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The Symbolic Convergence of Color on "Cops"
by David B. Franz, Master's Candidate and William R. Davie, Ph.D. Department of Communication University of Louisiana, Lafayette Lafayette, LA 70504-3650 [log in to unmask] 337/482-6140 voice, 337/482-6104 fax
Submitted to the 2003 Student Research Competition Minorities and Communications Division Association for Education in Journalism and Mass Communication
Professor Emmanuel Onyedike Norfolk State University Dept. of Mass Communications and Journalism 700 Park Ave. Norfolk, VA 23504
"The Symbolic Convergence of Color on "Cops"
Abstract:
Reality television has brought forth a variety of slices of life, but perhaps none more powerful to the public perception of crime and justice than the reality police drama. This content analysis based on substantial data sets from "Cops" applies the symbolic convergence theory to demonstrate how the show establishes patterns of what constitutes a rhetorical vision based on the behavior of police officers toward minorities.
The Symbolic Convergence of Color on "Cops"
Introduction
In today's world of media monopolies, cheap and accessible video, and digital technologies, distinctions between actual and mediated realities are increasingly blurred. The trend toward "reality" television programming that began in the late 1980s has seized momentum over the past few seasons, fueled by the fact that it creates compelling drama for viewers, and it is relatively easy to produce. It has become a staple among both television production companies and networks searching for an elusive collection of loyal viewers with desirable demographics. Among the reasons for reality television first becoming a subject of interest, and then concern among scholars in mass communication is the genre's claim to present "real life." On all levels of production, choices are made with respect to what content is chosen, how it is compressed, and presented in an entertaining fashion. The result of these editorial decisions creates a version of "un-reality" designed to achieve narrative goals that places emphasis upon certain characters and moral themes. These strategies however, have social consequences for women and minorities, which make the program choices worthy of investigation. The study undertaken here consists of a detailed content analysis of one reality crime drama on television, Langley Production's "Cops," which has enjoyed success in its first run of programming on the Twentieth-Century Fox Network (Fox) affiliates, and is also syndicated on the United Paramount Network (UPN) affiliates. In its context, we applied theoretical elements relevant to reality crime dramas. First, in order to assess the overall social message generated by the "reality" program, we used Bormann's Symbolic Convergence Theory based on its three-tiered perspective. It calls first for understanding the shared human communication in which (1) ideas about the nature of the world (rhetorical visions) stem from (2) repeated stories (fantasy themes) in which (3) meaningful symbols or actors interact in expected and understood ways -- in other words, narrative paradigms. These narrative paradigms fulfill a psychological need for group members through key characters and themes (e.g. Santa Claus's rewarding good girls and boys). They also create myths for audiences to make sense of their common experiences (Wyatt, 1993). Sharing these visions allows group members to communicate effectively with each other; to base decisions on common criteria; to meet shared objectives, and to initiate new members (Bormann, 1985: 133-134). The object here was to apply the concepts of SCT to this particular genre in order to reveal the rhetorical vision it conveys to its audiences.
Review of Literature
In many ways, "Cops" is a pioneer and leader in the genre of reality programming. Since its premiere on March 11, 1989 on the Fox network, "Cops" has become the longest running of reality police dramas, and one of the most popular according to Nielsen ratings (Kooista et al., 1998). It has been nominated for four Emmy awards and has won the 1993 American Television Award for Best Reality Show (Langley, 2001). It appears syndicated, or marketed to local stations, in 90 percent of the United States television markets (Langley, 2001). "Cops" also has been criticized for its audience appeal by those who dismiss it as "no-brow vérité," a class of "blue-collar" programs which expose society's underside in exchange for ratings (Rowen, 2001; 2). Yet, it has become a syndication staple. "Cops" is used as "filler" material when other prime-time Fox programs are cancelled leaving a hole in the schedule. The show's low-cost and efficient production schedule have made it a favorite among programming executives. "Cops" costs on average about $200,000 per episode, or roughly one-forth of the price of a typical half-hour sitcom (Doyle, 1998).
"Cops" and Reality Crime Television "Cops" was chosen for this study not only because of its popularity and industry accolades, but also because of its stark cinema-vérité style. The "Cops" Web site (www.tvcops.com) boasts that it presents "the unvarnished truth…with no elaborate editing" (Langley, 2001; 2). In the context of reality television, this vividness of video pictures and reality montage may easily overshadow the audio track (cf. Smith, 1996). Given the absence of voice-over narration, this TV style of cinema-vérité poses a special venue. Without additional commentary voicing over the visuals, the producers may effectively masque their message through the sense of unedited video reality. Presumably, footage that also appears untouched with regard to special effects and music more effectively conveys this verisimilitude of reality, while concealing artifices of the editing process. For this study, this video style narrowly focuses our attention to the sequence and symbolism of the video montage, thus avoiding the complication of layers of music, sound effects, and narration.
