a time when scholars and practitioners have such questions, it seems crucial to examine characteristics of online news distribution. Understanding interactivity is important because it is more than just a "dull buzzword" that "is so inflated now that one begins to suspect that there is much less to it than some people want to make it appear" (Schultz, 2000, p. 205). Interactivity is a built-in feature of the Internet, and it is important to understand how online news sites use it. This paper examines the concept of interactivity on the Web and offers a literature review that groups techniques that have been labeled interactive. Defining interactivity Perhaps one of the reasons Schultz (2000) can call interactivity a "dull buzzword" is that the term often is used without an explicit meaning attached. Many studies operationalize interactivity as the presence of staff e-mail addresses, polls, or discussion boards (Tankard & Ban, 1997; Schaffer, 2001; Singer, 2002; Grusin & Edmondson, 2003); others include multimedia, search engines, and hyperlinks to additional information (Peng, Tham, & Xiaoming, 1999; Lowrey, 1999; Dibean & Garrison, 2001). Researchers seem to vary in their identifications of interactive elements on the Internet because many have not agreed on a conceptual definition. The concept of interactivity is the subject of many discussions across disciplines, though. In a broad sense, interactivity on the Web means a user consumes information, provides some input to the computer, and receives information that responds to the input. Interactivity is "a process of reciprocal influence," Pavlik (1998) said, indicating that user input should affect provider response. Online journalism can claim interactivity "when content consumers are given Online interactivity 3 opportunities to become content creators" (Massey & Levy, 1999, p. 141). Some would argue that the mere exchange of messages or ideas does not equal interactivity, though. The literature dealing with interactivity of online news sites generally looks to two definitions. Schultz (1999, 2000) and Li (1998) rely on Rafaeli, and Massey and Levy (1999) and Massey (2000) use Heeter's dimensions of interactivity. Rafaeli (1988) distinguished among two-way, reactive, and interactive communication, with each level being more responsive than the one before. The simple fact that two parties are involved in a conversation does not create interactivity, Rafaeli said, and reactive communication occurs when one message references an earlier one. Interactivity is more than just feedback; it is a series of messages that "relates both to previous messages and to the way previous messages related to those preceding them" (p. 120). Ha and James (1998) echoed this idea, defining interactivity as the degree to which the communicator and user are willing to respond to one another. Heeter (1989) identified six dimensions of interactivity, and Massey and Levy (1999) applied four of them to online interactivity: complexity of choice available, responsiveness to the user, ease of adding information, and facilitation of interpersonal communication. These dimensions define interactivity as the user's ability to find diverse content on a site, get a journalist's reply, add content others can read, and have online conversations with other users. McMillan (2002) said much of the research that focuses on what types of features allow interactive communication grew from Heeter's conceptualization. Scholars offered these definitions of interactivity several years before the Internet was widely available. Even though the definitions were created to address other methods of mediated communication, they are useful here because the definitions provide a framework for questioning whether common Web tools called interactive really create more than reactive communication. Online interactivity 4 Rafaeli's definition of interactivity is more stringent than many others. Although Heeter sets clear boundaries for the concept's meaning, the dimensions suggested allow the word "interactivity" to be applied in several different ways, even though not all of them may apply to every interactive situation. Like Heeter, other researchers have identified dimensions of interactivity. Ha and James (1998) named five dimensions: playfulness, choice, connectedness, information collection, and reciprocal communication. Their playfulness dimension included games and curiosity arousal devices, and they defined play as internal dialogue that gives an individual pleasure. Ha and James said choice offered users a sense of empowerment, and that connectedness was created with hypertext, which allowed a user to create map of the site just like a physical location. Information collection indicated a user's willingness to provide information, and reciprocal communication encompassed the idea of feedback from user to communicator. McMillan and Downes (1998) identified six dimensions of interactivity. The dimensions were direction, or whether communication was one-way or two-way; purpose, such as informing, entertaining, or