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Strategies for the Super Bowl of Advertising: An Analysis of Message and Creative Strategies for Commercials and Related Web Sites
Juran Kim, Doctoral Student, University of Tennessee, Knoxville Jang-Sun Hwang, Doctoral Candidate, University of Tennessee, Knoxville Sally J. McMillan, Assistant Professor, University of Tennessee, Knoxville
Submitted to 2003 AEJMC Annual Conference
Contact Information: Juran Kim 476 Communication Bldg. University of Tennessee, Knoxville Knoxville, TN 37996
Strategies for the Super Bowl of Advertising: An Analysis of Message and Creative Strategies for Commercials and Related Web Sites
ABSTRACT Super Bowl advertising provides an ideal venue for exploring message and creative strategies in commercials and related Web sites. This study found television commercials more often use transformational strategies while Web sites are more informational. Message strategies were generally more consistent across media than were creative strategies. Some unexpected relationships were found between message and creative strategies, but these and other findings point to the importance of tailoring messages to meet technological capabilities of media. Introduction The Super Bowl is a showcase. Two football teams field highly paid players in an attempt to win the most important game of the season. Multiple advertisers broadcast expensive commercials in an attempt to win in the game of business. Consumers tune in to see both games. A poll conducted by Eisner Communications prior to the 2003 Super Bowl found that 14% of those viewing the Super Bowl tune in primarily to see the advertisements . With the price of commercial space during the 2003 Super Bowl at $2.2 million per 30-second spot, advertising is a high-stakes game. As one observer wrote: "It's all about eyeballs. The Super Bowl advertiser who attracts, keeps, and delights the most viewers stands to win a lot more than a football game. It can be worth tens of millions of dollars in free publicity, bring in potentially millions of new customers and leave a fat chunk of the 88 million, or so, Super Bowl viewers feeling very good about the brand" . With so much riding on their advertisements, advertisers agonize over the best way to communicate. Development of an underlying message strategy is central to advertising. Message strategy goes deeper than deciding what pet tricks to incorporate into the advertisement. Taylor defined message strategy as "a guiding approach to a company's or institution's promotional communication efforts." Advertisers use the message strategy to define "what to say" and then develop a creative strategy that focuses on "how to say it" . In recent years, both message and creative strategies of Super Bowl advertising are often extended beyond game day through the World Wide Web. For example, in 2003 Levi Strauss ran a month-long Web campaign that culminated with a Super Bowl spot. The Reebok Super Bowl spot featuring "Terry Tate the Office Linebacker" reportedly drove more than 140,000 people to the company's Web site within 24 hours after the advertisement ran . Earlier studies found that Internet-based companies often lacked strategic thinking in advertisements they placed on the Super Bowl . But there is also evidence that companies spending big money for advertising and Web site development have begun to think strategically about how to integrate online and offline strategies . Super Bowl advertising is more than just a game. It's an investment. As the Web becomes central to integrated marketing communications, advertisers must think strategically not only about the Super Bowl message but also about how that message translates into the online environment. This study profiles both message strategy (what to say) and creative strategy (how to say it) of national advertisements in the 2003 Super Bowl and Web sites for those brands. Understanding strategic directions taken in the Super Bowl of advertising may provide insight into appropriate ways to address large and relatively diverse audiences. The study also offers the opportunity for testing a relatively new message strategy typology in a cross-media environment. Literature Super Bowl Advertising: Overview and Application The Super Bowl is one of the most-watched television programs with ratings typically at or above 40%. In the past 10 years, more than 80 million people have watched the game each year (AdAge 2003). According to the Wall Street Journal, Super Bowl audiences tune in to the television commercials. Of those respondents who recalled seeing a Super Bowl advertisement, 61% said they pay more attention to advertisements that run during the annual game than to other television advertisements (Quick 2001). Overall, Super Bowl advertising seems to be valuable to study because many people see, and pay attention to, the advertisements. Some researchers have found that the programming context for advertising influence consumers' response to that advertising. For example, Gardner (1985) found that program-induced emotional reactions influenced recall for embedded advertisements. Pavelchak, Antil and Munch (1988) examined emotional effects specific to Super Bowl advertising. They studied the effect Super Bowl XX had on the emotions of viewers in three cities and explored how these emotional reactions influenced recall for advertisements broadcast during the game. That study helps to increase our understanding of how the Super Bowl influences viewer emotions and how program-induced emotions influence advertisement recall. It also highlighted the feasibility and value of research regarding influential programs like the Super Bowl. Morrison and White (2000) studied message strategy used by "dot.com" companies in Super Bowl XXXIV. Their study not only provided a description of how these new businesses rushed to Super Bowl advertising in 2000, but also directly examined the strategies underlying the messages in those advertisements. A key finding of that study was that many dot.com companies seemed to be advertising during the Super Bowl as a way to lend an air of credibility to their companies. Consumers might have more faith in the long-term viability of a dot.com company, if that company can afford to advertise on the Super Bowl (Morrison and White 2000). Overview of Message and Creative Strategy Many studies use the terms message strategy and creative strategy interchangeably. However, some researchers (Frazer 1983; Lasky et al. 1989; Taylor 1999) have distinguished the two terms suggesting that the concept of "what to say" refers to message strategy while creative strategy is about the method of presentation or "how to say it." Several scholars have suggested that both message strategy and creative strategy can be dichotomized