Rhetorical Premise In the entertaining and easily produced context of reality television, the "Cops" of law enforcement could be either an heroic portrayal of the life of police officers or a tool to maintain the power of authority figures over minorities. Doyle (1998) maintained that "Cops" was shot from the police officer's point of view and edited to "fit traditional media templates" (97) of law and order. In every episode, the audience is introduced to an officer they can identify with, while other characters, including suspects and perpetrators, go unnamed and have their faces pixilated in order to conceal personal though not their ethic identity. On the surface, it appears the narrative focuses only on the issue of an immediate complaint involving an alleged criminal violation (drug infractions, domestic disputes, traffic calamities, etc.) while refraining from addressing larger issues of poverty, unemployment, social and cultural factors, and their potent chemistry as catalysts of crime. As in the ancient Greek theater and classic narrative, "Cops" presents heroes whose virtues can be easily understood and lauded by the audience. These protagonists are challenged by evil circumstances and forces of crimes, which must be defeated in order to restore order to civil society. Given this exigency, it is not surprising that police officers are shown exhibiting a variety of aggressive tactics to meet the challenge of defeating criminal actors. A 1994 study by Oliver found 51 percent of the police officers depicted were committing aggressive acts toward criminal suspects. In contrast, only 19.4 percent of the depicted suspects were retaliating with aggressive behaviors toward the police. The question of ethnicity has not been overlooked. In addition to the familiar portrayal of aggressive police officers, Oliver and Armstrong (1998) discovered what appeared to be a bias against minorities. Based on a previous study by Oliver (1994), their conclusion was that "Cops" over-represented blacks as criminals while whites appeared on the side of justice. In that study, Caucasians accounted for 70.7 percent of all characters but only 54.3 percent of the total number of criminal suspects. Kunkel et al. (1996) similarly found in a National Television Violence Study that 51 percent of suspects in reality television programs were viewed as Caucasian, while only 17 percent of the aggressors were black. In other words, suspects of color were more prominent among perpetrators of crime than their share of the population would indicate. Oliver and Armstrong (1998) concluded that reality crime programming portrays a bias against minority offenders by over sampling video clips of minority rather than Caucasian suspects. Recent FBI data (2001) indicate that Caucasians make up 69.7 percent (n=6,324,006) of the total number of the reported criminal suspects for the year, with African Americans second at 27.9 percent (n=2,528,368). While the FBI figures seem to support the conclusion of an anti-minority slant in this genre, there has been some debate. The FBI data in contrast to Oliver (1994) counted more Caucasians by including Latinos in that category, whereas Oliver coded them as a separate minority group. More startling was the finding by Oliver (1994) with respect to aggressive behavior. Fifty-one percent of police officers in reality television exhibit aggression toward suspects. A 1991 report (Dobrin et al., 1996) estimated actual city police officers use bodily force in order to capture suspects only 27.2 percent of the time, or about half of what reality crime dramas would lead viewers to believe. Similarly, Kunkel et al. (1996) discovered 61percent of 170 violent sequences sampled from police reality programs present "credible threats" (n=103) against police by criminal suspects. Thus, the genre's slant appeared to be directed toward over sampling scenes of violent interaction between police and suspects. Underscoring this conclusion was the evidence collected from production personnel, such as Debra Seagal's (1993) account of the network pressure applied to create a narrative conflict through violence. Seagal, a former "tape logger" for "American Detective," a Cops-style show on ABC, was advised to create complete, exciting stories, even if certain scenes had to be "fixed" (52) with stock footage or additional sound. Seagal, in documenting her show's thirst for blood, referred to an office bulletin reminding the production crew to look for "Death, Stab, Shoot, Strangulation, Club, Suicide" (51). To create an entertaining program, exciting footage was culled and over sampled to maintain audience interest, and it necessitated violent, or at least potentially violent, confrontation. In order to make general applications of such prior research, this study drew upon a relevant but overlooked theory. Bormann's (1985) Symbolic Convergence Theory (SCT), which is an extension of his earlier work in fantasy theme analysis, was chosen to show how dramatic elements within a message elicit a targeted response from the audience. This style of "reality" television programming that follows police pursuing criminals constitutes a form of rhetorical vision yet to be examined in terms of its ethnic symbols and themes within the SCT paradigm (Bormann, 2000). Because SCT has been applied in previous research to various forms of mass media, it would improve our understanding to apply a visual vocabulary of rhetoric to police dramas, such as "Cops," or "America's Most Wanted". Schaefer (1996) contended there was a special need for further investigation to create such a vocabulary in video and film study using Bormann's analysis. Research conducted using Symbolic Convergence Theory is generally qualitative, often with the aim of substantiating the theory's versatility rather than generating new ideas (Hsia, 1988) or revealing the nature or causes of particular phenomena. In this light, SCT has been applied broadly to a variety of communication experiences from the messages of non-profit organizations (cf. Ford, 1989), public relations campaigns (Duffy, 1997), to broader social movements (Smith and Windes, 1993; Huxman, 1996). Originally designed for small group communication, SCT migrated to evaluating various forms of mass media. The romance novels of Barbara Cartland (Doyle, 1985), for example, contain symbols of men and women who interact according to a particular set of themes for that genre. The rhetorical vision created in that example suggested aggressive women are undesirable by men whereas nurturing women are alluring. SCT first addresses the players or symbols within an act of communication and then assesses how these elements interact to form "fantasy themes," common story elements influencing a group's collective mythology. The overall meaning established for an audience through these shared stories is not only dependent on actors or actions, but moreover in how they repeatedly interact or converge in the narrative. Thus, the larger aim is to go beyond counting the simple elements of the rhetor's visual message, and explore the narrative's themes and draw meaningful conclusions based on those interactions. Accepting Bormann, Knutson, and Muslof's (1997) conclusion that group consciousness owes its effectiveness to the rhetorical skill found within the message, the goal here then is to apply SCT measures to the genre under study. This analysis will reveal the underlying ethnic message of "Cops" in order to make a reasonable assessment of its impact upon the collective social consciousness of the audience.
Documenting Reality Does the mere act of videotaping crime scenes distort reality with regard to law enforcement? Zoglin (1992) cites several reasons to explain why the presence of television crews prompts police to behave differently. First, police officers may want to appear more humane and citizen-friendly, and as a gesture of public relations that encourages departments to cooperate with camera crews. In return, the producers of "Cops" allow police departments to screen each episode before it airs. They also are granted access to footage for prosecuting the videotaped suspects. Some police departments, however, (notably those in Chicago and San Diego) (63) discovered that camera crews were more of an inconvenience, and withdrew access to reality TV producers. Kooistra et al. (1998), believe the presentation of police work on television actually is a public service since it helps to demystify the law enforcement community. Nonetheless, certain police officers enjoy becoming "stars," and so "perform" for the cameras. Seagal observed those officers who were "flattered by the recognition" of television and would turn to face the camera while trying to elicit information from criminal suspects. Seagal noticed the line between television production and police work was further blurred in that some police departments allowed camera crews to carry guns and badges. On the "Cops" Web site, executive producer John Langley (2001) describes his show's purpose as one directed at depicting the lifestyle of police officers, and he declares "every cop in the world is a hero" (2). Spectral Ministries' COPSwatch Web site (www.specmind.com), however, expressed a somewhat different view. An attorney, Richard Glen Boire (2001) routinely evaluates the program at that site, and offers his criticism and commentary on the "unlawful police tactics routinely captured on episodes" of what he calls "the media parasite" (1). Boire has compared it to Orwell's Big Brother. In order to shed light on this debate, we investigated the rhetorical view of reality crime dramas as seen through the eyes of its leading product, "Cops". Although the bias of reality crime television has been briefly summarized (cf. Doyle, 1998; Oliver 1994), this study proposes a clearer measure for addressing patterns of aggression and ethnicity this narrative employs by applying SCT. First, we established a measure based on screen time devoted to particular characters. For example, what is the mean length of time devoted to protagonists, antagonists, and their interactions within the context of the crime-fighting episode? Second, we assessed the content of media messages not only by the symbols they contain but also by the types of interactions using these symbols. Thus, this paradigm would be applied to account for the dramatic complexities within the message of reality crime programming. The first level of Symbolic Convergence Theory research deals with the identification of symbols appearing within a message. For the purposes of this study, the symbols contained within reality crime television programming are defined as protagonists and antagonists who appear in this network syndicated program. This study focuses on two types of characters, police officers and criminal suspects. Each suspect was coded individually by ethnicity and gender in order to assess the construction of character types within the narrative. Depicted police officers were coded in two categories, first according to the ethnicity and gender of the primary or responding officer, and second according to the same variables for other officers who appear within the broadcasts.