selling; message, or whether the message was from one-to-one or one-to-many; time, or whether a user had flexibility of when to participate; control, by both the sender and user; and effort, or how much work it takes to interact, framed in Rafaeli's terms about the level of responsiveness required. McMillan (2002) sought to understand "why some cyber-places seem to be more interactive than others" (p. 272). She suggested a four-part model of interactivity that measured communication on two axes: direction of communication and level of receiver control. Monologue was one-way, low-control communication; feedback also was primarily one-way but gave receivers high control; responsive dialogue went two ways but gave the receiver low Online interactivity 5 control; mutual discourse did away with the notions of sender and receiver and reconceptualized them both as participants. McMillan's study found that mutual discourse Web sites were perceived to be most interactive. Some research acknowledges two different ways to look at interactivity. Kiousis (2002) discussed the difference between mediated human-human communication and human-machine communication and whether both were examples of interactivity. Lee (2000) created a model that recognized two forms of interactivity, one that involved two users interacting and another that involved a user interacting with a medium. Looking at the correct kind of interactivity for a situation would clear up some of the confusion about the concept, Lee argued. Several scholars (McMillan, 2000; Lee, 2000; Kiousis, 2002) have pointed out other ways to look at interactivity. McMillan (2000) said interactive features and perceptions of interactivity were two perspectives on interactivity. Interactive features are the processes used to convey a message online, things such as e-mail, chat rooms, or games. Instead of focusing on the physical capacity for interactivity, the perception perspective looks at what individuals think about the capacity of a medium or how they use it. McMillan's study suggested that bulletin boards and search engines caused the greatest perception of interactivity, indicating that users' desire for two-way communication and control of their online experience are key to understanding interactivity. McMillan said users are more likely to develop a good impression of a site they see as interactive. Simmons (2003) offered four themes from discussions of interactivity: the potential for interactive media to improve society, create a new way for face-to-face communication, form an active audience, and shift the power balance between sender and receiver. The discussion of face-to-face communication acting as a standard for effective interactivity appeared in several Online interactivity 6 scholars' (Ha & James, 1998; Lee, 2000; Kiousis, 2002) work, but it is difficult to reconcile a mediated conversation with face-to-face interaction. Ha and James (1998) pointed out that the face-to-face standard ignored the possibility of a communicator sending a message and receiving feedback hours or days later at another user's convenience. For this reason, real-time conversation also is a difficult standard to define interactivity with, researchers said (McMillan & Downes, 1998; Kiousis, 2002). Based on the many competing ideas about interactivity and what constitutes it, little can be taken for granted when reading about scholars' studies of it. Different conceptual definitions create a murky environment where research about interactivity exists. Interactivity indexes Several studies recently have evaluated news sites' interactivity using indexes, which provide an interesting overall snapshot of the way Web sites are working. Researchers point to certain conditions that seem to be linked to interactivity. Greer and Mensing (2003) performed a longitudinal content analysis of 81 online newspapers from 1997 to 2003. Their purposive sample sought to balance large newspapers (circulation greater than 300,000), mid-sized papers (circulation 100,000-300,000), and small newspapers (circulation less than 100,000). A site could earn from 0 to 4 points on an interactivity scale by allowing user feedback, providing direct links to contact news staff, posting electronic feedback in forums or letters to the editor, and offering users the chance to customize the homepage or request e-mailed news. Unlike presentation sophistication or multimedia use, the interactivity index did not show a dramatic rise in the seven years studied; scores went from an average 2.18 to 2.86 in the time period. Large newspapers consistently maintained a higher score than mid-sized papers, which consistently had higher scores than small newspapers. Online interactivity 7 Lowrey (2003) also found connections between newspaper size and interactivity. He performed a census of Mississippi newspapers online and created a "degree of site interactivity" variable by totaling occurrences of interactive features on the 48 sites. Lowrey found a mean 3.67 occurrences of e-mail links from stories, list of staff e-mails, e-mail links to