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GOING FOR THE GOLD (MEMBER):
PRODUCT PLACEMENTS AND THE CONSTRUCTION OF CONSUMERS
By Bonnie Brennen, Associate Professor Missouri School of Journalism 208 Neff Hall, Columbia, MO 65211 (573) 884-4568 [log in to unmask]
and Margaret Duffy, Associate Professor Missouri School of Journalism 218 Walter Williams, Columbia, MO 65211 (573) 884-9746 [log in to unmask]
Submitted to the Critical & Cultural Studies Division of AEJMC for the research competition for the 2004 Annual Conference in Toronto, Canada
GOING FOR THE GOLD (MEMBER):
PRODUCT PLACEMENTS AND THE CONSTRUCTION OF CONSUMERS
In 1964, the Aston Martin DB5 was the automobile of choice for the suave international spy 007 when the movie Goldfinger premiered. Forty years later James Bond drove another Aston Martin, the Vanquish V-12 in Die Another Day, one among dozens of other products carefully placed to gather maximum impact among movie audiences. The most recent James Bond not only drives an Aston Martin, he wears an Omega watch, drinks Finlandia vodka, vacations at Club Med, flies British airways, and carries his spy gear in Samsonite luggage (Neff 2002) Product placement is booming. In fact, producers of The Green Hornet, a Miramax movie planned for 2005, are offering automotive manufacturers the opportunity to have their car appear in a major role -- for $35 million. According to Lori Sale, executive vice president for promotion, "It's not very often where the product is one of the cast. … This is one of those films that don't come around too often. We want to make this the largest single automotive placement ever" (Linnett & Friedman 2003). The wildly successful "Apprentice" television reality program, built around developer Donald Trump, features contestants vying for a high paid position in the Trump organization. Newsweek comments on the show's blatant promotion of Trump properties and enterprises, calling it a "15-episode informercial" (Naughton & Peyser 2004, 54). The writers note that while audiences in the past might have found the self-promotion outrageous, today's viewers seem to have accepted that product placement is ubiquitous on television today. Responding to the product placement advertising phenomenon, this paper investigates product placements from a critical cultural studies perspective. It draws on reception analysis to help assess the product placements in the popular film Austin Powers Goldmember, which grossed over $213 million in 2002 (Movieweb). Reception analysis emphasizes the historical and cultural context, combining textual analyses of a media product with audience response and interpretation of that cultural product (Jensen 1991, 139). Reception analysis offers an alternative approach to audience studies. It is not based upon isolated elements but is instead constructed as part of a "complex structure in dominance" (Hall 2001, 66) that considers the production, circulation, distribution, consumption, and reproduction of cultural products. Reception analysis draws on Stuart Hall's groundbreaking work, "Encoding/Decoding" which in 1980 first challenged users of the traditional mass communication sender/message/receiver model to consider the variety of ways audience members read and responded to communication messages. Hall notes that most communication researchers assumed that when audiences failed to grasp a message producer's intended meaning that it was due to misunderstandings on the part of audience members or distortions and/or failures in the message transmission system. However, Hall suggests that while message producers create or encode a dominant or preferred meaning in communication products that audience members interpret or decode that message in one of three main ways. Audiences may decode messages from within a "dominant-hegemonic position" (Hall 2001, 174) and understand and accept the preferred meaning of the communication. However, audience members may accept a negotiated understanding of the intended message drawing on their own personal experiences to temper the dominant meaning, practice, or belief. In addition, audience members may decode the intended message oppositionally, in a "globally contrary way" (Hall 2001, 175), which totally rejects the preferred or intended message. All of these are active strategies of decoding that have nothing to do with misunderstanding, miscommunication, or transmission failures.