Hypotheses
In considering symbolic content, it was hypothesized that following Oliver (1994): Caucasians would appear more frequently as suspects than African-Americans, or other minorities, and the relative frequency of suspects' ethnicity would approximate the national FBI crime statistics. Following the concept of "news slant" proposed by Entman (1989) and Kaniss (1991), a bias within the sample would be measured by the relative amounts of coverage given to different actors. The hypothesis proposed to investigate whether a bias against minority suspects is apparent through the amount of screen time devoted to non-Caucasian criminal suspects. Stated simply, we predicted that the mean length of time devoted to video sequences depicting criminal suspects of color would be longer than those depicting Caucasian suspects hence reinforcing the vision of minorities as criminals.
H1: mcs < mncs (The average amount of screen time for Caucasian suspects will be less than the average amount of screen time for non-Caucasian suspects.)
The level of thematic content in SCT research identifies common recurring types of interactions, or convergence between symbols. In this study, variables included both the characters' aggressive role in the interaction, and whether the action was taken by police officers or criminal suspects. We also investigated the physical, verbal or non-verbal, and psychological nature of coded acts of aggression. Interaction was further coded with respect to atmosphere, seriousness, and clarity, in order to establish an overall rating of intensity for the symbolic interaction (after Mustonen and Pulkkinen, 1997). For the purposes of this study, atmosphere was defined by the overall tone of the scene in which an act of aggression takes place. The tone of the scene was operationally defined as quarrelsome, frightening, exciting, unclear or comic. The seriousness of an act was defined by both the potential amount of harm an act could inflict on the victim and the actual harm incurred. For example, a protagonist shooting at a suspect has the potential of physically harming him or her, though the actual consequences might range from the death of the suspect if he or she was struck, to no harm at all, if, for example, the bullets miss the suspect. Clarity was defined as the amount of verbal and/or visual detail, whether graphic or vague, in depicting an aggressive act. Following previous studies by Oliver (1994) and Kunkel et al. (1996), it was hypothesized that a larger number of actors committing aggressive acts would be members of the law enforcement community than would be criminal suspects or other characters.
H2: fpa > fsa (The frequency of police aggression will be greater than the frequency of suspect aggression.)
In order to verify Oliver's (1994) observation of aggressive law enforcement, we predict that the mean amount of time given to this theme would be greater than time allotted to other themes in which police officers are shown to be less aggressive or remiss in apprehending dangerous subjects:
H3: mpa > msa (The average screen time of police aggression will be longer than the average screen time of suspect aggression.)
In contrast to Doyle's (1998) and Oliver and Armstrong's (1998) findings on reality television, we predicted the physical acts of law enforcers' aggression against minorities would both occur more frequently and be allotted more on-screen time. Simply stated, audiences will see more police aggression against suspects of color than against Caucasian suspects in both occurrence and average length of time on the television screen.
H4: fpancs > fpacs (The frequency of aggression against non-Caucasian suspects will be greater than the frequency of aggression against Caucasian suspects.)
H5: mpancs > mpacs (The average length of screen time of aggression against non-Caucasian suspects will be greater than the average length of screen time for aggression against Caucasians.)
SCT research at the rhetorical vision level seeks to interpret an overall worldview established by the creators of a message based on recurring themes presented within a narrative pattern. For this study, the rhetorical vision of the program was defined by the accepted structure of interactions between police officers and criminal suspects viewed as universal in the sampled episodes of "Cops". When the interactions of protagonist and antagonist form symbolic roles "converging," as they did within this context, then the recurring themes reinforce Bormann's (1985) thesis with respect to establishing a rhetorical vision for society. The interaction of character roles produces variables that translate into the audience's perceived glamorization (Mustonen and Pulkkinen, 1997), or characterization, of the protagonist and antagonist as "heroes," "villains" or "neutral" characters, based on their portrayal within the narrative. The perceived effectiveness and justification of the aggression establish an overall idea of the "attractiveness" (Mustonen and Pulkkinen, 1997) within the context of the narrative. At this level, we chose to look beyond quantitative studies by Oliver (1994) and Kunkel et al. (1996) to qualitative sources, such as Seagal (1993) and Boire (2001), particularly since they have been largely overlooked on this issue of reality television and character depiction. Video editor Seagal (1993) and attorney Boire (2001) claim an abundance of police aggression in reality crime programming is served to the audience as acceptable behavior by the authorities. It was thus hypothesized that acts of aggression by police officers against suspects would appear to be acts of reasonable force.
H6: fjust > funjust (The frequency of acts of justified police aggression will be greater than the frequency of unjustified acts of police aggression.)
Televised scenes in which officers' aggressive behavior appears for no apparent reason, or for purely instrumental reasons (i.e. in situations in which police officers act in an offensive role to actively "fight" crime) would outnumber the examples of force used that would appear to be appropriate as an act of self-defense, or to protect citizens from harm. Consequently, the average amount of time producers allot to video sequences of these unjustified acts of force by police would be briefer in screen time than those appearing necessary within the scope of an officer's duty. Given the law enforcement community's cooperation with "Cops," (cf. Seagal, 1996; Zoglin, 1989), it was hypothesized that the program would depict acts of police aggression independent of the aggressor, and as such would more frequently present such officers as heroes rather than as neutral characters, or as villains (e.g. rogue cops).
H7: fph > fpn (The frequency of police officers presented as heroes will be greater than the frequency of police officer's presented as neutral or antagonistic characters.)
The above hypotheses would either substantiate or deny previous studies' findings of reality television's abundance of violent interaction with ethnic minorities as criminal suspects. In addition, the data would serve to determine the importance of the rhetorical vision with regard to the interactions of authorities with citizens suspected of crimes.