into two basic approaches depending on whether the appeal focuses on product attributes and benefits or on the creation of a brand image. Aaker and Norris (1982) labeled the two basic advertisement types as "informational/ rational/cognitive" and "image/emotional/feeling." Puto and Wells (1984) dichotomized advertising as "informational" and "transformational." Puto and Wells (1984, p. 638) suggested that informational advertising: ". . . provides consumers with factual (i.e., presumably verifiable), relevant brand data in a clear and logical manner such that they have greater confidence in their ability to assess the merits of buying the brand after having seen the advertisement." Transformational advertising: ". . . associates the experience of using (consuming) the advertised brand with a unique set of psychological characteristics which would not typically be associated with the brand experience to the same degree without exposure to the [advertising]." They suggested that informational and transformational categories are exhaustive, but not mutually exclusive, categories of advertisements. Vaughn (1980) proposed a two-by-two matrix in which one axis represents thinking versus feeling message types, and the other axis represents high- versus low-involvement products. Vaughn's matrix became the core of the well-known FCB grid that has been presented in textbooks for decades as a tool for developing message and/or creative strategies (see for example Batra, Myers, and Aaker 1995). Recent studies that applied this dichotomy to both television (Lee, Nam, and Hwang 2001; Morrison and White 2000) and the Web (Hwang, McMillan, and Lee 2002) found that informational strategies were generally used more often than transformational ones in American advertising and corporate Web sites. However, the Web sites for high-revenue companies (such as those that can afford to advertise on the Super Bowl) were more likely to use transformational strategies than were those of low-revenue companies (Hwang, McMillan, and Lee 2002). The literature and philosophy of integrated marketing communication (see for example Duncan 2001) suggests that companies should use a similar underlying strategy for all of their marketing communication materials – including both television advertising and the Web. H1: Overall strategies (informational and transformational) will be similar for commercials aired during the Super Bowl and Web sites for the advertised brands. In addition to the simple informational/transformational dichotomy, several researchers have suggested that multi-category message typologies can be employed. In general, these multi-category typologies attempt to provide more specificity within each of the two general message strategies. For example, Simon (1971) proposed ten categories of messages: Information, Argument, Motivation with Psychological Appeals, Repeated Assertion, Command, Brand Familiarization, Symbolic Association, Imitation, Obligation, and Habit Starting. In the next two sections, two kinds of multi-category typologies are explored. First is Taylor's (1999) typology that focuses primarily on message strategy (what to say). Second is a summary of key research on multi-category typologies that focus more on creative strategy (how to say it). A Framework of Advertising Message Strategy: What to Say Taylor's (1999) Six-Segment Message Strategy Wheel was developed by carefully reviewing communication theories of James Carey and John Dewey. Social science literature was also reviewed with an emphasis on economic models of buying behavior. Additionally, Taylor reviewed significant literature on creative strategies such as Vaughn's FCB Grid. Taylor's model begins by dividing message strategies into the dichotomy suggested by Carey (1975): transmission and ritual views of communication. This dichotomy is similar to those reviewed in the previous section. But the literature reviewed by Taylor as well as his qualitative research suggested that each of those primary views could be sub-divided into three sub-segments for a total of six strategic approaches. Taylor's model is valuable for two reasons. First, the model considers message strategy from the perspective of how people make buying decisions and how advertising works. Because this model is based on consumers' motivational behaviors, its application is not limited to message strategies in traditional media such as television and newspapers and has been successfully applied to the Web (Hwang, McMillan and Lee 2002). Second, the model offers sophisticated reasoning for identification of sub-segments and Taylor's model gives the same attention to transformational advertisements as to informational advertisements. Within the transmission view Taylor identified three segments: Ration, Acute Need, and Routine. In the Ration segment, the role of advertising is to inform and persuade. When consumers make purchase decisions, it is important to seek as much information as they can get. In the Acute Need segment, the role of advertising is to build brand familiarity and recognition. Consumers need information to make purchase decisions but time limits the amount of information they can process. In the Routine segment, the role of advertising is serving as a cue or a reminder. In this segment, advertising appeals to convenience and trivial interests, ease of use, and product efficacy. Consumers make purchase decisions on the basis of rational buying motives, but consumers buy according to habit without large amounts of deliberation time. Within the ritual view Taylor also identified three segments: Ego, Social, and Sensory. In the Ego segment, purchase decisions are emotionally and personally important to consumers and "allow the consumer to make a statement to him/herself about who he/she is" (Taylor 1999, p.13). In the Social segment, products are "used to make a statement to others"(p.13). The advertising appeals are related to gaining social approval and to recalling and reliving social experiences through product consumption. In the Sensory segment, products provide consumers with "a moment of pleasure" based on any of the five senses. The second hypothesis builds upon the first by exploring similarities in television and Web-based message strategies. If companies are integrating their communication, not only should the informational/transformational strategy be similar in both media, but similarities should also be found in terms of use of the six message strategy segments identified by Taylor. H2: Message strategies (as defined by Taylor's six segments) will be similar for commercials aired during the Super Bowl and Web sites for the advertised brands. A Framework of Advertising Creative Strategy: How to Say It One of the frequently cited multi-category typologies of creative