Webmasters, other contact information, reader comments posted from stories, chat rooms, bulletin boards, ability to e-mail stories to others, polls, search functions, and hyperlinks to supplemental information. The data suggested that larger newspapers' sites are more likely to be interactive, and there also was a strong positive correlation between interactivity and use of an outside vendor to produce the site. Although some anecdotes have suggested that online staffs are too small to produce interactive content effectively, Lowrey found that larger staffs produced fewer interactive features. He suggested that smaller staffs are required for sites with outside vendors, which provide detailed templates. Although McMillan (2000) did not look specifically at news sites, her research found no relationship between the size of the staff and interactive features produced. However, the greater the number of employees of a site, the more its manager tended to perceive the site to be more interactive. Welch (2004) focused on whether converged news operations – ones that had print, broadcast, or online platforms cooperating in their newsgathering – produced more interactive content than non-converged operations. Welch counted the frequency of chats, polls, discussion forums, interactive quizzes or games, search tools, ability to e-mail a story to others, virtual tours, related Web links, and "other interactivity components." For six sites – four converged, one newspaper, and one television station – frequency of interactivity ranged from 156 to 1,132. When adjusted for total number of stories posted, the non-converged sites ranked fourth and fifth Online interactivity 8 on the interactivity index. The small sample in this study makes it difficult to draw many conclusions, but it does point to a great variance in how sites are using interactive features. Forms of interactivity Scholars have considered a broad range of online features to be interactive. One of the most frequently cited forms of interactivity is e-mail links to reporters from their stories, which would invite conversation between members of the public and journalists. Other techniques called interactive do not have such a clear communication component and do not stand up to the strictest definitions of interactivity. E-mail, online forums, real-time chats, multimedia, polls, and hyperlinks are some of the most frequently mentioned interactive features. E-mail Tankard and Ban (1998) performed a survey by e-mail and a content analysis to measure interactivity of newspapers' Web sites. They received responses to the survey from about one quarter of newspapers that had individual Web sites at the time. Of the respondents, 74 percent said they gave e-mail addresses for some staff members on their sites, and 49 percent of the sites said they responded to all consumer e-mail. The researchers said, "Interactivity probably means that messages should receive replies" (Discussion section, ¶3), which adheres to Heeter's (1989) idea that interactive media are responsive to the user. When Massey and Levy (1999) tested responsiveness as a dimension of interactivity, their results were lower than the Tankard and Ban (1998) study. The researchers examined 44 English-language newspaper Web sites in Asia through content analysis. To operationalize the potential for responsiveness, they looked for a general newsroom e-mail address, as well as ones for the editor in chief, online editor, online section editors, online reporters, and Webmaster. The sites averaged about two of the six kinds of e-mail links on their sites. The researchers also e- Online interactivity 9 mailed to request information about how each site was maintained to test actual responsiveness. These e-mails from coders received an 18 percent response rate, and the sites responded, on average, more than two days later. This study suggests room for improvement in providing a variety of e-mail addresses and making sure every message gets a response. English is a foreign language in Asia, and that audience might have different expectations of e-mail availability and interactivity. These factors should be kept in mind when evaluating these results. The need for improvement came up again in Massey's (2000) study of the same area of Asia, but he did find that responsiveness, along with choice complexity, was one of the most dominant dimensions of interactivity being used. All 17 newspaper sites studied provided at least one e-mail link to the newsroom, which established 100 percent potential responsiveness. Massey did not test actual responsiveness in this study. Work by Schultz (1999, 2000) also is careful to distinguish between potential and actual interactivity. A content analysis of 100 newspapers online in 1999 found that only six did not offer at least one e-mail address somewhere in the site. However, 67 percent of the sites did not offer e-mail links to journalists from their stories, and only 10 percent provided them from every story. Schultz's conclusion was that newspapers "tried to minimize the amount of personally