Sampling Methodology
Two data sets were collected. Seven episodes of "Cops" were broadcast per week at the time the first sample was drawn. Fox broadcast two first-run episodes or episodes repeated from earlier in the 2001 season at 7:00 p.m. CST on Saturday nights. Meanwhile, UPN televised older, syndicated episodes weeknights at 10:30 p.m. Each episode generally consisted of three distinctive vignettes of crime and law enforcement. These vignettes presented sequences that were edited together to create a coherent story line concluding with a resolution, often revealed in the form of an arrest or final commentary by a police officer. For the purposes of this study, all seven weekly episodes of "Cops" throughout the month of April 2001 were recorded. These programs were videotaped by one of the researchers and students in an introductory course to electronic media at a state university. Another series of programs were recorded by throughout the month of June 2001. This sample of programs provided a pool of 56 episodes from which 13 vignettes were selected. An additional two constructed weeks of network programming (40 vignettes) were randomly drawn to reconcile the study samples. This procedure was recommended by Riffe et al. (1996). The videotape format created a time code through the VCR dubbing process to ensure accurate timing of each shot's length, as well as key features that would facilitate a detailed analysis such as slow motion and the use of digital freeze frames. Schaefer (1997) observed that recordings of an entire broadcast, rather than just the video segments, have an added advantage. The original commercial breaks and announcer lead-ins (78) influence the overall pacing and presentation of the show. Coders segmented each selected show into three vignettes separated by commercial breaks. The vignettes were coded shot by shot. For the purpose of this study, a "shot" was defined as one continuous piece of footage without interruption or edited change in perspective. Using the individual shot as the unit of analysis held two advantages: (1.) It distilled the vignettes into discrete sequences encompassing several actions and organizing them in the order of presentation. By breaking each vignette into its distinct cuts, video sequences containing no interaction between characters could be culled from ones that do containing interaction. (2.) As each shot represents an editing choice, the vignettes represent the sum total of juxtaposed scenes and compressed moments of action. It is in this interaction between actors engaged in conflict that the true nature of the narrative is revealed. While this may not affect the frequency count for either character actions or interactive themes, coding in this manner accounts for the amount of time devoted by the show to both themes and characters
Interpreting SCT as a Coding Scheme The coding scheme was adapted from Mustonen and Pulkkinen's (1997) analysis of violence in Finnish television. Mustonen and Pulkkinen's precise definition of violent acts in television was judged too narrow for the purposes of this study, which assumes a broader application of the concept of "aggression." Even though many scenes on "Cops" contain violence, there are those that do not. It can be said that within most interactive sequences between any two characters, however, one usually assumes a more aggressive role. When a police officer chases a suspect, for example, the officer assumes the aggressive role; in committing a crime, a suspect would assume the aggressive role. Coding at this level focuses on the nature of an act of aggression, defined as "an interaction between actors in which one takes an offensive posture in order to achieve a goal." For the purposes of this study, the term "aggression" was defined as either physical or non-physical/verbal, and covered any number of types of interaction based on a protagonist's intent and the status of the protagonist and antagonist. The rhetorical vision level of analysis was adapted from Mustonen and Pulkkinen's (1997) "attractiveness of violence" (p.185-186) since it focuses on the audience's perceived justification, glamorization and demonstrated efficacy (i.e. the overall meaning) of an aggressive act. Mustonen and Pulkkinen (1997), in characterizing violent acts, do not differentiate among the actors committing them. An additional coding section (after Kooistra et al., 1998) assessed both the ethnicity and gender of police officers and criminal suspects who act in the "Cops'" narratives. This information relates to the symbolic level of communication and reveals information about the nature of interacting symbols such as the "white cop" symbolizing law and order, or "two black males" representing crime. Schaefer (1997) defines several editing techniques that serve as an additive to the actual video and audio. Coders analyzed these elements in terms of the constructed "reality" they give the piece.
Coding Definitions The ethnicity of central characters (protagonists) and criminal suspects (up to four actors) were coded as either "Caucasian," "African-American," "Latino" or "Other," according to FBI guidelines. An additional "Unknown" category was added for video sequences in which the ethnicity of a character was not identifiable. The category of "Mixed" also was provided for scenes in which actors of more than one ethnic origin were presented. Each shot was then coded on the basis of whether it contained an aggressive interaction between police officers and suspects, and if so, whether an aggressive act was undertaken by law enforcement authorities, suspects, or by both parties. These acts of aggression were categorized as verbal, physical, or psychological based on certain behaviors, borrowing from Oliver and Armstrong's research (1998). Researchers also included scenes where police are chasing another party or there is damage to property, underscoring the nature of the aggressive activity. Verbal aggression was defined as "angry talk, insults, threats and/or humiliation." Psychological aggression consisted of "non-physical or unspoken aggression conveyed through tone of voice, pressure, intimidation, irony and scorn." Given that Mustonen and Pulkkinen included violations of personal space (e.g. unwarranted search of property) in this category, we discerned these acts may be demeaning to citizens, although no spoken or direct physical contact occurs. For example, if a police officer decides to look through a woman's purse without her permission, this act may be void of direct physical contact -- lacking even in a verbal exchange -- but it can be intimidating through the intrusion of personal belongings and space. Thus, assessing implicit aggression required coders to interpret the narrative beyond the explicit dialogue and actions by also giving attention to an actor's intonations, movements, and any consequential reactions. If a video scene contained aggressive interaction between characters, then coders were asked to rate it according to its seriousness by accounting for both the act itself and its consequences, including the atmosphere and the level of detail in this video depiction of the aggression. Acts of aggression were defined in five ways: (1.) playful act, (2.) hostile gesture, (3.) insult, (4.) attempt to hurt, and (5.) hurt. The depicted or implied results of an act of aggression were evaluated in terms of the level of harm inflicted. These included (1.) no harm, (2.) material harm, (3.) mild injury, (4.) moderate injury (medical assistance), (5.) severe injury (hospital/physician care), and (6.) death. We operationally defined atmosphere by assessing and coding the scene in one the following categories: (1.) humorous, (2.) quarrelsome, (3.) exciting, (4.) frightening, or (5.) neutral. Coders also assigned a general level of explicitness to each videotaped act, from unclear (0), to a graphic depiction of violence or aggression (3). Coders gave an overall intensity rating to each act of aggression. This assessment was based on their response to variables measuring the seriousness of the aggressive act, and the mood or atmosphere surrounding it, based on the explicitness of graphic detail in footage. Coders assigned a summative measure for the perceived intensity of each video sequence (mild, moderate, and extreme) based upon their evaluation of the variables in each shot. Mild shots generally did not contain any interaction between police officers and suspects. Moderate and extreme scenes were identified by the level of emotional excitement generated by the actors involved. For an analysis of the rhetorical vision of each video clip, coders noted the justification for and effectiveness of law enforcement acts of aggression, as well as the characterization of role players within the narrative structure. In this analysis, coders assessed whether or not acts committed by a protagonist should be perceived as seemingly justified, and if it meant they were necessary to apprehend criminals. These considerations logically would influence the audience's perception as to whether such tactics appeared to be an acceptable means for exacting aggressive law enforcement. Characterization (cf. "glamorization," Mustonen and Pulkkinen, 1997) of the characters as either heroes or villains was determined by how the presentation of the characters themselves had a bearing on the direction of the program's message. Because police actions are designed to curtail criminal acts, which is central to the theme and narrative structure of this program, only sequences containing police-suspect interactions were analyzed for this study. Justification of aggression was defined at three levels (after Mustonen and Pulkkinen, 1997), and required coding decisions based on the following criteria: (1.) Intentionality -- whether the aggression was unintended, intended for external reasons and social norms such as a policeman "doing his duty," or internally motivated, such as by personal gain or greed; (2.) Motivation -- whether the aggression was in defense to help others or save oneself; offensive; both offensive and defensive, or purely reactionary; and (3.) Planning -- whether or not the aggression appeared to be premeditated. The difference between motivation and intention may be small but it is significant. Intention can be viewed in the context of particular events and/or circumstances that prompt the interaction between police officers and the suspect(s). Motivation, on the other hand, was defined as the drive behind a character's decision to behave in certain ways as the narrative unfolded. For example, the intention of a law enforcement officer may be viewed as one of reasonable force to apprehend a suspicious suspect. However, the officer's motivation to chase, strike or shoot the suspect may be offensive, defensive or purely reactionary, depending on how the scene played out on-screen. Coders also defined the efficacy of aggression on two levels: (1.) degree to which the consequences of an aggressor's violence were suggested, shown, or emphasized by the footage, or not depicted at all, and (2.) degree to which an act of aggression is depicted as successful in achieving its goal or purpose (e.g. police capture of the criminal). Characterization is the audience's (or coder's) perception of the police officers or suspects based on their portrayal within the narrative by the producers. That is, whether or not the aggressor is depicted "in the right" as a hero, for example, or "in the wrong" as a villain. It also concerns whether or not the victim is presented as deserving the use of aggression, or as undeserving. The program could make this distinction in several ways; for example, when producers opt to pixilate (blur) a suspect's face, his or her innocence seems questionable to the viewer, whereas officers shown congratulating each other after an arrest would visually underscore their success in dealing with crime. In conducting the subsequent analysis of these data, a chi-square analysis was applied to the variable of occurrence, and independent t tests of unequal variance, in cases of determining average shot length, were used to evaluate the principal hypotheses.