strategy is Frazer's (1983) study that identified the following seven strategies: Generic, Preemptive, Unique Selling Proposition, Brand Image, Positioning, Resonance, and Affective. Frazer's typology appears to be exhaustive and to provide a reasonable number of categories. Frazer's typology is also appealing because of the familiarity of the terminology. However, Laskey et al. (1989) found low agreement among coders when using the typology – especially when coding television commercials. The greatest confusion occurred in attempts to distinguish between the Unique Selling Proposition and Preemptive categories, and between Brand Image and Resonance categories, resulting in low agreement among coders. Laskey et al. (1989) developed a revised multi-category typology designed for television commercials. The typology begins by dividing creative strategies into informational and transformational approaches. Within the informational strategies, Laskey and his colleagues identified five segments: Comparative, Unique Selling Proposition, Preemptive, Hyperbole, and Generic Information. In the Comparative strategy, advertised brands are compared to others by showing or explicitly mentioning competing brands. In the USP strategy, uniqueness involving a product attribute or benefit-in-use is presented. In the Preemptive strategy, the objectively demonstrable attribute or benefit-in-use is presented. In the Hyperbole strategy, exaggerated claims and assertions are presented. Generic Information provides information about the product class in general without focusing on a particular brand. Within the transformational strategies, Laskey and his colleagues identified four segments: User Image, Brand Image, Use Occasion, and Generic Transformation. User Image focuses primarily on the users of a brand and their lifestyles, not the brand itself. Brand Image focuses primarily on the brand (image) itself, not the users. Usually, Brand Image conveys a brand personality. Use Occasion focuses primarily on the experience of using the brands or on the situations for which use of the brand is appropriate. Use Occasion usually creates an association between experiences of use and the brand as well as an association between situations of use and the brand. Generic Transformation appeals to emotions related to the product class in general without focusing on a particular brand. The third hypothesis builds upon the first two by exploring similarities and differences in television and Web-based creative strategies. The first two hypotheses predicted that both the overall strategy (transformational/informational) and message strategy (as defined by Taylor's Six Segment Strategy Wheel) should be similar for television commercials and Web sites for those advertised brands. If the creative strategies flow out of message strategies, then logically they should also be consistent across media. H3: Creative strategies (as defined by the Laskey et al. typology) will be similar for commercials aired during the Super Bowl and Web sites for the advertised brands. Bringing Together Message and Creative Strategies As noted earlier, research (Frazer 1983; Lasky et al. 1989; Taylor 1999) suggests that there should be a relationship between message strategy and creative strategy. While the message strategy provides a broad umbrella under which many creative strategies can be executed, it would seem reasonable that informational message strategies should lead to informational-oriented creative strategies and vice versa for transformational strategies. H4a: The three informational message strategies identified by Taylor will be associated with the five informational creative strategies identified by Laskey et al. H4b: The three transformational message strategies identified by Taylor will be associated with the four transformational creative strategies identified by Laskey et al. The hypotheses outlined above address the data in aggregate to identify ways that message strategy and creative strategy are implemented in Super Bowl commercials and Web sites for those advertised brands. The literature also suggests a key question that is not addressed by these hypotheses but that is very worthy of exploration: RQ1: Are message strategies (as defined by Taylor's six segments) more consistent than creative strategies (as defined by the Laskey et al. typology) in the commercials aired during the Super Bowl and Web sites for the advertised brands? Method To test the hypotheses and explore the research question detailed in the previous section, television commercials aired during the Super Bowl and Web sites for the advertised brands were collected. Super Bowl XXXVII was videotaped in its entirety in January of 2003. All national commercials, a total of 55 from 40 advertisers, that appeared during this time period were analyzed. Regional or local advertisements, promotions for upcoming ABC shows, or spots promoting the commercially sponsored half-time and post-game shows were not analyzed. A few advertisers (e.g., Budweiser) aired two or more different commercials and each of those advertisements was individually analyzed. Two researchers conducted a thematic analysis to identify the creative and message strategy for each commercial and Web site (see Appendix I copy of coding form). Specific descriptions of the message strategy model (Taylor, 1999) and the creative strategy typology (Laskey et al., 1989) were used for coding guides (see Appendix II). Coders used the same coding sheet to record the company/brand name, overall strategy (Transformational/ Informational), message strategy, and creative strategy for each commercial and each Web site. Because commercials and Web sites often use multiple strategies, the coding sheet allowed the researchers to record all creative/message strategies that applied. Each television commercial was reviewed several times. Because there are several categories in both creative and message strategy, the strategy was not always clear during the initial viewing. The opening pages of Web sites were also analyzed and they were relatively less demanding to code, because Web sites' main visual and text components usually looked like magazine advertisements, which are one-shot executions. However, application of content analysis to the Web is challenging and somewhat different from analysis of content in traditional media. As McMillan noted (2002), there are some potential problems in conducting content analysis on Web sites including problems of sampling (e.g., frequently changing content), unit of analysis (e.g., the number of pages is limitless and varies by domains), and so forth. The current study addressed these problems as described below. All Web sites were visited shortly after the Super Bowl and their front pages (opening screens) were