addressed e-mail that editors and reporters receive" (Email section, ¶5). Presumably, this attitude would stem from journalists' desire to work productively instead of having to sort and reply to many e-mail messages. Schultz (2000) also performed an e-mail survey by selecting 50 e-mail addresses from 164 staff members listed on The New York Times Web site. He received a 38 percent response rate, and even though he acknowledged "a difference between reader email [sic] and a questionnaire sent by a researcher" (p. 212), Schultz said the journalists who responded to him would be more likely to respond to readers. A study across two years showed an increase in the availability of e-mail links on newspaper sites (Dibean & Garrison, 2001). The researchers chose six newspapers – two national, two regional, and two local – and looked at their Web sites in content analyses. In 1998, almost 60 percent of site pages offered e-mail links; a year later, almost 70 percent of pages had e-mail addresses. Greer and Mensing (2003) showed a continuation of this trend in their longitudinal content analysis. Between 1997 and 1999, they found fewer than 60 percent of sites providing staff e-mail addresses; by 2003, more than 93 percent of sites gave e-mail links. The studies in this category used varied samples and methodology, so their results cannot be compared head to head. However, a general trend in the growth of e-mail use over time emerges, and Table 1 summarizes relevant findings about e-mail and interactivity. Researchers Tankard & Ban (1998) Massey & Levy (1999) Massey (2000) Schultz (1999) Schultz (2000) Dibean & Garrison (2001) Greer & Mensing (2003) Table 1 Online forums An online forum serves a purpose comparable to letters to the editor published in a newspaper. Readers might offer their opinions about events in the news, react to a particular article, or even respond to comments from other readers. These forums might place information in threads or might provide separate forums for different issues, such as local news or politics. Users post their comments, and their words remain online and able to be read by anyone who visits the site in the future. Massey (2000) found a correlation between staff size and a dimension Online interactivity 10 Findings about e-mail Almost 3/4 of online newspapers gave some e-mail address, and about half said they responded to all messages. E-mails to newspaper sites received 18 percent response. All online newspapers studied had at least one e-mail link. 96 percent of papers had at least one e-mail address posted, but 2/3 did not give reporters' e-mail addresses in stories. E-mails to New York Times journalists received 38 percent response. In one year, the percentage of pages within a site with an e-mail address rose from 60 to 70. In 1997, less than 60 percent of sites provided e-mail addresses; by 2003, more than 93 percent did. Online interactivity 11 called "ease of adding information," indicating that a site with more employees is likely to offer more in the way of avenues for contribution from readers. Studies counting forums available on online news sites have varying results. Gubman and Greer (1997), who sampled 83 online publications, found that about 58 percent of sites would post reader comments in forums, letters to the editor, or attached to particular stories. Greer and Mensing (2003) used this data as the beginning of their longitudinal study of sites, and they found that the same practice increased to 75 percent of the sample in 2003. Massey and Levy (1999) also found that more than 60 percent of their sample of Asian news sites would allow users to post content through letters or forums. Schultz (1999) said that 33 percent of 100 newspaper sites ran discussion forums, and seven of them had journalists from the newspapers regularly participate in them. These numbers are the lowest representation of online forums, and this is likely because Schultz looked for areas specifically labeled as discussion forums rather than also considering online letters to the editor and the like. The study points out that although the forums allow readers to interact with one another, many sites were not choosing to be interactive by moderation or their own participation. In this way, discussion forums are "reader playgrounds" (Discussion forums section, ¶4), Schultz said. In his survey of New York Times journalists, Schultz (2000) found that the lack of journalist involvement did not prevent "vivid discussions [from] taking place that are mostly interactive" (p. 215). Schultz's definition of interactivity follows Rafaeli's (1988) model, which means he found chains of conversation in the forums that showed real reader-to-reader communication. Even Schultz noted some limitations of discussion forums, such as domination by a few individuals that derail conversation. At the other end of the spectrum, Singer (2002) studied the use of Iowa's five daily online news sites during the 2000 Iowa caucuses and found low user Online interactivity 12 participation. Four of the five sites organized caucus-related