A Growing Phenomenon Product placement is considered an alternative advertising medium and is attractive to advertisers because of its implied third-party credibility, its relatively low cost and the fact that products embedded in an entertainment venue cannot be manually or technologically zapped out of the programming. Clow and Baack (2004) report that movie producers generally charge $20,000 for product display, $40,000 for a product mention, and $60,000 for actors to touch and use the product. Of course, these figures are constantly in flux and are negotiated based on the profiles of the products and the stars. Product placement has been defined as "the inclusion of a brand name product, package, signage, or other trademark merchandise within a motion picture, television show, or music video" (Steortz 1987 cited in Karrh 1998). Karrh points out, however, that this definition is too limited in that placements can include visual stimuli, dialogue, or background audio. Moreover, marketers are not inserting generic products such milk versus cola, or hamburgers versus tacos. Rather they are seeking to "raise the value of a brand relative to other brands within the same product category" (Karrh 1994, 90). Product placement is a less accurate term than brand placement, terminology that underscores the intense efforts undertaken by marketers to develop, nurture, and increase awareness of their brands. At their most basic level, brands are simply names of companies, services, or products. For example, McDonald's has a powerful fast food brand interconnected with golden arch symbols, Ronald McDonald, and Big Macs. McDonald's also owns the somewhat more upscale Chipolte Mexican restaurants and has consciously developed that brand in a much different direction. Marketers yearn for strong brands because research consistently shows that in parity markets (where products are not really substantively different) consumers will choose brands that are salient, memorable, and trustworthy (Ehrenberg, et. al. 1997). In essence, the brand is often the primary differentiating element of a product or service. "Brand equity" is all of the assets and liabilities associated with a brand and strong equity can have an impact throughout the purchasing process: retailers are more likely to stock strong brands; customers are more likely to purchase brands they recognize and remember positively; strong brands perform better in times of recession; consumers are more loyal and competitors more successfully resisted. Ultimately, strong brands are positively correlated with profitability (Clow & Baack 2004). The brand phenomenon has been extended to individuals as well and a robust self-help category has emerged in books, consultancies, and web sites. For example, Andrea O'Neill (2004) advises, that "Personal Branding is the force behind the world's most recognizable individuals -- from Oprah Winfrey to Bill Gates to Madonna. These individuals have created an image that precedes their actions. We buy their products, tune into their shows, and accept their endorsements based on the image by which we perceive them"(O'Neill 2004). Management guru Tom Peters wrote The Brand You 50, offering specific guidelines for "building brand you" so as to achieve personal and professional success (Peters 1999). Brand placements have been around for many years but catapulted into public consciousness when E.T. appeared with Reese's Pieces candies. According to an Advertising Age report, sales of the candy increased at least 65 percent following the movie's release (Higgins 1985). According to the Entertainment Resources & Marketing Association, product placement is now a $1 billion industry (Chmielewshi 2002). Karrh points out that MGM Studios began a product placement office in the 1930s and Vollmers and Mizerski cite Joan Crawford's appearance as Mildred Pierce in the 1945 film of the same name serving Jack Daniels (Vollmers & Mizerski, 1994). Products may be placed in real situations when an attractive person approaches patrons of clubs and asks them to take a picture with his/her new digital cell phone/camera -- and then comments on its surprisingly low price. In fact, the person is being paid to present the product. Another sort of placement is the featuring of the item in entertainment products such as films, books, or television programs. The Bulgari Connection by Fay Weldon has its entire plot built around the upscale jewelry company and Bulgari paid an undisclosed sum for her efforts (Kirkpatrick, 2001). Marketers and filmmakers try to balance their desire for verisimilitude in showing real products in naturalistic settings with the danger of overplaying the appearances of the product. When a character drinks from a can labeled "BEER" in red letters, the effect can be jarring to viewers (Gupta, et al. 2000). However, when the placement is obvious and draws attention to itself, this can be equally if not more distracting. In any case, brand placement is big business. With typical film marketing budgets around $25 million (Reuters 2000), the deals between film producers and product placement agencies are often key to marketing the film itself. Product alliances and joint efforts can considerably enhance marketing reach and impact. In fact, there are even annual product placement awards.