captured with screen-capture software (camtasia). Where possible, sites specific to the advertised brand (rather than an overall company site) were examined. These "captured" pages showed the appearance of those Web sites at about the same time as the Super Bowl commercials aired and were used for analysis. Only message strategies found on these front pages were analyzed. This helped to reduce bias based on the overall size of the Web site and also focused on the core message consumers would see when they first go to the site. Major visual and textual components were examined in evaluation of creative/message strategy. After initial training, researchers were able to easily reach agreements on these units of analysis. Intercoder reliability was 91.8% overall. Disagreements were resolved in a two-step procedure. First, the two researchers who were primary coders discussed specific items about which they disagreed. Some disagreements were easily resolved in this stage because they involved simple misunderstandings. Second, the third researcher who is also familiar with both the message strategy model and the typology of creative strategy used in the study, reviewed items that remained unresolved and helped the primary coders come to agreement. Familiarity with the coding scheme was essential for all three researchers. In particular, coding for message strategy required not only a knowledge of the Six Segment Strategy Wheel, but also an understanding of its theoretical underpinnings that require consideration of the consumer's motivation when considering the advertising message. Findings The current study aimed to examine the message and creative strategies in both television commercials and Web sites. This section presents the findings related to each hypothesis as well as the research question. Care must be taken in interpreting statistics reported in this section for two reasons. First, the commercials and Web sites examined in this study represent a census of all Super Bowl advertisers in one year. These commercials and Web sits may not be generalizable to other advertisers. Second, because of the relatively small number of commercials and Web sites examined, a small N is reported in some of the data tables. In some cases, this small N may have resulted in reporting of no statistical significance even when real differences were found. In other cases (e.g. when using chi square) the small N may not be sufficient for valid statistical analysis. In general, the results reported here provide a descriptive analysis of how advertising "big spenders" utilize message and creative strategies in both television and Web-based messages. The statistical data is presented as a way of helping to summarize that description. Informational – Transformational Strategies across the Media Hypothesis 1 predicted overall strategy (informational and transformational) should be similar across television and the Web because these advertising "big spenders" should be concerned about integrating their marketing communication messages. The informational/ transformational strategies of both commercials and Web sites were coded on a scale from one to five using the following sequential categories: entirely transformational, relatively transformational, both transformational and informational, relatively informational, and entirely informational. A higher score on this scale indicates a more informational strategy. As illustrated in Table 1 significant differences were found in overall strategy across media. Television commercials scored higher on this scale than did Web sites, indicating that television commercials are more transformational. Hypothesis 1 was not supported. Table 1. Differences between Media of Transformational-Informational Strategy
Mean S.D Df t Sig. Television (n=55) 2.709 1.286 93 -3.882 .000 Web (n=40) 3.750 1.296
Given inherent characteristics of each medium, this finding should not be surprising. Television is generally seen as an entertainment medium while the Web is used more for information-search behaviors. Thus, it would seem that advertisers are more concerned with tailoring messages to inherent characteristics of the medium than with integrating the transformational/informational strategy across their marketing communication messages. Message and Creative Strategies in Each Medium Hypotheses 2 and 3 were developed to further examine the extent of message and creative strategy integration across media. Hypothesis 2 predicted that message strategies would be similar across media while hypothesis 3 predicted that creative strategies would be similar across media. As illustrated in Table 2, partial support was found for each of these hypotheses. Table 2. Creative/Message Strategies across Media Types Media Television Web Chi-Square
Message Strategy Ration 21 38.2% 20 50% 1.318 Acute Need 7 12.7% 10 25.0% 2.374 Routine 37 67.3% 27 67.5% 0.001 Ego 31 56.4% 18 45.0% 1.197 Social 7 12.7% 2 5.0% 1.612 Sensory 11 20.0% 2 5.0% 4.411*
Creative Strategy Comparative 0 0% 0 0% USP 1 1.8% 0 0.0% .735 Preemptive 12 21.8% 33 82.5% 34.204*** Hyperbole 24 43.6% 0 0% 23.355*** Generic Informational 8 14.5% 2 5.0% 2.240 User Image 29 52.7% 13 32.5% 3.841 Brand Image 22 40.0% 20 50.0% 0.939 Use Occasion 8 14.5% 1 2.5% 3.918* Generic Transformational 0 0% 0 0% Note) Percentages reflect the column (within each media type) *** p < .001, ** p < .01, * p < .05
Most message strategies were consistent across media, but the Sensory strategy was used more often in television than on the Web. Television apparently has more capacity to appeal to the senses than does the Web at this stage of development of the two media. In analysis of creative strategies, it is interesting to note that three of the nine strategies were virtually unused: Comparative, USP, and Generic Transformational. Of the remaining six strategies, three were consistent across media (Generic Informational, User Image, and Brand Image) and three were not consistent (Preemptive, Hyperbole, and Use Occasion). The Preemptive strategy was used more frequently on the Web while Hyperbole and Use Occasion were used more frequently on television. The heavier use of the Preemptive strategy on the Web is reasonable because by definition the Preemptive strategy should objectively demonstrate product attributes. The virtually limitless time and space benefits of he Web enable companies to provide enough information to support Preemptive claims. The popularity of Hyperbole in television commercials may also be explained by comparative media characteristics. Current television commercials are characterized by limited time and high executional capability. Specifically, television commercials must attract consumers' attentions in a short period of time; therefore, they are more likely to exaggerate how