discussion groups or forums, and "participation was underwhelming" (p. 93). In the month before the caucuses, no site received more than 71 postings to its boards. But when Singer interviewed site editors after the effort, comments had a hopeful and idealistic ring. "We were actually serving as the medium between two readers" (p. 94), one editor said, and another spoke of creating "an arena of interactivity within Iowa – Iowans talking to Iowans" (p. 94). Still, Singer saw room for improvement; the site that received 71 political postings had more than 16 million hits that month. A summary of findings about the use of online discussion forums appears in Table 2. Researchers Gubman & Greer (1997) Massey & Levy (1999) Schultz (1999) Singer (2002) Findings about online forums 58 percent of online publications posted reader comments. More than 60 percent of sampled publications posted reader comments. 1/3 of publication sites ran forums. Publication's Iowa caucus site got 16 million hits; during that time, 71 posts were made to political bulletin boards there. 3/4 of online publications posted reader comments. Greer & Mensing (2003) Table 2 Real-time chats Like discussion forums, the sites of national or metropolitan newspapers are more likely to offer real-time chat functions – conversations on a particular topic that are available to participate in only for a limited time before they change or go away – than smaller papers (Peng, Tham, & Xiaoming, 1999). In their content analysis of six news sites by publication size, Dibean and Garrison (2001) found "very little use" by local, regional, or national publications of chat rooms. Asian studies echoed this finding. Massey and Levy (1999) counted moderated and unmoderated chat rooms as contributing to the interactivity dimension "facilitation of interpersonal interaction." Less than 20 percent of 44 English-language Asian news sites provided any kind of synchronous chat, and when Massey (2000) later performed a similar Online interactivity 13 content analysis, he had to drop the interpersonal interaction dimension because none of the 17 sites that he sampled offered chats at all. The numbers were little better in Schultz's (1999) content analysis of 100 daily sites; he found five hosting synchronous chatting and three that linked to another chat provider. All of these organizations were mid- to large-sized newspapers, a finding consistent with other studies. Two sites organized chats around specific subjects and invited officials and experts to participate, as well as regularly including journalists. Schultz said these efforts showed "a willingness to adapt to the conversational ethos of the Internet" (Chat rooms section, ¶3), even though most sites had not yet made that step. When Singer (2002) examined the Iowan sites during the 2000 caucuses, she found one of the sites that set up separate chats with four of the presidential candidates. One site had an interactive town hall, and another set up an online event for watching party debates. The site showed each debate live by streaming video, and it conducted polls and discussion at the same time. However, few participated in the debate discussions – perhaps because of college basketball games at the same time on the two Saturdays, Singer theorized. E-mail and discussion forums were found to be fairly prevalent in comparison to realtime chats, which are almost guaranteed to be interactive. E-mail and forums have more potential to stay at a reactive level in Rafaeli's (1988) classification system. A chat is likely to inspire reader-to-reader interactivity, and Schultz (1999) suggested that chatting on a moderated news site could provide links to relevant information, as well as keep the conversation above the level of the trivial. Online chats definitely are a function the print product cannot offer. Singer (2002) said it is up for debate whether interactivity is still developing or whether its absence online, such as through participation in real-time chats, shows that readers do not demand it. Online interactivity 14 A summary of findings about the use of synchronous chatting appears in Table 3. Researchers Peng, Tham, & Xiaoming (1999) Massey & Levy (1999) Schultz (1999) Findings about real-time chats National and metropolitan newspapers were more likely to offer chatting than smaller papers. Less than 20 percent of sites sampled offered synchronous chatting. Less than 10 percent of sites offered or linked to synchronous chatting. No sites sampled offered synchronous chatting. Publications of any size were making little use of chatting. Found several varieties of real-time activities offered. Massey (2000) Dibean & Garrison (2001) Singer (2002) Table 3 Multimedia E-mail, discussion forums, and real-time chatting are widely agreed to have interactive properties; multimedia is the first of several that is less widely recognized. A multimedia presentation may use audio, video, graphics, or other methods to give users a more complete picture of a story. From a different perspective, Sundar (2000) called "multimedia" a