Expected Results In order to validate the research methodology, a pilot study was conducted using 13 vignettes randomly selected from programs televised in April of that year. Student coders were given two hours of instruction, including a sample vignette to view and evaluate for practice. Coders listed and rated each video sequence within the randomly chosen vignette according to the distinct variables previously defined. The selected episodes were first given an arbitrary program number, then coders listed the date and time of the broadcast and the station (UPN or Fox). Coders noted whether the program was a first-run, repeat (1-2 years old), or a syndicated broadcast (2+ year old), in addition to the shooting locales. Coders evaluated the audio techniques employed in the recorded episodes. These techniques followed Schaefer's (1997) definition as edits that manipulate the "reality" of the piece. These production techniques included the use of asynchronous audio for voice-overs, where narration from an announcer elaborates upon the subject and action of the footage. They also included music and natural (ambient) noise, which is added in the post-production process, but does not appear to be part of the actual audio track associated with the scene of the crime. Typically, audio tracks for "Cops" include narration by a police officer explaining external shots of buildings, patrol cars or helicopters. These editing techniques also include "non-straight cut" transitions, and "non-continuity" shots. Non-straight-cut transitions were video effects such as fades and wipes that tend to draw attention to the edits in scene shifts. Effects of this type show that the footage is not seamless and there are edits between shots. Non-continuity shots are ones that depart from the main setting or principal sequence of the action and included montage cuts, (shots edited together for setting or tone, but not for plot) and stock footage, which are shots taken from other sources beyond the primary location of the dramatic action. Coders recorded these visual elements as well as provided short descriptions of the vignettes. The 13 vignettes chosen yielded 150 video shots for this first phase of the study. Of these sequences, 100 percent of all primary responding police officers were coded as white males. Caucasians also made up 61.5 percent of the primary criminal suspects. Male suspects accounted for 78.8 percent of the study sample. Physical interaction between police officers and suspects occurred in 14.7 percent of the total number of video segments. Of the entire assortment of scenes, police officers assumed the role of an aggressor in 26 percent of the shots. The entire sample of "Cops "episodes contained 51 cases in which a primary suspect was interviewed or apprehended by police investigators, and thus qualified for this analysis. As expected, Caucasian criminal suspects appeared within the sampled scenes more often than minority suspects, and accounted for 62.7 percent (n=32) of the sampled criminal suspects (Table 1). Minority criminal suspects, however, were on-screen for longer periods of time than white suspects. The mean time difference was 44 seconds for minority actors compared to 38 seconds for Caucasian actors as indicated in Table 1.
Table 1: On-screen time and Ethnicity of Primary Suspects Frequency Average Screen-Time Caucasian 32 (62.7%) 38.34 (secs) Minority 19 (37.3%) 43.53 (secs) Total 51 (100%)
Of the 51 analyzed shots, 27 contained an identifiable aggressor, while 24 were found to have no identifiable aggressor. In only one of these shots did the criminal suspect take an aggressive posture against the arresting police officer. Scenes of aggressive law enforcement averaged 55 seconds for the 26 scenes, significantly higher than the 15 seconds devoted to the single aggressive suspect. The pilot study found a balance of police aggression against Caucasian and minority suspects. Yet, the largest share (77%) of police aggression against Caucasians appeared to be moderate in nature, while police aggression against minority suspects was just as likely to be extreme in intensity.
Table 2: Overall Intensity of Police Aggression Mild Moderate Extreme Total Against Caucasians 2 (15.4%) 10 (76.9%) 1 (7.7%) 13 Against Minorities 2 (14.3%) 6 (42.9%) 6 (42.9%) 14
First Data Set Analysis
The results of this initial study produced some interesting results, particularly a 50 percent split in terms of the overall frequency of aggression committed against Caucasians and minority subjects. In terms of our initial expectations, we found Caucasians comprised a larger portion of the sample in "Cops" programs than did subjects of color. We also expected that the average screen-time devoted to minority suspects would be greater than it would be for Caucasians. That expectation was supported by our pilot sample, but not by a significant percentage. We suspected that a larger sample size proposed for a general study would enable us to test the data more precisely. On a symbolic level, however, pilot data suggested that even though Caucasian suspects appeared more frequently, on average, "Cops" devoted more time to minority suspects. The hypotheses that intense and physical aggression will be committed against minority suspects found mixed support at first. Overall, acts of aggression were committed equally against Caucasians and non-Caucasians. However, findings indicated a tendency toward extreme aggressive law enforcement especially in the pursuit of ethnic minorities. In terms of the rhetorical vision, initial results showed a bent toward violent interactions between police officers and criminal suspects. The findings of the pilot study inspired the sampling of a larger pool of data to apply statistical tests to create a data set that could be generalized to the larger population of programs, such as in Kooistra et al.'s (1998) study of 43 episodes of "Cops." Also, coding sheets prepared by the researchers for the main study were revised in order to refine discrete variables. Finally, coders were given improved written and oral instructions to enhance the reliability of the instrument.