their products are beneficial. The well-developed techniques for creating television commercials help make this possible. In the future, as bandwidth increases and technology improves, the Web might also be able to present messages with high production values that use the Hyperbole strategy. Although it is used less often than Hyperbole, the popularity of Use Occasion in television commercials may also be related to capabilities of the medium. Relationships between Message Strategies and Creative Strategies Hypotheses 4a and 4b predicted that informational message strategies would be associated with informational creative strategies while transformational message strategies would be associated with transformational creative strategies. Thus, when the three non-used creative strategies identified in Table 2 are removed one would expect Preemptive, Hyperbole, and Generic Information creative strategies to be used with Ration, Acute Need, and Routine message strategies. Similarly, one would expect User Image, Brand Image, and Use Occasion creative strategies to be used with Ego, Social, and Sensory creative strategies. Table 3. Relationships between Message and Creative Strategies
Informational Creative Strategies Informational Message Strategies Transformational Message Strategies Ration Acute Need Routine Ego Social Sensory Preemptive 28*** 62.2% 10 22.2% 26 57.8% 16** 35.6% 2 4.4% 4 8.9% Hyperbole 8 33.3% 1* 4.2% 20 83.3% 13 54.2% 3 12.5% 10*** 41.7% Generic Informational 9** 90% 0 0% 6 60.0% 1** 10.0% 3* 30.0% 0 0%
Transformational Creative Strategies Informational Message Strategies Transformational Message Strategies Ration Acute Need Routine Ego Social Sensory User Image 15 35.7% 2** 4.8% 30 71.4% 25 59.5% 6 14.3% 8 19.0% Brand Image 10** 23.8% 10 23.8% 33* 78.6% 32*** 76.2% 3 7.1% 2* 4.8% Use Occasion 5 55.6% 0 0% 5 55.6% 3 33.3% 1 11.1% 1 11.1%
Note) Percentages reflect the row (within each Creative Strategy) *** p < .001, ** p < .01, * p < .05
As illustrated in Table 3, hypotheses 4a and 4b were partially supported. In support of hypothesis 4a, both the Preemptive and Generic Information creative strategies were associated with the Ration message strategy. In support of hypothesis 4b, the Brand Image creative strategy was associated with the Ego message strategy. However, as Table 3 also illustrates, unexpected relationships were found between message and creative strategies. Most of the informational creative strategies showed a relationship with at least one of the transformational message strategies (e.g. Preemptive and Ego). Relationships were also found between transformational creative strategies and informational message strategies (e.g. Brand Image and Ration). Consistency of Message and Creative Strategies across the Media Research question 1 asked whether message strategies are more consistent than creative strategies in television commercials and Web sites. As illustrated in Table 2, message strategy does seem to be generally more consistent than creative strategy. In both media, Ego, Routine, and Ration were the most popular message strategies. Table 2 also shows less overall consistency in creative strategy. For example, while Preemptive was the most popular Web creative strategy (used by 82.5% of Web sites) less than 22% of television commercials used a Preemptive creative strategy. However, statistics in Table 2 report data in the aggregate. To get an in-depth understanding of strategies used by specific companies, it is more useful to examine message and creative strategies used in both commercials and Web sites for each brand. Table 4 provides a detailed picture of relationships between message and creative strategies. If a single brand aired more than one advertisement on the Super Bowl but had a single Web site, the Web site is coded only once. Table 4. Message Strategy and Creative Strategy by Advertiser across Media Television Web Advertiser Overall Message Strategy Creative Strategy Overall Message Strategy Creative Strategy AOL Entirely Informational Routine Acute Need Ration Preemptive Hyperbole Entirely Informational Social Acute Need Ration Preemptive AT&T Wireless Relatively Informational Routine Ration Generic Informational Hyperbole Use Occasion Entirely Informational Routine Ration Preemptive Relatively Informational Routine Generic Informational Hyperbole Bud Light Relatively Transformational Ego Sensory Routine Hyperbole User Image Relatively Transformational Ego Routine User Image Budweiser Entirely Transformational Ego Social Routine User Image Brand Image Relatively Transformational Ego Routine User Image Cadillac Relatively Transformational Ego Routine User Image Brand Image Relatively Informational Ego Routine Preemptive Brand Image Chrysler Relatively Transformational Ego User image Brand image Relatively Informational Ration Ego Preemptive User Image Brand Image Columbia Pictures -Anger Management Relatively Transformational Ego Routine Acute Need Brand Image Relatively Transformational Ego Acute Need Preemptive Brand Image Dodge Relatively Informational Ego Routine Ration Preemptive Hyperbole User Image Brand Image Entirely Informational Ration Preemptive Brand Image Entirely Informational Ration Preemptive Drug control Relatively Transformational Social Ration Generic Informational Hyperbole Entirely Informational Ration Generic Informational Relatively Transformational Social Ration Generic Informational User Image FedEx Relatively Informational Ration Hyperbole Brand Image Entirely Informational Ration Preemptive Fox-Dare Devil Relatively Transformational Ego Routine Brand Image Relatively Transformational Ego Routine Preemptive Brand Image Gatorade Relatively Transformational Ego Routine User Image Brand Image Use Occasion Relatively Transformational Ego Routine Preemptive George Foreman Grill Relatively Transformational Social Routine Hyperbole User Image Entirely Informational Routine Ration Preemptive Brand Image Hanes Entirely Informational Routine Ration Preemptive Hyperbole User Image Entirely Informational Ration Preemptive User Image Brand Image H&R Block Relatively Informational Ration Preemptive Use Occasion Entirely Informational Ration Acute Need Preemptive Lamisil Entirely Informational Ration USP Entirely Informational Ration Preemptive User Image Use Occasion Levi Strauss Entirely Transformational Ego Routine User Image Brand Image Relatively Transformational Ego Routine Preemptive User Image Brand Image Master Card Entirely Informational Ration Generic Informational Use Occasion Entirely Informational Routine Acute Need Ration Preemptive User Image Michelob Relatively Informational Ration Preemptive User Image Relatively Transformational Ego Social Routine Preemptive User Image Brand Image Table 4. Continued Television Web Advertiser Overall Message