Brand Placement Research Virtually all of the existing academic research examines product placement from an effects standpoint. These studies typically examine whether placements increase brand salience, recognition, recall, and likelihood to purchase. For the most part, these studies find that product placement can have positive effects on brand recall and sales. Babin and Carder (1996) find that placements increased movie viewers' recognition brands. Similarly, Karrh (1994) notes that placements are more effective in increasing brand salience when the brand is relatively less familiar to viewers and when it is portrayed as an integral element of the movie. Another study by Russell (2002) suggests that brand placements in television programs are effective in increasing brand memory and attitude when they are "congruent" with plot or setting. In fact, filmmakers insist they use product placement primarily to add realistic touches to scenes that would naturally have brands associated with them such as types of cars and beverages (Gupta, et al. 2000). Many product placements are not paid at all, but selected by the director to create a certain effect. Research supports the contention that naturalistic and appropriate brand placements are acceptable to viewers in films (Nebenzahl & Secunda 1993; Karrh 1998) and computer video games (Nelson, 2002). However, Gupta & Lord (1998) find that prominent placements outperform less blatant portrayals in achieving audience recall. There are few critical or cultural analyses of brand placements. Wasko, Phillips, and Purdie (1993) presciently comment that the growing acceptance of films as advertising vehicles might encourage advertisers to take an increasingly active role in movies scripting, production, and casting. They also express concern that the growing commodification of films advances consumption as a key cultural value and changes the social landscape. DeLorme and Reid (1999) investigate viewers' experiences and interpretations of brand placements using focus groups. They conclude, in part, that viewers are more sophisticated than some critics of the practice have assumed and that they are generally aware of the intentions of advertisers vis-ŕ-vis placements. In fact, in terms of establishing public policy, they suggest that there is a danger that uninformed policy-makers might be overly influenced by critics of placements. Ethical concerns are the focus of a study by Gupta and Gould (1997) whose interviews of college students note generally positive attitudes toward brand placements except for products such as tobacco, that might be considered "ethically-charged." They caution managers to avoid the potential for legal problems and negative reactions among viewers involved in ethically charged products. In contrast to these approaches, this study examines the responses and reactions of viewers of Mike Meyer's film Austin Powers in Goldmember. Five Midwestern male teenagers were brought together to view a DVD of the film, and to talk about their opinions of and reactions to product placements in the movie. Those interviewed were selected in part because they are members of a key target market for the film. Aware of the spending power of this market segment of teens, marketers frequently target young males. It is estimated that in 2001 teen spending comprised more than 30 percent of U.S. retail spending accounting for approximately $172 billion in revenue (Kato 2002). In addition, the researchers also viewed the film and chronicled examples of product placements and their significance to the plots and themes in the film. The results of the interviews led us to some surprising conclusions regarding how these young people interpret product placement and the cultural significance of products and brands.
The Goldmember phenomenon Comedian Mike Meyers reportedly drew on a variety of television programs and spy movies including the Bond series as inspiration for his Austin Powers films. The Bond movies were among the first in the genre to adopt a genial, self-mocking and ironic tone featuring grotesque evil geniuses and supernaturally sexy female leads with bizarre and suggestive names such as Pussy Galore. As Bond, Sean Connery delivered his lines and performed his superheroic feats with a wink that communicated that viewers were all in on the joke and it was all in good fun. Goldmember's plotline revolves around the evil genius—aptly named "Dr. Evil"—and his alter-ego Mini Me as they escape from a maximum-security prison and hatch a time-traveling plan to take over the world. Dr. Evil kidnaps Austin Powers' father, the beloved British spy Sir Nigel Powers, and takes him back to 1975. Austin joins forces with his former flame, the streetwise detective Foxxy Cleopatra to save Nigel and stop Dr. Evil's plan for world domination. While the film is primarily a set of barely coherent sketches, it employs the venerable "play within a play" device. It opens with an over-the-top action sequence with cameos of Tom Cruise as Austin Powers, Gwyneth Paltrow as "Dixie Normous," Kevin Spacey as Dr. Evil, and Danny DeVito as "Mini-Me." A cameo of Steven Spielberg who is supposed to be making a film of Powers' life follows the opening scene. This scene involves yet another cameo and sexy dance scene with Britney Spears. The close of the movie features John Travolta as Goldmember. Products are not only showcased in the film but are included in a variety of promotional strategies. For example, Heineken Beer is featured in the Austin Powers films and is also the focus of sales promotions in more than 32,000 bars and restaurants that also offer Austin Powers themed events. What emerges in the Heineken example is a seamless promotion erasing boundaries between entertainment and promotion, between the film experience of brand consumption and the "real" experiences of brand consumption. Such a strategy has been extremely profitable for the company. According to MDB News (2002), after Heineken beer appeared in the previous Austin Powers film: The Spy Who Shagged Me, with the now memorable line "Get your hands of my heiney, baby!" Heineken's sales rose 15 percent. The product placements in the movie are extensive and include: the Zone Diet, MTV "Cribs" program, Jaguar, Starbucks coffee, Taco Bell, Heineken, Preparation H, Pepsi, Taco Bell, Apple Powerbook, AOL, "America's Funniest Home Videos," Motorola cell phones, the Mini-Cooper car, and Subway restaurants. At the close of a movie, the formerly obese character Fat Bastard appears much slimmer and announces that he lost his excess weight on the Subway diet. Some placements are incorporated as part of gross-out humor, such as the many references to Preparation H (the method through which Dr. Evil plans to arrange for a meteor to crash into the earth). Many of the placements are not integral to the plotline and their obvious placement, such as a Taco Bell bag in a maximum-security prison, may be interpreted as a parody of the product placement industry.