Main Data Set In October 2001, 14 randomly selected episodes of "Cops" from the months of April and June 2001 were assigned to six students in an electronic media course. Coders were given a two-hour training session and reliability test consisting of a randomly selected vignette coded by all the students individually for correlation and comparison; for the purpose of comparison the researchers viewed and rated the vignette with the other coders. An initial reliability test consisted of a randomly selected vignette coded by all the students individually correlated for comparison. The coders were carefully informed of the definitions of the variables and relationships between them. A reliability test was conducted involving all students watching the same "Cops'" vignette by coding each of the 11 shots according to the identified variables. The reliability test results for the six coders whose data was sampled for the study were correlated to assess the instrument's consistency. The data were found to be in general agreement about what was presented in the vignette. Coders were in 100 percent agreement with respect to the gender and ethnicity of the police officers and the gender of the criminal suspect in the vignettes. There was minor disagreement as to which shot revealed the ethnicity of the suspect, however, a significance level of p< .003 was easily achieved. Coders were also in agreement with regard to the identity of the aggressor and the nature of the physical, verbal and psychological aggression depicted. In addition, a 1:1 agreement was observed for the variables measuring the efficacy and seriousness of the aggressive acts, and the degree of glamorization of the object of aggression. While most study variables showed significant agreement, variables measuring intent and motivation of aggression produced less consistency, and had to be abandoned. The intensity and attractiveness summative ratings, considered peripheral to the study, were also found unreliable by this test. In order to test a larger portion of the study data, two of the 14 episodes were coded in their entirety by the researchers. The Coefficient of Reliability values for the variables in both programs were calculated at above 80 percent in all but two cases. As in the previous reliability test, the variables for intent of aggression and motivation of aggression, failed to produce reliability in one of the episodes. In accordance, hypotheses regarding these variables were not statistically tested. The sample of 42 "Cops" vignettes produced a large variety of complex police-criminal suspect interactions, spanning a variety of response situations. Table 3 contains a list of the crimes, emergencies and complaints confronting police officers in the sampled programs. The sample consisted of 526 individually coded video sequences running four hours, 18 minutes and 43 seconds. Of these scenes coded, 164, or 46.9 percent of the sample, contained aggressive interaction between police and criminal suspects, representing two hours, one minute and six seconds of network programming.
Table 3. Police Officer Response Situations in Main Sample Suspicious activity/ traffic stop: 9 Illicit Narcotics: 7 Theft/ shoplifting: 5 Public disturbance: 3 Victim stabbed: 2 Public nudity: 2 Fist fight: 2 Fatality/ suicide: 2 Medical assistance: 2 Drunk driving: 1 Domestic violence: 1 Mugging: 1 Warrant served: 1 Hit and run: 1 Kidnapping: 1 Ghost sighting: 1 Unknown: 1
In addition to suspicious activities, drug-related crimes, domestic disturbances, calls for medical assistance, and other typical "Cops" fare, the sample programs covered story lines as mundane as a public disturbance provoked by a couple wanting take-out food at a restaurant where it was not available (11 April 2001, vignette #2). At the other end of the spectrum, the police call could be as bizarre as a response to a report of a ghost fondling a New Mexico man's daughter on Halloween (30 April 2001, vignette #3). "Cops" vignettes also ranged from the frightening to the humorous. Officers in the sampled programs respond to two mysterious deaths. In one vignette (6 June 2001, vignette #3), police in Las Vegas found the body of an apparent suicide victim in a pick up truck in the desert. In another instance (14 April 2001, vignette #3), Pierce County officers investigating a burglary discovered the suspect dead at the scene. A darkly amusing scene reminiscent of Stanley Kowalski in "A Street Car Named Desire" exemplified the humorous vignettes. In this echo of Marlon Brando, an illegal Mexican immigrant, blinded by crystal methamphetamine, yells his girlfriend Lorena's name in the courtyard of their apartment building (13 June 2001, vignette #3). The single vignette in which the officer's intent for accosting a suspect was unexplained illustrates Schaefer's (1997) concept of montage: In this vignette (#1, 13 June 2001), a police officer is shown discussing the department's search for a murder suspect immediately before he suddenly takes off to chase a vehicle. No explanation is given for the subsequent chase, and so the audience is left with the impression that the officer has found the murder suspect he had described. The vignette ends with the pursued suspect crashing his vehicle and his arrest for evading the police. The suspect is never identified as the wanted murderer, and responding officers cite only his failure to pull-over at a traffic stop as the reason behind his arrest yet the guilty cloud of murderer is never lifted from his head. Of 526 video clips, 466 (95.1%) showed the primary police officer to be Caucasian (Table 4). Latinos were coded as a distant second at 3.5 percent (n=17), followed by police of unidentified ethnicity (n=5, 1%), with African-American officers (n=2, .4%) figuring to be the least likely protagonists.
Table 4: Ethnicity of Police Officers Ethnicity of Police Officer Primary Additional Caucasian 466 (95.1%) 257 (84.5%) Latino 17 (3.5%) 6 (2.0%) Unknown 5 (1.0%) 6 (2.0%) African-American 2 (.4%) 0 Mixed NA 35 (11.5%) Total 490 304
This sample contained 247 video shots (47%) that contained criminal suspects. Of these, the majority of primary suspects (56.7%, n=140) were Caucasian, while 29.1 percent (n=72) were African-American. Among the 76 instances in which the ethnicity of secondary suspects was coded, 69.7 percent
Table 5: Ethnicity of Suspects in the Study Sample Ethnicity of Suspect First Second Third Additional Caucasian 140 (56.7%) 44 (62.0%) 6(100%) 3(100%) African-American 72 (29.1%) 15(21.1%) Latino 23 (9.3%) 7 (9.9%) Other 12 (4.9%) 1 (7.0%) Total 247 67 6 3
The data show Caucasian criminal suspects did appear within the sampled video segments more often than suspects of color. As shown in the table, primary Caucasian antagonists appear almost twice as often as primary African-American suspects. In 239 recorded appearances of suspects, 93.4 percent of minority suspects interacted with white police officers. When accounting for aggressive interaction, a similar 88.1 percent of the minority suspects interacted with white police officers.