Strategy Creative Strategy Overall Message Strategy Creative Strategy Monster.com Relatively Informational Routine Preemptive Hyperbole User Image Relatively Informational Ego Routine Ration Preemptive User Image Myfisco.com Entirely Informational Ration Preemptive User Image Entirely Informational Ration Acute Need Preemptive User Image Nissan Frontier Relatively Transformational Ego Routine Hyperbole Brand Image Relatively Informational Ego Routine Ration Preemptive Brand Image Pepsi twist Relatively Informational Routine Hyperbole User Image Brand Image Relatively Informational Routine Preemptive User Image Pepsi diet Relatively Transformational Ego Routine User Image Brand Image Entirely Informational Routine Acute Need Preemptive Philip Morris Relatively Transformational Social Routine Ration Generic Informational User Image Relatively Informational Ego Routine Ration Generic Informational Quiznos' sub Relatively Informational Sensory Ration Preemptive Hyperbole Relatively Informational Sensory Routine Acute Need Preemptive Brand Image Reebok Relatively Transformational Ego Social Ration Hyperbole Brand Image Relatively Transformational Ego Routine Brand Image Sierra Mist Relatively Transformational Sensory Routine Hyperbole Brand Image Relatively Informational Routine Preemptive Sony Pictures Bad Boys II Relatively Transformational Ego Routine Acute Need Brand Image Relatively Transformational Ego Routine Preemptive Brand Image Sony Pictures Charlie's Angel Relatively Transformational Ego Routine Acute Need Brand Image Relatively Transformational Ego Routine Preemptive Brand Image Sony Electronics Entirely Transformational Ego Social User Image Use Occasion Entirely Informational Ration Preemptive User Image Brand Image Subway Relatively Informational Sensory Ration Preemptive Relatively Informational Sensory Ration Preemptive Touchstone Relatively Transformational Ego Routine Acute Need Brand Image Relatively Transformational Ego Routine Acute Need Preemptive Brand Image Trident Entirely Informational Ration Preemptive Entirely Informational Ration Preemptive Universal Pictures Hulk Relatively Transformational Ego Routine Acute Need Brand Image Relatively Informational Routine Brand Image Universal Pictures Bruce Almighty Relatively Transformational Ego Routine Brand Image Relatively Informational Routine Acute Need Brand Image Visa Relatively Informational Routine Ration Generic Informational User Image Use Occasion Entirely Informational Routine Ration Preemptive WB Matrix Relatively Transformational Ego Routine Acute Need Brand Image Relatively Transformational Ego Routine Preemptive Brand Image WB Terminator 3 Relatively Transformational Ego Routine Brand Image Relatively Transformational Ego Routine Preemptive Brand Image Yahoo Hot jobs Relatively Transformational Ego Routine Preemptive Hyperbole User Image Entirely Informational Routine Ration Acute Need Preemptive
A detailed review of Table 4 shows that for most brands message strategies are more consistent across media than are creative strategies. There were many cases in which the message strategy was identical for both media while different creative strategies were used for the television commercials and Web sites. However, the opposite never occurred; there were no instances of a unified creative strategy with different message strategies. For example, in the case of Cadillac, television and the Web site both used Ego and Routine message strategies. For television, User Image and Brand Image strategies were used. The Brand Image creative strategy was also used on the Web, but the User Image creative strategy used in television was replace by a Preemptive creative strategy on the Web. In the case of FedEx, both television and the Web site used a Ration message strategy but the television commercial used Hyperbole and Brand Image creative strategies while the Web had a Preemptive creative strategy. Three additional cases illustrate the fact that message strategy tended to be more enduring than creative strategy. Gatorade used Ego and Routine message strategies for both the television commercial and Web site. The creative strategy for the commercial was User Image, Brand Image, and Use Occasion, but the Web site used a Preemptive creative strategy. In the case of Lamisil, both the television commercial and Web site used a Ration message strategy. The television commercial used a USP creative strategy, but the Web site used Preemptive, User Image, and Use Occasion creative strategies. Finally, in the case of Visa, both the television commercial and the Web site used Routine and Ration message strategies. But the creative strategies were quite different using Generic Informational, User Image, and Use Occasion for television and Preemptive for the Web. In addition, in most cases of movie advertisements (e.g. Anger Management, Daredevil, Matrix and Bruce Almighty), television commercials and Web sites showed consistent uses of message strategies while employing somewhat different creative strategies. In most cases, these advertisements promoting future movies used Ego and Routine message strategies. Many used Brand Image creative strategies in both their television commercials and Web sites; many also added a Preemptive creative strategy to their Web sites. Discussion Companies that advertise on the Super Bowl are powerhouses. They spend big money on television commercials and, as of 2003, they also all have Web sites. Yet despite their willingness to spend big money, they are not consistently integrating their creative strategies across media. Instead, they seem to be recognizing the differential capabilities of television and the Web and attempting to strategically maximize their messages for the medium. In general, television commercials are more likely to take transformational approaches while Web sites are more informational. Advertisers seem to be viewing television as a way to appeal to the emotions and the Web as a way to address consumers' intellectual curiosity. For now, television seems to provide better production values that lead to stronger emotional appeals – particularly when the message strategy is based in the senses. The Internet is a stronger tool for information-oriented creative strategies – particularly those that use the depth and breadth of the Web to help build Preemptive arguments. But there is evidence that the fundamental message strategy (what to say) is more likely to remain stable across media than is the creative strategy (how to say it). The Web site may be designed to endure with a relatively stable message strategy while multiple television advertising campaigns may be executed that embrace differing creative strategies. One of the more perplexing findings of the study is the relatively high number of unexpected relationships