Introducing an active audience The young men selected for this study are friends and frequently gather at each other's homes to watch films or play video and computer games. On this occasion they met at the home of one of the researchers, whose son is also a participant in the research group. Each participant was asked to identify himself by a nickname that would protect his privacy and insure confidentiality. While each participant said that he was comfortable being identified by his actual name, each chose a popular culture alter-ego from either literature or computer/video games. In preparation for the interviews, each member was asked to write down any product placements that he noticed while watching Goldmember. The viewing environment was casual; the research participants ate pizza while watching the film and the banter among members of the group was light and friendly throughout the movie. In a sense these young men may be seen as members of a social formation that is created by the activities that they engage in and the interests that they share. Social formations are more fluid than social categories based on socio-economic status, race, gender, and/or ethnicity and they form and dissolve because of contextual activities and conditions. Fiske suggests that social formations produce cultural experiences, social identities and relations that frequently "account nonreductively for the complexities and contradictions of everyday life" (Fiske 1998, 365). Interestingly, as each young man announces his chosen nickname, "May Power," "Gustavo's Adolphus," "Tizent Steel," "Ralph," and "Don Quixote," the other members of the group nod approvingly. Each understands the context for the other members' choice of names and their alter egos seem to reinforce each member's insider status and cement connections between this social formation. Overall we find that movies and their elements are deeply important to the individuals we interviewed for the study. They are emotionally engaged with films -- even the gross-out comedy genre -- and are passionate about their interactions with the film. The identification of these young men as a social formation is clarified during the course of the interviews as members of the group challenge the other's answers, expand their comments, and ask follow-up questions to help understand their answers. For example, as the young men address the potential influence of product placements, "Don Quixote" suggests that a product placement for Starbuck's wouldn't influence him either way because he does not drink coffee. In response "Tizent Steel" asks him if him might feel differently about product placements for Pepsi or Taco Bell and "Ralph" responds that he knows many people who react with anger to product placements and overall find that they detract from the films. Group members do not take issue with the practice of product placements. Confirming earlier research, all agree, for example that they prefer to see a product placement for Pepsi rather than a generic form of the soda can with the word COLA printed on it because it makes the situation and the people seem more realistic. All members of the group find the more subtle product placements for Apple Computer, Motorola cell phones, AOL, and E-Bay most acceptable primarily because they are relevant to the plot line. They enjoy the humor of the Preparation H and Subway product placements finding them central to the theme and tone of the film. What they find questionable are product placements that have no relevance to the film. For example, "Tizent Steel," said that there is no reason to have a Taco Bell bag in a prison scene and its inclusion angered him when he first saw it. "May Power" feels that this type of product placement takes advantage of audience members while "Don Quixote" considers the Taco Bell product placement pointless. "I don't see why they did it, because they didn't do anything with it. They just grabbed a bag off the table." In contrast "Ralph" finds the Taco Bell bag funny and suggests that its inclusion is "sort of mocking the whole product placement thing." "Gustavus Adolphus" also finds it funny and wants to know how much Taco Bell paid for that product placement. He suggests that they may have paid a large amount of money for the product placement and the filmmakers may have merely taken the "bag that the camera man was eating his lunch out of and just set it down on the table." Clearly these young men have a sophisticated understanding of the practice of product placements. All members of the group believe that product placements are an effective way to introduce new products and they especially like seeing the Mini-Cooper car in Goldmember. Their response to the Mini-Cooper reinforces previous research that considers brand awareness the most important motive in product placement. According to Jay May, president of the product placement agency Feature This, consumers often purchase the brand of product that they see most (Beall 2003). The young men understand that the goal of product placements is brand name recognition and realize that they often use a specific brand name rather than the product name. Like other