Table 6: Frequency of Interaction of Police Officers and Suspects by Aggression: Caucasian suspect Minority Suspect Total Caucasian officer 127 (95.5%) 99 (93.4%) 226 (94.6%) Minority officer 6 (4.5%) 7 (6.6%) 13 (5.4%) Total 133 106 239
Table 6a: Physical aggression only: Caucasian suspect Minority Suspect Total Caucasian officer 49 (90.7%) 52 (88.1%) 101 (89.4%) Minority officer 5 (9.3%) 7 (11.9%) 12 (10.6%) Total 54 59 113
Table 7: Mean On-screen Time and Frequency of Suspect Suspect Frequency Avg. Screen-Time Caucasian 56 37.9 (secs) Minority 59 48.5 (secs) Total 115
The second hypothesis predicted that more on-screen time would be devoted to minority criminal suspects than Caucasian ones. In the 115 cases in which police officers aggressively accost ethnically identifiable suspect, minority criminal suspects were not only found to be greater in frequency than white suspects, but were given longer on screen-time than Caucasian ones, averaging a ratio of 49 to 38 seconds, respectively (Table 7).
Table 8: Type of Police Aggression Physical Shooting 1 (.6%) Threatening with weapon 10 (6.1%) Fighting 7 (5.4%) Hitting with weapon 1 (.6%) Chasing 47 (28.8%) No physical interaction 63 (38.7%) Other 34 (20.9%) Total 163
Table 8a: Psychological Aggression 16 (9.8%) Intimidation 28 (17.1%) Violation of rights 1 (.6%) Irony/ scorn 12 (7.3%) Other 5 (.3%) No psychological aggression 102 (64.0%) Total 164
Table 8b: Verbal Aggression Angry talk 32 (19.5%) Personal hurt 16 (9.8%) Threat/humiliation 15 (9.1%) No verbal aggression 101 (61.6%) Total 164
The third hypothesis predicted that most observed acts of aggression would be committed by the law enforcement protagonists, and not criminal suspects. Police officers were depicted as initiating aggression in 96.3% (n=158) of the 164 cases where such interaction occurred. In 68.8 percent (n=362) of the sample, however, no aggression was recorded at all. In six cases where police were not the sole aggressors, five incidents featured fighting and arguing that could be attributed to both parties, while only one case depicted a suspect attempting to physically hurt an officer. Of the 92 cases in which physical aggression occurred, 51.1 percent (n=42) consisted of police officers actively pursuing suspects (Table 8). In addition to 62 acts of psychological aggression (Table 8a) were coded along with verbal aggression (Table 8b) that occurred in 63 cases. Verbal aggression came largely in the form of police officers becoming argumentative with suspects (50.8%, n=32). The most common incidents of psychological aggression (45.2%, n=28) came in the form of police officers speaking in an intimidating manner with suspects. These actions include a raised level of voice, shouted commands, and the use of names other than the suspect's identity in questioning. The fourth hypothesis predicted that a longer period of screen-time would be allotted to video sequences featuring police officers as protagonists actively and aggressively pursuing criminal offenders. Of the 159 shots that featured an identifiable aggressor, in only one of these scenes was a criminal suspect found to assume an aggressive role against a police officer. Such aggressive law enforcement activity averaged 44.4 seconds per clip, slightly higher than the 30.0 seconds devoted to the single depiction of a defiant suspect. With such an imbalance between cases of police and suspect aggression, a test for equality of variance could not be properly calculated. However, the raw numbers speak for themselves: In more than four hours of analyzed footage, only about half a minute of footage shows law enforcement officers challenged in their duty. A test of equal variance comparing the mean screen time devoted to aggression against white suspects and ones of color found more time on average spent on minority suspects: 48.5 seconds compared to 37.9 seconds. This ratio that weighted against suspects of color was not only maintained but also increased when calculating scenes containing physical aggression only. On the whole, shots that contained any aggression at all were found to last on average twice as long as those containing no aggression at 44 to 22 seconds respectively. A test of unequal variance comparing the mean length of video shots containing aggression compared to those without such actions showed aggressive acts received twice the on-screen time as scenes containing no aggression between police officers and suspects. In only nine cases (.05%), did the police appear to be trying to hurt or actually hurting an individual. In one of these instances (2 June 2001, vignette #1), five white male officers spend over two minutes to not only pin, strike and kick an immobile black male, but also to release a police dog, which continues to bite him as he is handcuffed. The suspect, who had been under suspicion for the expired plates on his vehicle (legitimately borrowed from a friend), attempted to elude the police. The officers assured the audience that the suspect initiated the chase in order to buy time to dispose of illegal narcotics, although they offer no evidence of such. In another scene (13 June 2001, vignette #3), an off-duty police officer catches a subject leaving the scene of a burglary with a handful of silverware, and runs him over with his car. Regardless of intent, coders cited injury as a consequence of police aggression in 13 (.08%) cases. Death was discussed as a consequence of crime twice (.01%). In fact, only one actual suspect fatality occurred among the sampled vignettes. In that particular case (6 June 2001, vignette #3), police reported to a burglary and found the suspect dead at the scene. In the second case (2 June 2001, vignette #3), no death was depicted but was discussed by the police at the scene. The responding officers chase a vehicle that is deemed suspicious due to a cracked windshield, and recover an illegal handgun. They then discuss how being "forced' into chasing a suspect at high speeds could result in the death of either the suspects, bystanders or themselves. We predicted that police officers would be depicted as heroic protagonists more often than they were depicted in a negative light. For the purposes of this study, glamorization was defined as the perceived portrayal of the aggressor or the victim of his aggression. Based on the context of the action the aggressor may appear as a hero in serving the community or as a villain if he is perceived as inflicting unnecessary punishment. The antagonist can also be perceived as a hero or villain depending on whether he is depicted as deserving or undeserving of his treatment. Often both protagonist and antagonist, however, can appear as simply "neutral" characters, i.e. those who do not act outside of the normal law enforcement role in the case of the police or those suspect who are depicted in being a credible dangerous threat to others. In no case were the aggressors (police officers in all but one instance) seen as villains, and consistent with this finding, the subject of aggression was depicted as a villain or neutral character in all cases. Table 10 contains the frequencies of "glamorization" (Mustonen and Pulkkinen, 1997) for an act of police aggression as compared with the portrayal of the suspect. Coders found police portrayed in the light of a hero, 58.3% of the suspects were depicted as a villain. Coders also found suspects were neutral 66.2% in cases in which the police officer was portrayed as neutral.