between message strategy and creative strategy. Some of the strongest correlations were for expected relationships (e.g. Ration and Preemptive; Ration and Generic Informational; Ego and Brand Image) and these relationships are fairly easy to understand. But relatively strong correlations were also found for unexpected relationships. For example, Preemptive (an informational creative strategy) correlated fairly strongly with Ego (a transformational message strategy). This may be because Preemptive was so dominant in Web site creative strategies (used in 82.5% of all Web sites). Some companies might be adding a Preemptive creative strategy to their Web sites to supplement a message strategy that is primarily transformational. They may be doing this to take better advantages of the relatively unlimited time and space available on the Web (see for example Gatorade, Levi Strauss, and Michelob as well as many of the advertisements for upcoming movies). Other examples of relatively strong unexpected relationships between message and creative strategies include the use of Hyperbole (an informational creative strategy) with Sensory (a transformational message strategy) and the use of Brand Image (a transformational creative strategy) with Ration (an informational message strategy). The first of these examples might also be explained by advertisers' apparent focus on maximizing media characteristics. As shown in Table 2, both the Sensory message strategy and the Hyperbole creative strategy are strongly associated with television. Advertisers seem to believe that television offers a better environment both for Sensory appeals and for generating the kind of humor-based argument often associated with Hyperbole. The correlation between Ration and Brand Image may be best explained by one product category in which it frequently occurs – automobiles (e.g. Chrysler, Dodge, and Nissan). These high-involvement products assume customer will seek information before purchasing a car. But, despite these high information needs, brand image may also weigh heavily in consumers' purchase decisions. Actual features of automobiles might vary only slightly between brands (e.g. the Chrysler Sebring and the Dodge Intrepid) but strongly different images may be created for each brand. Some other unexpected relationships between message and creative strategy must be viewed with care because of the relatively small number of instances of advertisements and/or Web sites in a category (e.g. Ego and Generic Information). This relatively small sample is one of the most important limitations of the study. Future studies should compare message and creative strategies across media using a larger number of advertisers drawn at random from a specified universe. Such a future study could make broader generalizations for the sample to advertising as a whole. But for the current study, which focuses more on describing similarities and differences, the small sample of high-profile advertisers was appropriate. Future studies might also expand to other media (e.g. magazines, radio). For example, it would be interesting to know whether creative strategies are more consistent across traditional media with the Web being an outlier because of its virtually unlimited time and space. Another alternative for future studies is to review strategies of fewer advertisers but examine them in more depth. For example, is there consistency in executional elements (e.g. color, graphics, etc.) across media that help to provide a kind of thematic unity even when underlying strategies vary? This study has clear potential applications to advertisers. Most importantly it illustrates the reality the big spenders in the advertising game are putting their money into matching the message with the medium rather than on trying to achieve slavish consistency of creative strategy. Nevertheless, they are, for the most part remaining true to a fundamental message strategy across television and Web messages. Other advertisers who want to compete in the "big game" might do well to follow their lead. The study has implications for researchers as well. It illustrates the strength of Taylor's (1999) Six Segment Strategy Wheel as a tool for identifying message strategies. Not only can this tool be applied across media, this study also shows that message strategy is a potentially enduring construct across media types and can be flexible enough to encompass multiple creative strategies. Message strategy seems to be a better measure than creative strategy for understanding how advertisers might integrate their marketing communication. Advertising educators often use Super Bowl advertising in the class room to illustrate the kinds of messages that are broadcast to large diverse audiences as well as to illustrate key media principles such as cost per thousand. This study provides educators with an additional opportunity for the ritual showing of the Super Bowl advertisements – a discussion of how both message strategy and creative strategy are implemented in these high-profile commercials. The Super Bowl is a showcase for advertising. Campaigns launched via Super Bowl commercials often run long after the game is over and are expanded into other media. 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ID Number Product Category Company Name URL http:// Date Media TV Web
1. Creative Strategy
Specific Creative Strategy (Check All That Apply – At Least One) Comparative User Image USP Brand Image Preemptive Use Occasion Generic-Informational Generic-Transformational Hyperbole
2. Message Strategy
Specific Message Strategy (Check All That Apply – At Least One) Ration Ego Acute Needs Social Routine Sensory
3. Overall Creative and Message Strategy (Check One)
Entirely Transformational Relatively Transformational Both Transformational and Informational Relatively Informational Entirely Informational
4. Web Features
5. Notes Appendix II – Coder Guide 1. Informational/ Transformational Strategy General direction: This five-point scale needs to get somewhat qualitative sense. The decision needs to be made strongly based on the result of specific message strategy (1-a). For example, if no transformational strategy (e.g., Ego, Social, sensory) is found in the precedent step of 1-a, the decision on this item should be either "Relatively informational" or "Entirely informational." If the coder evaluate that both transformational-side strategy and informational-side strategy are almost equally employed, "Both transformational and informational" should be coded. Both "entirely informational" and "entirely transformational" can be coded when all specific strategies coded in 1-(a) are one-side (either transformational or informational) strategies. (Basic assumption: Six message strategies can cover all message strategies.)