members of this social formation, "Ralph" explains that "a lot of people use it, they make the brand name the name rather than the generic product name, like a Kleenex. People say, let's go get some Taco Bell instead of saying Mexican. You just want Taco Bell." However, the young men maintain that when a product is overexposed, they become hostile to the product and less likely to buy it. Their responses to the issue of overexposure are certainly framed from a negotiated understanding of the role of product placements in contemporary popular culture. As "May Power" notes: "I think the Taco Bell product placement is a good reason not to ever eat Taco Bell again. I'm so sick of Taco Bell. I see Taco Bell everywhere. I used to eat it a lot but now I haven't had it in years." The young men also overwhelmingly reject product placements in movie theatre commercials and concur with "Gustavus Adolphus" when he said, "If I see a product advertised in a trailer style commercial before a movie then I will never, ever buy that product." While researchers generally limit the realm of brand placements to products and merchandise, the target audience members have a much more inclusive understanding of product placements. As "Ralph" comments, "Anything in the movie that's going to make you remember and associate with it, is going to be a product placement." The young men include brand name commodities in their definition but also insist that actors who appear in cameos or scenes as themselves must also be considered product placements. Differentiating actors who play a role from actors who play themselves, they maintain that it is not only about actors using products but that actors can sell themselves as product placements. For example, Britney Speers's cameo in Goldmember is seen as a blatant manipulative effort to promote the singer and her commercial advertising connections to the film and to Pepsi. The social formation's definition of product placements is substantially different from the researchers and very likely different from the intentions of those paying to insert their products in the film. Certainly we see here a vast difference from the intended or preferred meaning encoded into the film and their oppositional decoding of the product placements. For this group, the much discussed and promoted celebrity cameos are considered product placements -- such a definition blurs the line between products and people. From such an understanding products appear as characters and characters are nothing more than products. Certainly the role of consumables becomes extraordinarily powerful and the status of individuals is demeaned. In one sense, the group's alternative understanding of product placements may be seen as an oppositional position. While Hollywood films carry the interests of the dominant culture, it is possible for social formations to subordinate that dominant culture particularly when members decode the encoded messages in ways that are intended. Yet these viewers fetishize the products by attaching greater than reasonable significance to them, and in one sense supporting a critical perspective on the role of consumerism in modern society. This is seen in the rather strongly hostile reactions to brand placements they thought were inappropriate, the strongly positive reactions to those they enjoyed and thought were suitable, and the extension of the product definition to individual actors. Viewed through a lens of critical theory, the group's responses to the film and its products reinforce the notion that the affluence and consumerism of modern capitalism has led to a society utterly suffused with brands. Cultural forms like motion pictures, popular music, and advertising help reinforce the political, economic, and ideological domination of a consumer society. The concept of commodity fetishism in which the distinction between the price that a commodity can be bought and sold for, known as its exchange value, and its practical utility or use value, has been extended in recent years to include commodities and also offerings of popular culture. From this perspective, "social relations and cultural appreciation are objectified in terms of money" (Strinati 1995, 58). We might extend this thought by observing that it is through brands and what we extract meaning from the world around us. The concept of the culture industry grows out of the domination of commodity fetishism within modern capitalism and is thought to mould and shape public tastes and preferences towards conformity and consensus while excluding radical or oppositional perspectives. The culture industry creates standardized and consumable products that are imposed upon the public. Cultural production standardizes elements of culture but "also confers a sense of individuality on each product" (Strinati 1995, 63) that makes them seem different and ultimately obscures the manipulation of consciousness within the culture industry. Commodity fetishism takes on new forms as consumers and viewers respond with skepticism and even outright disbelief to claims of brand superiority. Advertisers harness that skepticism and turn it once again to the sales process.