misleading term because it doesn't refer to multiple media but multiple senses involved in processing a message or multiple channels used to transmit it. The multiple channels might include animation, audio, video (Gubman & Greer, 1997), or pictures (Sundar, 2000). Gubman and Greer (1997) defined multimedia as animation, audio, and video, and their content analysis found only 12 sites using any of those in news sections of 83 online newspapers, and Massey (2000) found it even more rare. He dropped analysis of multimedia as a component of the complexity of choice dimension of interactivity in analysis of Asian news sites because he found no occurrence of any applications. In contrast, Dibean and Garrison (2001) found 30 percent of site pages for six newspapers offering video in 1999 and 27 percent offering audio. The sample distribution – two small circulation, two mid-sized, and two large circulation newspapers – probably skewed these findings, though, since Schultz (1999) found that larger newspapers were more likely to offer multimedia applications. Online interactivity 15 Several researchers (Schultz, 1999; Welch, 2004) described multimedia and interactivity as separate spheres, but the presence of one on a news site often means the site is likely to use the other to tell stories. Schultz – who asserted that "the use of machines and their applications is, in itself, not interactive" (Concept of interactivity section, ¶5) – found 16 percent of newspaper sites using multimedia applications, as well as a correlation between that group and the use of interactive functions, which he operationalized as the presence of discussion forums. Of sites that used multimedia applications, 69 percent had forums, and only 26 percent who lacked multimedia on their sites hosted forums. Schultz also created an index of interactive options by counting general e-mail addresses, e-mail links from particular stories, e-mail links to politicians and officials, discussion forums, chat rooms, polls, and online letters to the editor. Online newspapers with multimedia had a mean score of 5.88 on the index, whereas others had an average of 3.74. The difference was statistically significant. Welch (2004) studied six online news sites to examine multimedia and interactivity. Welch did not claim universal applicability of her results, but she found that the only news site with a significant score on an interactivity index was one of only two with a significant score on a multimedia index. The relationship between multimedia and interactivity is interesting. Multimedia gives readers the sense that they can control how they experience a story, and it might also cause them to rate a site as more professional (Sundar, 2000). The findings of Sundar's experiment, though, suggest that multimedia applications actually hinder memory for story content. Online interactivity 16 Table 4 offers a summary of findings about multimedia use and interactivity. Researchers Gubman & Greer (1997) Schultz (1999) Dibean & Garrison (2001) Findings about multimedia use Less than 15 percent of online newspapers used multimedia. 16 percent of newspaper sites used multimedia. About 1/3 of pages within newspaper sites used video, and about the same number included audio. Score on multimedia index linked to score on interactivity index. Welch (2004) Table 4 Polls Online polls give users a chance to vote on an issue and see how their opinions compare to others using the site. Polls also provide the opportunity for sites to link to background information. Without contextual information, Schultz (1999) contends that polls remain at a reactive level and do not have true interactivity, even though users have input that is displayed to other users. He found 24 of 100 daily newspaper sites with polls, and most were what he called quick polls. Those offered multiple choices without the ability to post related comments. Only two of the polls were from newspapers with circulation less than 25,000. Schultz found further weaknesses with the polls; most allowed users to vote more than once, so the polls had no real validity. Quick polls were the kind Singer (2002) found at two Iowa newspaper sites before the 2000 caucuses; thousands of people voted in them, which could suggest that users like to be able to express their preferences without putting a great deal of time into posting them. Massey and Levy (1999) and Massey (2000) grouped polls with online letters to the editor and discussion forums as the components of the "ease of adding information" dimension of interactivity. Neither study reported how each of the components performed among newspaper sites, but Massey and Levy said about 65 percent offered at least one of the three, and Massey found about 59 percent with one. Online interactivity 17 Data from Schultz (1999), Massey and Levy (1999), and Massey (2000) seem to indicate that polls have not been used frequently, but Singer's (2002) data suggest that polls can garner high user participation – and, with enough context, true interaction. A summary of findings about the use of polls appears in Table 5. Researchers Findings about use of polls 1/4 of newspapers had quick polls, but very few of those were smallcirculation publications. 