Transformational • Associates the experience of using a brand with a set of psychological characteristic. • Focuses on the users of a brand and their life style, focuses on developing a brand image Informational • Provides with factual product information about a brand or a company • Provides with relevant brand data in a clear and logical manner. • Show competing brands, focuses on claims of uniqueness, and provides nature of brands.
1. Creative Strategy General direction: To get consistence, code the specific strategy (a) first followed by overall strategy (b). For the websites, mainly examine the main visual and texts but links including buttons. Specific Creative Strategy Comparative • Showing or explicitly mentioning competing brands • Comparing with other brand name clearly • Not implicitly referring to competing brands • Example: "None of these cereals gives you more fiber than (Brand Name)" Unique Selling Proposition • Claims or assertions of uniqueness • Uniqueness involving a product attribute or benefit-in-use • Objectively verifiable • No comparison to other brand • Example: "Introducing the only compact disc player that can play six discs at one time"
Preemptive • Contain the objectively demonstrable attribute or benefit-in-use • No claim of uniqueness • No mention of competing brands • Example: "(Brand Name) contains pure vitamin E and aloe to keep your skin looking good" Generic-Informational • Focus on the product class in general • Not focus on a particular brand • Informational • Example: "It does the body good" ad for milk. Hyperbole • Exaggerated claims and assertions • Not objectively verifiable. • Not refer to a measurable attribute • Example: "Best darn hamburger in the whole wide world" User Image • Focus primarily on the users of a brand and lifestyles (i.e. User's activities, interests, jobs, or lifestyles) • Focus on persons who use the brand, not the brand itself • Convey the notion that a certain type of person always chooses a particular brand • Example: Beer and wine company ads which define people types (party animals, warm romantic males, sporting females) Brand Image • Focus primarily on the brand (image) itself, not user • Convey a brand "personality." (i.e. quality, status, prestige) • Example: luxury personalities of automobiles Use Occasion • Focus primarily on the experience of using the brands • Focus primarily on the situations where use of the brand is appropriate • Create an association between experiences of use and the brand • Create an association between situations of use and the brand • Example: an association of the brand of beer and the night Generic-Transformational • Focus on the product class in general • Not focus on a particular brand • Transformational • Example: The "Don't forget the cheese", "reach out and touch someone"
1. Message Strategy General direction: Mainly examine the main visual and texts but links including buttons. To get consistence, code the specific strategy (a) first followed by overall strategy (b). Specific Message Strategy Ego • Appeal to vanity, self-actualization (Not corporate image but consumer image) • Emotional needs relating to self are fulfilled • Image based executions (visual dominance) with little or no factual information • Unstructured and ambiguous enough so each person can fit him/herself into the ad • Usual Strategy*: User image, brand image • Example**: For the computer mania Social • Valuing on others' (thoughts, opinions, evaluations, etc.) • Stating to others, not to self • Showing social situation motivating consumers (Group identification) • Showing target market member as socially important to others • Usual Strategy: User image (in a social situation), Use occasion • Example: Share it with a friend / Sept. 11 Tragedy, our hearts and minds are burdened Sensory • Five senses emphasized • Sensory gratification • Pleasurable moments • Usual Strategy: Moment of pleasure • Example: Yum! / Feel the speed Routine • Habitual purchase / Don't need deliberation • Serving a cue or a reminder (brand name and package emphasized) • Appeal to convenience and trivial interests • Usual Strategy: Hyperbole, Preemptive, Brand Familiarity • Example: Future of memory / Welcome to Mesa Electronics Acute need • Limited time to make decision (timely decision) • Serving a cue or a reminder in an urgent situation • Requiring immediate action • Strategy: Brand familiarity • Example: Fall/2001 fashion / Call now to process the claim Ration • Rational consumers assumed • Needs a large amount of deliberation (lots of corporate information) • Problem solving offered • Emphasizing the differences or competitive advantages • Usual Strategy: Comparative, USP, Generic • Example: Get the wider picture / Faster Pentium 4 with 256MB memory under $1,500 * Usual strategies in each message strategy are not strictly fixed, since the Taylor's message strategy emphasizes the consumer motivation. These "usual strategies" are traditionally common in each cell. ** Examples here are text-based messages only, but coders should consider the visual as well as texts.
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