Conclusion Ironic and self-reflexive advertising has been growing even among traditional companies. Some refer to this newer type of advertising as exemplified by the divide between Leno (iconic) and Letterman (ironic.) "Postmodern advertising" is characterized by ads and campaigns that often play with time and space, allude to other cultural manifestations, draw on ideas and images from high and low art, and blur distinctions between high culture and low culture (Brown, et al. 1999). Postmodernism theorizes texts as unstable and open to multiple meanings and interpretations. Boutlis (2000) suggests that commerce has been transformed from an emphasis on production to an emphasis on marketing with attendant emphases on signs, symbols, and lifestyles. The manufactured product itself is no longer the focus of consumption: The focus is on the brand and what it signifies. As audiences have grown increasingly cynical and suspicious of advertising messages, young people in particular looked askance at commercials that were too iconic or used traditional emotional and dramatic appeals. Advertisers took note and began to create campaigns that acknowledge the sophistication and awareness of consumers toward commercial messages. Boutlis further observes that among the first ironic campaigns was the famous "think small" campaign created by legendary ad man Bill Bernbach for Volkswagen. More and more ads are now themed around self-parody, sly allusions to other brands, and open acknowledgement of the silliness of some advertising claims. Sprite's successful "Image is nothing, thirst is everything" parodies image advertising that suggests wearing sneakers endorsed by a famous basketball star will somehow transfer the star's social capital and talent to the shoe-buyer. Viewers are invited to be in on the joke and since they are aware, they may feel a certain immunity to the message or even a sense of gratification that they are cool enough to be in on it. As Levine points out, "While you're laughing, maybe rolling your eyes, the commercial does its work" (2003, 25). Advertisers also take advantage of the illusion of invulnerability. Numerous studies show that individuals overestimate their resistance to persuasion and assume that they are far less gullible than other people (Levine, 2003). As researchers, we are surprised at several of the social formation's responses to the Austin Powers brand placements. The first surprise was how expansive their definitions are of what constitutes a placement. Cameo appearances are not seen as amusing or sly references. Rather, they are seen as unambiguous product placements that in the case of Britney Spears, for example, are annoying and inappropriate. A song, according to the young men, can also be characterized as a product and thus can become a brand placement. Even the U.S. and U.K. flags depicted in the film are seen by group members as product placements. Another surprise is that these viewers see little humor in Meyer's attempt to parody brand placements. As "Ralph" comments, "I think there's a line somewhere between making fun of a product and pushing a product." They like the references to Preparation H in that they enjoy the gross-out humor. While we as researchers are somewhat amused by the send-up of blatant brand placements, they see any placement that is out of synch with the storyline as offensive. As "Gustavus Adolphus" said, "I think it's good [a placement] if it's funny and because it makes it seem like real people. Like if I go to get some food, I'm going to buy from McDonald's or Burger /king or Taco Bell not some 'generic burger joint.' But I think they can overdo it like Pepsi, I saw too much Pepsi in the film." Yet another unexpected finding is the extent to which their social reality is brand saturated. We did expect them to be an active and engaged audience. What we did not anticipate is the degree to which they express themselves in a brand vocabulary. As viewers, they are decoding meanings expressed through plot, characters, and settings. As they watch, they are involved in a creative process of fitting what they see into the social reality they inhabit. "Gustavus Adolphus" comments, to vigorous agreement, "I refuse to buy Pepsi -- I'm going to go buy Sprite or something instead." Even in the act of angry oppositional decoding, his decision is to select another major national soft drink brand. We observe as these young men construct and experience culture through brands. Important messages in this film and many others are communicated through brands as they become yet another directorial device along with elements such as freeze framing or the selection of a musical score. In fact, brand placement in all but period films would be an important decision in several ways: first, as mentioned earlier, it can be a critical financial and marketing decision. Second, it is a way to understand how directors and filmgoers see contemporary life. As the director decides whether the setting will be lush or stark, whether the characters live in luxury or penury, he or she will also be deciding on the telling detail that communicates through a brand use or reference. When Mike Meyers created the films Austin Powers: The Spy Who Shagged Me and Austin Powers in Goldmember he parodied not only the super spy movie genre, but the burgeoning use of product placements in all sorts of films. Some, however, believe that his wink-wink nudge-nudge approach to product placement is really yet another manipulation of the promotional method that invites the viewer to believe he/she is in on the joke, when in fact the product placement marketers are achieving at least some of their goals for product recognition. Further, for some audiences such as the group described here, brands are so ubiquitous that they are crucial to all aspects of life. When name brands infiltrate the language so thoroughly, they frame how people think about eating, drinking, dressing themselves, choosing mates, and conducting family rituals. The advertisers' sleight of hand is thus pretending that this is not "really" a selling message while effectively engaging the viewer in that selling message. Even if viewers critically evaluate messages and decode the magic of the parody strategy, they still must intellectually and emotionally process the brand. While this may not result in their purchasing the product because they dislike the sense of manipulation, the brand is now a fragment of their social reality.
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