65 percent of sites offered at least one of three categories: polls, online letters, or discussion forums. About 60 percent of sites offered at least one of three categories: polls, online letters, or discussion forums. Thousands who visited Iowa caucus sites voted in polls. Schultz (1999) Massey & Levy (1999) Massey (2000) Singer (2002) Table 5 Hyperlinks Links may allow users to access information about particular interests raised in a story, but researchers disagree whether they are actually interactive. "Embedding hypertext links into a Web-published story is criticized for giving readers a false sense of interactive control over content – and defended as a device of interactivity that is not being given its due," Massey and Levy (1999, p. 139) said. Schultz (1999) is one who argued that "selecting from different hyper-links [sic] is not in itself interactivity." This is a defensible position, given his acceptance of Rafaeli's definition of interactivity, but it becomes muddled when taken with his contention that linking to background and supplemental information can make a poll interactive instead of merely reactive. On the other hand, Peng, Tham, and Xiaoming (1999) said the ability "to follow a nonlinear reading path … [makes] the document interactive" (p. 55). In interviews with the creative directors of four online news sites, Lowrey (1999) found all of them encouraging "links that make sense" (p. 22). The directors' main goal was to keep users on the site, though, so links were weighed carefully and usually opened in a new window, the directors said. Lowrey (2003) later Online interactivity 18 used hyperlinks to related information as a component of an interactivity index, and when Massey and Levy (1999) examined links to background information from Asian newspaper sites, they found about one-tenth of the sites doing this. Welch (2004), however, found all six sites in her study offering related Web links – between 23 and 673 in a seven-day period. Other interactivity tools Several other tools were either mentioned infrequently or not fully discussed as interactive techniques on news Web sites. Immediate and updated information (Massey & Levy, 1999; Massey, 2000), search functions (Lowrey, 1999; Lowrey, 2003; Dibean & Garrison, 2001; Welch, 2004), site customization (Greer & Mensing, 2003; Gubman & Greer, 1997; Massey, 1999), the capability to e-mail stories to others (Lowrey, 2003), and quizzes (Singer, 2002; Welch, 2004) have interactive properties, some researchers said. Discussion Users' ability to be content creators and to communicate with journalists and other users gives the Internet a niche in news. In order to get a point where sites make full use of these advantages, Lowrey (1999) said both journalists and users must develop new schemas for processing news online instead of viewing it as a modified version of print journalism. This also may require larger online staffs, despite Lowrey's (2003) findings about smaller staffs producing more interactive content. Newspapers must move past shovelware and convert a story or graphic into an interactive form that makes it worthwhile for the online user. Greer and Mensing (2003) make an excellent point, however: "newspapers are still working to find interactive elements that function well in an online news environment" (p. 22). Producing more – in quantity and quality – interactive journalism will not happen overnight. But it is important for providers to continue their search for online forms that work for users and are cost-effective to companies. Online interactivity 19 The interactive elements currently in use all serve a purpose, and it may be less useful to try to determine exactly which behave as true interactive tools rather than take advantage of what they all can accomplish together. The most important point is conceptualizing interactivity as a two-way conversation, which means that a few simple clicks probably do not equal interactivity. But hyperlinks to supplemental information that would inform readers before they take a poll or quiz creates a more interactive situation than users would encounter with the poll alone. "Passivity may be a natural desire and an enjoyable right" (Schultz, 1999, Introduction section, ¶3) for some, but for people who seek to connect with journalists and other users, the interactivity of online news can be an excellent outlet. Online interactivity 20 References Dibean, W., & Garrison, B. (2001). How six online newspapers use Web technologies. Newspaper Research Journal, 22(2), 79-93. Retrieved November 1, 2004, from Expanded Academic ASAP database. Dutta-Bergman, M.J. (2004). Complementarity in consumption of news types across traditional and new media. Journal of Broadcasting & Electronic Media, 48, 41-60. Retrieved November 1, 2004, from Expanded Academic ASAP database. Greer, J., & Mensing, D. (2003, August). 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