Table 10: Glamorization of the Police Aggressor vs. the Suspect Villainous suspect Neutral Suspect Total Neutral officer 30 (41.7%) 57 (66.2%) 87 (55.1%) Heroic officer 42 (58.3%) 29 (33.8%) 71 (44.9%)
In measuring the perceived efficacy of consequences and gratification of police aggression, coders found their aggressive acts were presented without consequence in 133 of 164 cases (81%). Consequence was operationally defined as the degree to which the ultimate effect of an aggressive act on the target subject is depicted, whether it is actually shown, or suggested visually or verbally. Gratification was defined as the degree to which the protagonist's goals are achieved, by his aggressive tactics. Coders found consequences to aggressive acts depicted only 10.4 percent (n=17) of the time. Viewers found aggression was a successful means for achieving goals (29.3%, n=48), almost as often as it was depicted as failing to do so (29.9%, n=49). Finally, the attractiveness of each shot, defined as the determination of whether the aggression depicted was perceived as a useful and justified means of achieving a goal, or unattractive act, that is unsatisfactory and with negative consequence. Though this variable did not reach a valid level of significance in the reliability test, it was also peripheral to the study hypotheses and was not statistically tested.
Conclusions
In terms of our hypothesies, Caucasians comprised a larger portion of the study group than minority actors. However, our chi-square analysis testing the interaction between suspects and police officers by ethnicity failed to produce a statistically significant result. Nonetheless, the ratio of Caucasian police to minority officers was clearly greater than the ratio of Caucasian to minority suspects. The second hypothesis postulated that the average screen-time devoted to minority suspects conversely would be greater than for Caucasians. This prediction was supported in both the sample means and the t-test of equal variance. These data suggest a bias on the part of the program's producers does exist within the program, and that it is against minority citizens that does not appear by calculating simple frequencies of a suspect's race. In cases, where aggression is committed against a suspect of an identifiable ethnicity, the frequency of aggression against suspects of color is larger. The mean length of these shots is also longer. This ethnic slant against minority offenders could be said to exist within the law enforcement community itself, if not the producers of "Cops". Episodes of the program represent a series of conscious production choices, each of which narrow the amount of footage that will be eventually broadcast from the total amount of potential footage producers have access to edit. In the field, videographers must decide what officers and suspects are most interesting to shoot. In post-production, decisions are made as to which sequences are to be used, and how long each sequence should run in the episode. Actual racial profiling by police officers certainly may color and even magnify the anti-minority message of "Cops," especially in that the officers depicted within it approve each episode. To say that the program simply mirrors this bias, however, is to say that the producers have shot footage of all possible police activity in the cities they are invited into (effectively defeating the program's low-cost advantage), and then randomly sampling footage to use in the show. For example, in one vignette (2 June 2001, vignette #3) police officers stopped a vehicle driven by a Caucasian male with an African-American passenger because of a cracked rear windshield. The videotaped interaction between police and suspects ran six minutes and 39 seconds. The African-American passenger however was on-screen five minutes and 58 seconds of the vignette. The Caucasian suspect was found in possession of an illegal handgun, but was on-screen only 41 seconds, and was seen in only three out of ten video shots. Analysis by counting just the frequency of suspects by ethnicity would have missed such an obvious racial slant. However, taken shot-by-shot, it becomes clear that this vignette exaggerated the significance of questioning the African-American passenger, who though charged with no crime, appears to be more dangerous by the sheer length of the interrogation. In a similar instance viewed earlier in the same episode, police stopped a Caucasian woman in order to serve her a warrant. Although this woman is found in possession of crack cocaine, she is quickly taken into custody off-screen. Meanwhile, the audience's attention is refocused on the African-American passenger in her truck. Police have him lie in the street, before beginning an extensive interrogation, while he protests his innocence. This particular episode contains a scene of five Caucasian police officers pinning down one African-American male, who shows no sign of resisting them. Again, possible police bias in their treatment of the African-American suspects may be magnified by the producer's decision to shoot and broadcast footage of the man's interrogation, while dismissing the story line of the woman, who is arrested for both an outstanding warrant and the possession of a controlled substance. These data also show the ethnic slant of the show obviously on the side of protagonists and against the suspects presented, with the overwhelming percentage of white male police officers included in the sampled programs. Clearly, the protagonist roles are predominately filled by white actors, while the antagonists are more diverse in ethnicity. This leaves the clear impression that an old axiom from the western cinema has been rewritten: "Good guys wear white (skin)." In both data sets, the narrative themes depict an aggressive law enforcement community, championed and colored almost exclusively by white male officers. When minority police officers do appear on-screen, which is rare, they are relegated to secondary roles, standing in the shadow of Caucasian police leading the investigation. Additional law enforcement personnel of color, represent 15.5 percent of cases where additional police officers appear. At the rhetorical vision level of analysis, police aggression appeared more frequently to be reactionary in nature and as a necessary means of law enforcement. The greatest share of all aggression was found to be in the actual chasing down of suspects. Verbal and psychological aggression, while not as common, also was found within the study sample. Verbal aggression, usually heard as angry talk, was most often in evidence as one technique to get suspects to comply and/or confess. At the implicit psychological level, officers in many cases not only assumed an air of intimidation but one of scorn as well, when dealing with their suspects. In one case, (13 June 2001, vignette #2) an officer referred to a couple found having sex in a parked car as "chief" and "doll." The female suspect, while dressing, was thoroughly questioned about how promiscuous she was and repeatedly reminded that she did not know the name of her lover. From the initial data set, "Cops" appeared to be tolerant of police aggression given their difficult and dangerous responsibility of capturing criminals. Since the syndicated program is screened by the police officers that appear in it before airing, it somehow must be deemed as acceptable to the law enforcement community. Given the repeated fantasy theme that police officers aggressively fight crime, these portrayals influenced by the cinema-vérité style, suggest law enforcement officers in reality represent a group of altruistic heroes, working not for themselves but for the good of the community. Schaefer (1997) suggested that scholarly research into film, video and broadcast formats, is hampered by the lack of a unified vocabulary. This study has demonstrated that Bormann's Symbolic Convergence paradigm offers such a vocabulary. SCT has been used to define the content of a television program as a series of symbols that have no meaning out of context. The symbolic content, here a group of law enforcement officers and their antagonists, interact in a series of repeated narrative plots, called fantasy themes. Taken together, these narratives are negligent of larger truths but repeated over and over, or "chained out" (Bormann, 1985), as a staple of both Fox and UPN network affiliates, they form a powerful rhetorical vision, a perceived message of prejudice for the audience. The "fantasy" that is presented to the "Cops" viewers is that they are under constant protection by an aggressive, mainly white, male law enforcement community successfully battling an often dangerous and diverse collection of losers. The danger of such a vision is that an ethnically slanted criminal population and an over-abundance of police aggression against them is taken to be revered as just. With new forms of low-cost reality programs appearing regularly, and with "Cops" continuing into its fifteenth season, the influence of this form of "televised reality" skewing perceptions of "actual reality" shows no sign of waning, and the damage to citizens of color no signs of abating.
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